Player Matchup

Apollo
Apollo
BigBabuTang
Apollo
Level 26
God Stats
38W - 43L
1,516 SR
Queue Stats
57W - 75L
1,464 Elo+
Party 1
Tiamat
Tiamat
FinalPotato
Tiamat
Level 15
God Stats
3W - 4L
1,425 SR
Queue Stats
30W - 23L
1,571 Elo+
Party 1
Cthulhu
Cthulhu
Fl0rn
Cthulhu
Level 17
God Stats
13W - 1L
1,968 SR
Queue Stats
41W - 30L
1,561 Elo+
Party 1
Sun Wukong
Sun Wukong
SealsRGnarly
Sun Wukong
Level 25
God Stats
53W - 46L
1,571 SR
Queue Stats
74W - 71L
1,523 Elo+
Party 1
Artemis
Artemis
TickleMyPickles
Artemis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 22L
1,436 Elo+
Solo
Team Averages
Level 18
1,596 SR
1,511 Elo+

VS

Team Averages
Level 23
1,513 SR
1,603 Elo+
Izanami
Izanami
DarthIncel
Izanami
Level 27
God Stats
20W - 13L
1,762 SR
Queue Stats
143W - 81L
1,754 Elo+
Solo
Yemoja
Yemoja
HolyHoodlum
Yemoja
Level 17
God Stats
0W - 3L
1,313 SR
Queue Stats
2W - 4L
1,586 Elo+
Solo
Bakasura
Bakasura
KaliberIQ
Bakasura
Level 18
God Stats
0W - 1L
1,479 SR
Queue Stats
10W - 17L
1,469 Elo+
Solo
Cu Chulainn
Cu Chulainn
KingKolbster
Cu Chulainn
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
7W - 7L
1,652 Elo+
Solo
Tiamat
Tiamat
Seabiscuit564
Tiamat
Level 25
God Stats
10W - 16L
1,509 SR
Queue Stats
506W - 464L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
20
17 / 0 / 13
15,638
579
17,097
25,509
10,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
20
5 / 3 / 17
13,985
518
18,138
17,613
13,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Fl0rn
Cthulhu
18
7 / 10 / 12
13,418
497
12,968
24,877
23,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
SealsRGnarly
Sun Wukong
20
16 / 3 / 23
16,046
594
38,130
35,112
31,764
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
1 / 9 / 3
11,699
433
10,276
16,259
5,402
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DarthIncel
Izanami
20
17 / 5 / 2
15,287
566
36,463
27,387
14,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
15
0 / 8 / 11
10,098
374
8,519
20,989
18,329
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bakasura
KaliberIQ
Bakasura
17
1 / 12 / 2
11,536
427
5,964
26,969
11,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cu Chulainn
KingKolbster
Cu Chulainn
16
1 / 13 / 1
11,042
409
8,115
25,473
14,229
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

18
5 / 8 / 4
12,445
461
20,616
20,584
13,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
44
46
Kills
24
25
Deaths
46
68
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Apollo
17
0
13
23.5
L
Izanami
DarthIncel
Izanami
17
5
2
3.6
W
Tiamat
5
3
17
4.5
W
Cthulhu
Fl0rn
Cthulhu
7
10
12
1.3
L
Yemoja
0
8
11
0.69
L
Bakasura
KaliberIQ
Bakasura
1
12
2
0.17
L
Cu Chulainn
KingKolbster
Cu Chulainn
1
13
1
0.12
L
5
8
4
0.88
W
Sun Wukong
SealsRGnarly
Sun Wukong
16
3
23
9.17
W
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,609
Damage
79,677
119,370
Taken
121,402
84,568
Mitigated
71,448
41,801
Healing
31,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
17,097
9,660
0
16,003
25,509
10,759
4,895
4,993
20,118
0
102,443
L
Izanami
DarthIncel
Izanami
36,463
27,164
0
9,229
27,387
14,435
0
7,603
19,476
0
153,077
W
Tiamat
18,138
1,865
0
6,363
17,613
13,537
1,606
8,465
8,619
82,133
0
W
Cthulhu
Fl0rn
Cthulhu
12,968
553
275
1,051
24,877
23,106
392
6,829
17,603
31,161
0
L
Yemoja
8,519
1,646
7,842
3,727
20,989
18,329
470
6,277
14,536
25,211
0
L
Bakasura
KaliberIQ
Bakasura
5,964
4,106
0
7,479
26,969
11,424
0
3,205
23,662
0
67,540
L
Cu Chulainn
KingKolbster
Cu Chulainn
8,115
2,716
0
595
25,473
14,229
533
4,792
20,479
0
58,004
L
20,616
869
0
2,771
20,584
13,031
472
8,165
11,979
64,116
0
W
Sun Wukong
SealsRGnarly
Sun Wukong
38,130
8,727
0
14,984
35,112
31,764
3,888
6,686
27,281
164
126,843
W
10,276
4,023
0
3,125
16,259
5,402
2,980
5,665
10,438
0
48,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,786
Gold Earned
60,408
544
Minions Killed
571
0
Camps Cleared
0
2,583,426
Distance Traveled
2,300,790
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
15,638
579
131
5
0
549,364
0
L
Izanami
15,287
566
202
7
0
433,822
5
W
Tiamat
13,985
518
123
5
0
547,708
1
W
Cthulhu
13,418
497
34
1
0
516,973
0
L
Yemoja
10,098
374
23
1
0
471,795
2
L
Bakasura
11,536
427
130
5
0
541,406
0
L
Cu Chulainn
11,042
409
104
4
0
427,575
1
L
Tiamat
12,445
461
112
4
0
426,192
7
W
Sun Wukong
16,046
594
182
7
0
544,194
3
W
Artemis
11,699
433
74
3
0
425,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role