Player Matchup

Zhong Kui
Zhong Kui
Gold IV
Agent_Hent
Zhong Kui
Gold IV
Level 153
God Stats
5W - 7L
1,487 SR
Queue Stats
112W - 118L
1,463 MMR
Solo
Nu Wa
Nu Wa
Gold V
demonking321
Nu Wa
Gold V
Level 120
God Stats
21W - 16L
1,687 SR
Queue Stats
132W - 133L
1,505 MMR
Party 1
Cerberus
Cerberus
Silver I
its_PointgodTae
Cerberus
Silver I
Level 69
God Stats
5W - 7L
1,432 SR
Queue Stats
29W - 26L
1,449 MMR
Solo
Skadi
Skadi
Gold V
joel4ismael
Skadi
Gold V
Level 88
God Stats
13W - 11L
1,556 SR
Queue Stats
124W - 125L
1,449 MMR
Solo
Bakasura
Bakasura
Silver IV
xhhhero
Bakasura
Silver IV
Level 109
God Stats
4W - 3L
1,722 SR
Queue Stats
15W - 29L
1,403 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 108
1,577 SR
1,454 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,573 SR
1,454 MMR
Sol
Sol
Gold IV
BlackCrystal028
Sol
Gold IV
Level 91
God Stats
29W - 20L
1,646 SR
Queue Stats
207W - 218L
1,455 MMR
Solo
Ao Kuang
Ao Kuang
Silver II
Elektroschnitzl
Ao Kuang
Silver II
Level 123
God Stats
6W - 3L
1,500 SR
Queue Stats
113W - 52L
1,462 MMR
Solo
Fenrir
Fenrir
Gold IV
The_Slyfer
Fenrir
Gold IV
Level 149
God Stats
17W - 14L
1,602 SR
Queue Stats
77W - 91L
1,449 MMR
Solo
Hercules
Hercules
Bronze III
ijkay
Hercules
Bronze III
Level 67
God Stats
1W - 3L
1,524 SR
Queue Stats
3W - 7L
1,459 MMR
Solo
Anubis
Anubis
Gold IV
juan9803
Anubis
Gold IV
Level 159
God Stats
40W - 42L
1,594 SR
Queue Stats
496W - 492L
1,444 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Agent_Hent
Zhong Kui
13
2 / 4 / 0
7,986
570
9,232
10,570
6,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
0 / 2 / 3
6,707
479
6,319
5,076
1,935
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
11
1 / 3 / 5
6,704
479
2,733
9,072
4,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
6 / 3 / 1
7,142
510
7,009
6,642
1,731
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
xhhhero
Bakasura
11
4 / 9 / 1
7,001
500
6,012
12,808
6,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
ArachneSetScyllaDanzaburouTsukuyomi

VS

Bans
ApolloGebBacchusHeimdallrCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 4
7,992
571
7,047
14,111
3,467
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ao Kuang
14
8 / 2 / 1
8,743
625
9,719
11,953
4,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
The_Slyfer
Fenrir
12
6 / 5 / 4
8,049
575
5,179
13,775
7,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
ijkay
Hercules
13
0 / 2 / 2
7,704
550
2,896
11,875
6,467
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anubis
juan9803
Anubis
15
2 / 0 / 1
8,920
637
4,484
5,757
2,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
31
13
Kills
19
21
Deaths
13
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Agent_Hent
Zhong Kui
2
4
0
0.5
W
3
4
4
1.25
W
Ao Kuang
8
2
1
4.25
W
Fenrir
The_Slyfer
Fenrir
6
5
4
1.6
L
0
2
3
0.75
W
Hercules
ijkay
Hercules
0
2
2
0.5
L
Cerberus
1
3
5
1.17
L
6
3
1
2.17
W
Anubis
juan9803
Anubis
2
0
1
2.5
L
Bakasura
xhhhero
Bakasura
4
9
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,305
Damage
29,325
44,168
Taken
57,471
21,672
Mitigated
24,719
9,034
Healing
24,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Agent_Hent
Zhong Kui
9,232
804
0
3,845
10,570
6,907
0
5,247
5,148
46,974
0
W
7,047
2,773
0
8,210
14,111
3,467
1,644
2,438
11,341
57,046
0
W
Ao Kuang
9,719
3,089
0
4,824
11,953
4,346
491
2,862
8,674
52,966
0
W
Fenrir
The_Slyfer
Fenrir
5,179
724
0
3,019
13,775
7,890
200
2,348
11,377
0
18,319
L
6,319
1,695
0
812
5,076
1,935
0
3,236
1,840
45,997
0
W
Hercules
ijkay
Hercules
2,896
587
0
5,215
11,875
6,467
203
7,080
4,355
0
42,449
L
Cerberus
2,733
127
0
2,091
9,072
4,719
0
3,194
5,878
24,442
0
L
7,009
3,466
0
555
6,642
1,731
0
2,574
4,068
0
32,788
W
Anubis
juan9803
Anubis
4,484
182
0
3,247
5,757
2,549
326
2,914
2,833
69,617
0
L
Bakasura
xhhhero
Bakasura
6,012
3,756
0
1,731
12,808
6,380
25
6,999
5,809
0
35,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,540
Gold Earned
41,408
370
Minions Killed
441
0
Camps Cleared
0
1,277,482
Distance Traveled
1,339,796
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,986
570
122
9
0
221,992
3
W
Sol
7,992
571
94
7
0
214,057
1
W
Ao Kuang
8,743
625
90
6
0
288,332
0
W
Fenrir
8,049
575
23
2
0
303,992
2
L
Nu Wa
6,707
479
79
6
0
253,192
3
W
Hercules
7,704
550
95
7
0
286,649
4
L
Cerberus
6,704
479
53
4
0
283,812
0
L
Skadi
7,142
510
51
4
0
245,122
2
W
Anubis
8,920
637
139
10
0
246,766
3
L
Bakasura
7,001
500
65
5
0
273,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role