Player Matchup

Tsukuyomi
Tsukuyomi
JMC2228
Tsukuyomi
Level 48
God Stats
16W - 8L
1,768 SR
Queue Stats
122W - 97L
1,505 Elo+
Party 2
Danzaburou
Danzaburou
TcGStevs
Danzaburou
Level 48
God Stats
5W - 7L
1,580 SR
Queue Stats
131W - 134L
1,560 Elo+
Solo
Khepri
Khepri
Usylepenguin
Khepri
Level 100
God Stats
13W - 13L
1,647 SR
Queue Stats
111W - 109L
1,512 Elo+
Party 2
Ra
Ra
Viper137731
Ra
Level 22
God Stats
3W - 6L
1,354 SR
Queue Stats
82W - 88L
1,465 Elo+
Party 2
Bellona
Bellona
teddykiller5555
Bellona
Level 122
God Stats
5W - 4L
1,943 SR
Queue Stats
120W - 94L
1,494 Elo+
Party 2
Team Averages
Level 68
1,658 SR
1,507 Elo+

VS

Team Averages
Level 71
1,655 SR
1,519 Elo+
King Arthur
King Arthur
 
King Arthur
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
ColeWorld300
Ymir
Level 27
God Stats
17W - 15L
1,545 SR
Queue Stats
63W - 76L
1,409 Elo+
Party 1
Nu Wa
Nu Wa
IGtheHype
Nu Wa
Level 66
God Stats
28W - 22L
1,619 SR
Queue Stats
128W - 171L
1,427 Elo+
Party 1
Thor
Thor
TMGScooby
Thor
Level 126
God Stats
7W - 4L
1,845 SR
Queue Stats
181W - 166L
1,631 Elo+
Party 1
Neith
Neith
xXSpiritlessXx
Neith
Level 46
God Stats
15W - 3L
1,764 SR
Queue Stats
54W - 37L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
JMC2228
Tsukuyomi
11
1 / 3 / 1
6,764
451
4,193
10,532
3,187
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
TcGStevs
Danzaburou
11
1 / 0 / 3
7,127
475
6,299
7,655
2,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Khepri
11
2 / 2 / 1
7,105
474
2,669
5,903
5,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 8 / 0
6,040
403
1,339
7,458
2,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
0 / 4 / 0
6,803
454
7,210
12,710
10,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
3 / 0 / 2
8,985
599
7,864
13,679
8,046
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 2 / 2
7,118
475
1,865
9,171
5,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nu Wa
IGtheHype
Nu Wa
14
4 / 0 / 6
8,114
541
12,650
5,476
1,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thor
15
7 / 0 / 3
8,761
584
4,136
8,813
4,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 2 / 3
6,256
417
2,708
4,632
1,330
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
4
Kills
17
17
Deaths
4
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
0
2
4
W
2
2
2
1.5
W
Nu Wa
IGtheHype
Nu Wa
4
0
6
7
L
Tsukuyomi
JMC2228
Tsukuyomi
1
3
1
0.5
W
Thor
7
0
3
8.5
L
Danzaburou
TcGStevs
Danzaburou
1
0
3
2.5
L
Khepri
2
2
1
1.25
L
0
8
0
0
L
0
4
0
0
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,710
Damage
29,223
44,258
Taken
41,771
24,224
Mitigated
21,505
11,388
Healing
15,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
7,864
365
0
5,125
13,679
8,046
98
141
13,071
0
59,456
W
1,865
472
0
1,947
9,171
5,415
0
1,636
7,483
23,657
0
W
Nu Wa
IGtheHype
Nu Wa
12,650
4,633
0
2,120
5,476
1,993
452
634
4,822
53,945
0
L
Tsukuyomi
JMC2228
Tsukuyomi
4,193
1,214
0
1,050
10,532
3,187
0
3,093
7,271
0
47,052
W
Thor
4,136
2,014
0
4,610
8,813
4,721
0
820
7,918
0
61,641
L
Danzaburou
TcGStevs
Danzaburou
6,299
1,905
0
4,321
7,655
2,603
861
2,648
4,923
0
47,702
L
Khepri
2,669
88
0
589
5,903
5,970
313
2,157
3,626
24,635
0
L
1,339
241
214
1,230
7,458
2,109
0
3,428
3,812
32,202
0
L
7,210
3,444
0
3,984
12,710
10,355
0
2,435
9,844
0
38,552
W
2,708
801
0
1,206
4,632
1,330
147
655
3,977
0
23,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,839
Gold Earned
39,234
321
Minions Killed
451
0
Camps Cleared
0
1,353,196
Distance Traveled
1,400,637
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,985
599
152
10
0
298,225
1
W
Ymir
7,118
475
50
3
0
247,231
2
W
Nu Wa
8,114
541
86
6
0
269,247
1
L
Tsukuyomi
6,764
451
67
4
0
331,123
3
W
Thor
8,761
584
106
7
0
309,019
6
L
Danzaburou
7,127
475
74
5
0
253,317
3
L
Khepri
7,105
474
44
3
0
268,272
1
L
Ra
6,040
403
57
4
0
256,863
0
L
Bellona
6,803
454
79
5
0
243,621
5
W
Neith
6,256
417
57
4
0
276,915
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role