Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Doommageddon05
Ra
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,386 Elo+
Solo
Tsukuyomi
Tsukuyomi
Quick_GODRED
Tsukuyomi
Level 64
God Stats
7W - 8L
1,608 SR
Queue Stats
70W - 96L
1,534 Elo+
Party 2
Team Averages
Level 71
1,536 SR
1,473 Elo+

VS

Team Averages
Level 105
1,624 SR
1,513 Elo+
Sol
Sol
Maccabaeus18
Sol
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Spicy Dr Pepper
Fenrir
Level 97
God Stats
10W - 8L
1,780 SR
Queue Stats
229W - 210L
1,557 Elo+
Party 1
Chaac
Chaac
xXPBxGODXx
Chaac
Level 96
God Stats
48W - 32L
1,591 SR
Queue Stats
531W - 539L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
2 / 1 / 0
6,289
629
3,991
5,289
2,911
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 6 / 0
6,195
620
3,271
6,761
2,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
Quick_GODRED
Tsukuyomi
7
0 / 3 / 2
5,863
586
3,402
6,180
2,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 6
7,838
784
5,706
4,147
1,444
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
4 / 1 / 4
7,361
736
2,366
7,250
2,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
11
3 / 0 / 7
7,862
786
6,842
6,905
4,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
10
10
Deaths
2
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
1
0
2
L
0
6
0
0
W
3
1
6
6
L
Tsukuyomi
Quick_GODRED
Tsukuyomi
0
3
2
0.33
W
4
1
4
6
W
Chaac
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,664
Damage
14,914
18,230
Taken
18,302
7,316
Mitigated
8,978
5,376
Healing
6,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,991
261
99
1,500
5,289
2,911
0
1,029
4,260
15,865
0
L
3,271
295
1,117
1,533
6,761
2,301
240
2,397
4,364
20,971
0
W
5,706
779
0
2,568
4,147
1,444
1,150
1,553
2,528
22,606
0
L
Tsukuyomi
Quick_GODRED
Tsukuyomi
3,402
737
0
1,127
6,180
2,104
0
2,288
3,892
0
8,884
W
2,366
1,003
0
1,951
7,250
2,802
1,051
3,572
3,600
0
10,248
W
Chaac
6,842
951
0
2,226
6,905
4,732
327
1,904
4,835
0
28,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,347
Gold Earned
23,061
85
Minions Killed
101
0
Camps Cleared
0
447,149
Distance Traveled
581,260
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,289
629
32
3
0
128,190
0
L
Ra
6,195
620
48
5
0
168,353
1
W
Sol
7,838
784
31
3
0
178,145
1
L
Tsukuyomi
5,863
586
5
1
0
150,606
0
W
Fenrir
7,361
736
24
2
0
194,604
2
W
Chaac
7,862
786
46
5
0
208,511
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role