Player Matchup

Bellona
Bellona
Lucurto
Bellona
Level 27
God Stats
26W - 19L
1,415 SR
Queue Stats
435W - 451L
1,405 Elo+
Solo
Anhur
Anhur
NUMABA1INTER
Anhur
Level 7
God Stats
1W - 3L
1,294 SR
Queue Stats
7W - 5L
1,482 Elo+
Party 2
Ganesha
Ganesha
ZurgGryphon
Ganesha
Level 29
God Stats
31W - 32L
1,495 SR
Queue Stats
456W - 424L
1,474 Elo+
Solo
Tiamat
Tiamat
exodyo
Tiamat
Level 24
God Stats
46W - 32L
1,544 SR
Queue Stats
54W - 48L
1,447 Elo+
Solo
Arachne
Arachne
panthersfan59
Arachne
Level 95
God Stats
8W - 2L
1,708 SR
Queue Stats
8W - 4L
1,460 Elo+
Party 2
Team Averages
Level 36
1,491 SR
1,454 Elo+

VS

Team Averages
Level 26
1,519 SR
1,441 Elo+
Thanatos
Thanatos
ChowderMain
Thanatos
Level 15
God Stats
0W - 2L
1,318 SR
Queue Stats
8W - 12L
1,377 Elo+
Party 3
Osiris
Osiris
Cocodrilo25
Osiris
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 138L
1,466 Elo+
Solo
Ymir
Ymir
DCROxWorm
Ymir
Level 28
God Stats
8W - 6L
1,681 SR
Queue Stats
233W - 273L
1,433 Elo+
Party 1
Anubis
Anubis
HEZxUCE
Anubis
Level 29
God Stats
9W - 10L
1,497 SR
Queue Stats
365W - 425L
1,463 Elo+
Party 1
Izanami
Izanami
xxXAce619Xxx
Izanami
Level 27
God Stats
26W - 11L
1,599 SR
Queue Stats
460W - 462L
1,464 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Lucurto
Bellona
11
0 / 1 / 3
6,568
505
2,962
6,485
5,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
0 / 2 / 5
5,783
445
3,827
6,154
1,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ganesha
ZurgGryphon
Ganesha
10
2 / 1 / 3
6,513
501
5,563
9,593
3,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
exodyo
Tiamat
12
5 / 0 / 6
7,582
583
5,853
2,981
2,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Arachne
14
15 / 1 / 2
9,029
695
13,009
9,354
5,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ChowderMain
Thanatos
11
1 / 6 / 0
6,914
532
2,865
9,618
3,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Osiris
10
0 / 3 / 1
5,909
455
3,922
8,044
5,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
9
1 / 5 / 2
5,958
458
2,836
10,300
6,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
HEZxUCE
Anubis
11
0 / 3 / 0
5,772
444
1,758
6,370
2,861
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Izanami
xxXAce619Xxx
Izanami
11
3 / 5 / 1
6,472
498
6,379
9,130
2,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
22
Kills
5
5
Deaths
22
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thanatos
ChowderMain
Thanatos
1
6
0
0.17
L
Osiris
0
3
1
0.17
L
Ymir
1
5
2
0.4
L
Anubis
HEZxUCE
Anubis
0
3
0
0
W
Bellona
Lucurto
Bellona
0
1
3
1.5
W
0
2
5
1.25
W
Ganesha
ZurgGryphon
Ganesha
2
1
3
3.5
W
Tiamat
exodyo
Tiamat
5
0
6
8
W
Arachne
15
1
2
16
L
Izanami
xxXAce619Xxx
Izanami
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,214
Damage
17,760
34,567
Taken
43,462
18,455
Mitigated
20,970
12,678
Healing
13,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
ChowderMain
Thanatos
2,865
860
0
5,560
9,618
3,199
0
575
9,001
0
36,735
L
Osiris
3,922
913
0
1,154
8,044
5,771
0
1,373
6,633
0
22,485
L
Ymir
2,836
426
159
2,274
10,300
6,714
308
2,737
7,464
12,851
0
L
Anubis
HEZxUCE
Anubis
1,758
0
0
2,308
6,370
2,861
240
4,022
1,998
29,130
0
W
Bellona
Lucurto
Bellona
2,962
990
0
2,219
6,485
5,428
663
421
5,778
0
27,124
W
3,827
1,762
0
2,263
6,154
1,313
933
848
5,306
0
19,529
W
Ganesha
ZurgGryphon
Ganesha
5,563
227
0
3,654
9,593
3,891
1
663
8,880
21,905
0
W
Tiamat
exodyo
Tiamat
5,853
447
0
1,305
2,981
2,671
135
861
2,120
32,319
0
W
Arachne
13,009
9,753
0
3,237
9,354
5,152
0
1,801
7,509
0
58,509
L
Izanami
xxXAce619Xxx
Izanami
6,379
4,129
0
2,463
9,130
2,425
729
2,151
6,950
0
43,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,475
Gold Earned
31,025
285
Minions Killed
273
0
Camps Cleared
0
1,236,424
Distance Traveled
1,073,048
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,914
532
83
6
0
224,480
1
L
Osiris
5,909
455
39
3
0
248,612
3
L
Ymir
5,958
458
16
1
0
206,815
3
L
Anubis
5,772
444
46
4
0
192,126
4
W
Bellona
6,568
505
62
5
0
226,562
0
W
Anhur
5,783
445
53
4
0
201,112
1
W
Ganesha
6,513
501
9
1
0
300,879
0
W
Tiamat
7,582
583
61
5
0
230,408
0
W
Arachne
9,029
695
100
8
0
277,463
0
L
Izanami
6,472
498
89
7
0
201,015
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role