Player Matchup

Danzaburou
Danzaburou
Gold I
A Vestigial Act
Danzaburou
Gold I
Level 157
God Stats
28W - 17L
1,697 SR
Queue Stats
393W - 401L
1,564 MMR
Solo
King Arthur
King Arthur
Gold III
Cactus l Jack
King Arthur
Gold III
Level 121
God Stats
22W - 32L
1,382 SR
Queue Stats
293W - 286L
1,560 MMR
Solo
Cerberus
Cerberus
Gold IV
GodAquaBullet
Cerberus
Gold IV
Level 107
God Stats
17W - 13L
1,500 SR
Queue Stats
367W - 364L
1,500 MMR
Party 1
Discordia
Discordia
Gold III
GodGoldenBullet
Discordia
Gold III
Level 127
God Stats
4W - 1L
1,913 SR
Queue Stats
56W - 42L
1,602 MMR
Party 1
Da Ji
Da Ji
Platinum IV
Sanguine-Ronin
Da Ji
Platinum IV
Level 156
God Stats
3W - 1L
1,811 SR
Queue Stats
307W - 311L
1,545 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 134
1,661 SR
1,554 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,557 SR
1,554 MMR
Skadi
Skadi
Bronze III
Coffe N Spliffs
Skadi
Bronze III
Level 77
God Stats
1W - 3L
1,500 SR
Queue Stats
13W - 18L
1,558 MMR
Solo
Guan Yu
Guan Yu
Silver II
Demigod112
Guan Yu
Silver II
Level 38
God Stats
0W - 2L
1,385 SR
Queue Stats
8W - 11L
1,553 MMR
Solo
Fenrir
Fenrir
Gold V
GUARDIANOOSE
Fenrir
Gold V
Level 147
God Stats
4W - 4L
1,705 SR
Queue Stats
9W - 8L
1,545 MMR
Solo
Ares
Ares
Gold IV
SpTk x Reptar
Ares
Gold IV
Level 157
God Stats
11W - 7L
1,647 SR
Queue Stats
101W - 106L
1,563 MMR
Solo
Nu Wa
Nu Wa
Silver I
V3nomNightm4re92
Nu Wa
Silver I
Level 159
God Stats
0W - 1L
1,545 SR
Queue Stats
105W - 111L
1,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
A Vestigial Act
Danzaburou
15
3 / 0 / 3
9,480
632
5,613
7,537
2,761
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
Cactus l Jack
King Arthur
15
3 / 0 / 2
8,790
586
11,296
13,194
6,809
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
GodAquaBullet
Cerberus
13
5 / 3 / 8
8,158
544
9,457
12,181
6,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Discordia
GodGoldenBullet
Discordia
14
3 / 3 / 7
8,516
568
8,650
6,355
1,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
9 / 1 / 4
9,128
609
7,773
8,152
3,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
SetCu ChulainnJanusCthulhuTsukuyomi

VS

Bans
ScyllaNemesisPersephoneThanatosChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 4
6,122
408
4,483
10,232
2,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Guan Yu
Demigod112
Guan Yu
12
0 / 3 / 0
6,531
435
4,166
12,245
6,626
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fenrir
11
4 / 5 / 1
7,076
472
5,785
11,444
4,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 4 / 2
6,934
462
6,957
13,560
7,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 5 / 4
7,043
470
5,721
9,258
2,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
23
Kills
7
7
Deaths
23
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
A Vestigial Act
Danzaburou
3
0
3
4.5
W
King Arthur
Cactus l Jack
King Arthur
3
0
2
4
L
0
6
4
0.33
L
Guan Yu
Demigod112
Guan Yu
0
3
0
0
L
Fenrir
4
5
1
0.9
W
Cerberus
GodAquaBullet
Cerberus
5
3
8
3
W
Discordia
GodGoldenBullet
Discordia
3
3
7
2.17
W
9
1
4
11
L
2
4
2
0.75
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,789
Damage
27,112
47,419
Taken
56,739
20,792
Mitigated
23,269
14,743
Healing
13,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
A Vestigial Act
Danzaburou
5,613
1,828
0
5,028
7,537
2,761
2,988
1,460
6,031
0
65,397
W
King Arthur
Cactus l Jack
King Arthur
11,296
1,038
0
3,303
13,194
6,809
0
2,467
10,644
0
55,126
L
4,483
1,491
0
1,531
10,232
2,356
235
3,989
6,243
0
25,205
L
Guan Yu
Demigod112
Guan Yu
4,166
558
0
3,925
12,245
6,626
0
0
12,245
0
33,868
L
Fenrir
5,785
1,088
0
3,667
11,444
4,501
0
2,658
8,786
0
34,820
W
Cerberus
GodAquaBullet
Cerberus
9,457
885
0
2,266
12,181
6,312
0
4,836
7,159
28,343
0
W
Discordia
GodGoldenBullet
Discordia
8,650
337
0
521
6,355
1,823
200
1,204
5,011
58,712
0
W
7,773
2,088
0
3,625
8,152
3,087
0
2,152
5,896
0
47,283
L
6,957
529
0
1,960
13,560
7,497
0
5,516
8,044
25,236
0
L
5,721
1,325
0
2,020
9,258
2,289
0
5,944
3,314
38,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,072
Gold Earned
33,706
470
Minions Killed
297
0
Camps Cleared
0
1,433,194
Distance Traveled
1,343,941
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,480
632
117
8
0
265,793
4
W
King Arthur
8,790
586
110
7
0
279,202
2
L
Skadi
6,122
408
53
4
0
276,315
3
L
Guan Yu
6,531
435
77
5
0
283,668
6
L
Fenrir
7,076
472
57
4
0
265,197
2
W
Cerberus
8,158
544
42
3
0
294,694
3
W
Discordia
8,516
568
118
8
0
269,101
0
W
Da Ji
9,128
609
83
6
0
324,404
5
L
Ares
6,934
462
28
2
0
286,944
3
L
Nu Wa
7,043
470
82
5
0
231,817
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role