Player Matchup

Hachiman
Hachiman
FreeHugsy
Hachiman
Level 68
God Stats
1W - 3L
1,238 SR
Queue Stats
83W - 89L
1,471 Elo+
Party 1
Mulan
Mulan
StigMa-Instinct
Mulan
Level 109
God Stats
8W - 7L
1,760 SR
Queue Stats
207W - 211L
1,456 Elo+
Party 1
Sol
Sol
Zapatoskr
Sol
Level 62
God Stats
2W - 2L
1,311 SR
Queue Stats
120W - 134L
1,356 Elo+
Solo
Tsukuyomi
Tsukuyomi
panchoEND
Tsukuyomi
Level 125
God Stats
2W - 0L
1,293 SR
Queue Stats
21W - 15L
1,559 Elo+
Solo
Cthulhu
Cthulhu
shercoth
Cthulhu
Level 155
God Stats
16W - 11L
1,578 SR
Queue Stats
95W - 83L
1,424 Elo+
Solo
Team Averages
Level 104
1,436 SR
1,453 Elo+

VS

Team Averages
Level 89
1,491 SR
1,404 Elo+
Hercules
Hercules
Coldfry
Hercules
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,233 Elo+
Solo
Hou Yi
Hou Yi
D4ny1113
Hou Yi
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Nivek0707
Tiamat
Level 157
God Stats
26W - 20L
1,455 SR
Queue Stats
826W - 864L
1,444 Elo+
Party 2
Kuzenbo
Kuzenbo
Rhialto
Kuzenbo
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
TarikJN
Serqet
Level 45
God Stats
0W - 3L
1,500 SR
Queue Stats
639W - 654L
1,343 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
FreeHugsy
Hachiman
11
5 / 0 / 1
6,891
626
6,523
7,918
2,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
2 / 2 / 0
6,657
605
4,307
6,609
5,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
2 / 1 / 0
6,543
595
3,548
6,224
1,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
panchoEND
Tsukuyomi
11
3 / 2 / 3
6,702
609
3,992
8,124
2,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
shercoth
Cthulhu
9
0 / 0 / 7
5,950
541
3,638
8,423
4,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Coldfry
Hercules
11
3 / 1 / 0
6,241
567
4,435
6,526
5,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hou Yi
D4ny1113
Hou Yi
8
0 / 5 / 1
4,664
424
3,920
8,579
2,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tiamat
Nivek0707
Tiamat
10
0 / 3 / 0
5,634
512
3,459
5,636
3,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kuzenbo
Rhialto
Kuzenbo
8
0 / 1 / 1
5,058
460
3,348
6,662
4,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Serqet
TarikJN
Serqet
10
1 / 2 / 2
5,938
540
2,905
7,415
2,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
12
Kills
4
5
Deaths
12
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hercules
Coldfry
Hercules
3
1
0
3
L
Hou Yi
D4ny1113
Hou Yi
0
5
1
0.1
W
Hachiman
FreeHugsy
Hachiman
5
0
1
5.5
L
Tiamat
Nivek0707
Tiamat
0
3
0
0
L
Kuzenbo
Rhialto
Kuzenbo
0
1
1
0.5
W
2
2
0
1
L
Serqet
TarikJN
Serqet
1
2
2
1
W
2
1
0
2
W
Tsukuyomi
panchoEND
Tsukuyomi
3
2
3
2.25
W
Cthulhu
shercoth
Cthulhu
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,008
Damage
18,067
37,298
Taken
34,818
17,082
Mitigated
17,820
17,022
Healing
9,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Coldfry
Hercules
4,435
1,169
0
1,512
6,526
5,403
0
0
6,526
0
22,169
L
Hou Yi
D4ny1113
Hou Yi
3,920
1,624
393
2,832
8,579
2,170
0
1,929
6,650
0
19,891
W
Hachiman
FreeHugsy
Hachiman
6,523
2,859
0
4,208
7,918
2,332
1,893
2,316
5,530
0
38,323
L
Tiamat
Nivek0707
Tiamat
3,459
411
0
1,031
5,636
3,466
5
2,011
3,625
29,945
0
L
Kuzenbo
Rhialto
Kuzenbo
3,348
1,488
0
1,100
6,662
4,471
0
1,460
5,202
14,086
0
W
4,307
487
0
3,103
6,609
5,698
0
0
6,284
0
31,008
L
Serqet
TarikJN
Serqet
2,905
252
0
2,389
7,415
2,310
0
1,786
5,629
0
24,233
W
3,548
648
0
4,515
6,224
1,676
1,381
2,251
3,369
35,130
0
W
Tsukuyomi
panchoEND
Tsukuyomi
3,992
1,315
0
3,016
8,124
2,688
0
192
7,703
0
37,043
W
Cthulhu
shercoth
Cthulhu
3,638
108
186
1,994
8,423
4,688
254
1,624
6,799
15,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,743
Gold Earned
27,535
338
Minions Killed
231
0
Camps Cleared
0
1,029,741
Distance Traveled
1,040,895
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,241
567
53
5
0
221,052
7
L
Hou Yi
4,664
424
36
3
0
172,248
0
W
Hachiman
6,891
626
76
7
0
192,342
1
L
Tiamat
5,634
512
66
6
0
194,454
3
L
Kuzenbo
5,058
460
22
2
0
224,927
4
W
Mulan
6,657
605
81
7
0
202,157
3
L
Serqet
5,938
540
54
5
0
228,214
0
W
Sol
6,543
595
73
7
0
208,989
1
W
Tsukuyomi
6,702
609
73
7
0
229,885
0
W
Cthulhu
5,950
541
35
3
0
196,368
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role