Player Matchup

Loki
Loki
F502
Loki
Level 18
God Stats
15W - 6L
1,657 SR
Queue Stats
60W - 47L
1,430 Elo+
Party 1
Horus
Horus
Gael-Mello
Horus
Level 20
God Stats
4W - 3L
1,445 SR
Queue Stats
109W - 98L
1,412 Elo+
Party 1
Raijin
Raijin
PitosKO
Raijin
Level 13
God Stats
3W - 2L
1,870 SR
Queue Stats
64W - 54L
1,417 Elo+
Party 1
Artio
Artio
Startah
Artio
Level 29
God Stats
5W - 3L
1,487 SR
Queue Stats
52W - 46L
1,514 Elo+
Solo
Neith
Neith
amandamunhoz_
Neith
Level 16
God Stats
5W - 6L
1,466 SR
Queue Stats
75W - 65L
1,400 Elo+
Party 1
Team Averages
Level 19
1,585 SR
1,435 Elo+

VS

Team Averages
Level 20
1,353 SR
1,506 Elo+
Cupid
Cupid
EsthingBR
Cupid
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 16L
1,653 Elo+
Party 2
Bellona
Bellona
GSF Dabangg
Bellona
Level 21
God Stats
12W - 14L
1,395 SR
Queue Stats
41W - 54L
1,422 Elo+
Party 2
Sol
Sol
GSF N3CRO82
Sol
Level 22
God Stats
0W - 6L
963 SR
Queue Stats
46W - 54L
1,396 Elo+
Party 2
Loki
Loki
VexLegend
Loki
Level 36
God Stats
6W - 5L
1,339 SR
Queue Stats
152W - 174L
1,524 Elo+
Party 3
Yemoja
Yemoja
xViveet
Yemoja
Level 18
God Stats
89W - 101L
1,570 SR
Queue Stats
111W - 149L
1,536 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
F502
Loki
16
4 / 1 / 2
9,587
564
4,488
11,783
4,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Horus
14
1 / 0 / 2
8,429
496
3,914
8,337
7,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Raijin
PitosKO
Raijin
16
6 / 3 / 4
9,822
578
12,593
9,504
3,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
Startah
Artio
15
6 / 0 / 5
9,913
583
8,151
12,628
10,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
2 / 3 / 4
8,458
498
3,338
10,354
3,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
EsthingBR
Cupid
13
1 / 6 / 4
7,529
443
8,208
13,128
3,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bellona
GSF Dabangg
Bellona
14
0 / 2 / 0
7,285
429
3,429
10,187
6,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 7 / 0
7,342
432
2,648
12,099
3,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Loki
12
6 / 5 / 0
7,785
458
9,848
11,114
3,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
xViveet
Yemoja
1
0 / 0 / 0
3,138
185
0
0
0

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
19
Kills
7
7
Deaths
20
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cupid
EsthingBR
Cupid
1
6
4
0.5
W
Loki
F502
Loki
4
1
2
5
L
Bellona
GSF Dabangg
Bellona
0
2
0
0
L
0
7
0
0
W
Horus
1
0
2
2
W
Raijin
PitosKO
Raijin
6
3
4
2.67
W
Artio
Startah
Artio
6
0
5
8.5
L
Loki
6
5
0
1.2
W
2
3
4
1.33
L
Yemoja
xViveet
Yemoja
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,484
Damage
24,133
52,606
Taken
46,528
29,092
Mitigated
18,021
20,815
Healing
12,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
EsthingBR
Cupid
8,208
4,911
0
3,952
13,128
3,899
0
4,399
8,729
0
36,884
W
Loki
F502
Loki
4,488
1,613
0
5,896
11,783
4,280
0
389
11,369
0
76,237
L
Bellona
GSF Dabangg
Bellona
3,429
300
0
3,942
10,187
6,924
0
2,289
7,448
2,233
32,029
L
2,648
456
0
3,055
12,099
3,927
739
8,534
3,565
38,410
0
W
Horus
3,914
1,687
108
1,682
8,337
7,441
326
294
7,543
0
40,252
W
Raijin
PitosKO
Raijin
12,593
394
79
1,432
9,504
3,406
905
1,610
7,894
56,746
0
W
Artio
Startah
Artio
8,151
1,513
616
6,283
12,628
10,273
606
584
11,969
37,764
0
L
Loki
9,848
3,557
0
1,900
11,114
3,271
0
5,522
5,592
0
29,673
W
3,338
1,852
0
4,719
10,354
3,692
1,380
0
10,354
0
50,332
L
Yemoja
xViveet
Yemoja
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,209
Gold Earned
33,079
463
Minions Killed
250
0
Camps Cleared
0
1,655,400
Distance Traveled
1,163,613
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,529
443
54
3
0
266,942
0
W
Loki
9,587
564
121
7
0
369,091
3
L
Bellona
7,285
429
70
4
0
323,860
0
L
Sol
7,342
432
76
4
0
276,779
0
W
Horus
8,429
496
70
4
0
325,670
0
W
Raijin
9,822
578
112
7
0
310,176
3
W
Artio
9,913
583
65
4
0
344,996
4
L
Loki
7,785
458
50
3
0
296,032
1
W
Neith
8,458
498
95
6
0
305,467
0
L
Yemoja
3,138
185
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role