Player Matchup

Tiamat
Tiamat
GamerLegendxX10
Tiamat
Level 17
God Stats
14W - 14L
1,500 SR
Queue Stats
136W - 136L
1,381 Elo+
Party 1
Merlin
Merlin
ID_copied
Merlin
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 27L
1,256 Elo+
Solo
Ymir
Ymir
RZ REAPER Z
Ymir
Level 15
God Stats
3W - 1L
1,698 SR
Queue Stats
144W - 153L
1,319 Elo+
Party 1
Chaac
Chaac
SUX1AID
Chaac
Level 7
God Stats
2W - 0L
1,649 SR
Queue Stats
15W - 16L
1,372 Elo+
Solo
Anhur
Anhur
veracruzano23
Anhur
Level 28
God Stats
7W - 3L
1,593 SR
Queue Stats
73W - 79L
1,326 Elo+
Solo
Team Averages
Level 18
1,588 SR
1,331 Elo+

VS

Team Averages
Level 19
1,532 SR
1,282 Elo+
Fafnir
Fafnir
Fate_MnM-Tiger
Fafnir
Level 18
God Stats
6W - 8L
1,470 SR
Queue Stats
33W - 42L
1,359 Elo+
Party 2
Danzaburou
Danzaburou
Jawsisacat
Danzaburou
Level 27
God Stats
2W - 5L
1,386 SR
Queue Stats
101W - 79L
1,356 Elo+
Party 2
Zeus
Zeus
MoneyFisha
Zeus
Level 29
God Stats
5W - 4L
1,803 SR
Queue Stats
429W - 427L
1,382 Elo+
Solo
Osiris
Osiris
SoapInTheTip
Osiris
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 54L
1,340 Elo+
Solo
Bastet
Bastet
xI-Hypn0tiK-Ix
Bastet
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
973 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 5
10,170
462
11,130
13,177
10,326
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Merlin
ID_copied
Merlin
17
1 / 3 / 2
11,042
502
5,747
12,412
6,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
4 / 2 / 11
12,158
553
11,909
18,631
18,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
SUX1AID
Chaac
20
11 / 2 / 2
13,014
592
18,292
26,504
27,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
13 / 1 / 3
12,771
581
17,704
11,848
4,455
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 2
10,110
460
9,528
24,999
29,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Jawsisacat
Danzaburou
13
1 / 9 / 2
8,732
397
11,362
22,296
7,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
8 / 6 / 0
10,673
485
21,584
18,349
7,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
15
2 / 9 / 1
9,600
436
10,428
18,652
14,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

2
0 / 1 / 0
5,870
267
0
606
102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
30
Kills
13
13
Deaths
31
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
6
2
0.5
W
1
5
5
0.7
W
Merlin
ID_copied
Merlin
1
3
2
0.67
L
Danzaburou
Jawsisacat
Danzaburou
1
9
2
0.22
L
8
6
0
1.33
W
4
2
11
4.75
W
Chaac
SUX1AID
Chaac
11
2
2
6
L
Osiris
2
9
1
0.28
W
13
1
3
14.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,782
Damage
52,902
82,572
Taken
84,902
67,587
Mitigated
58,750
24,255
Healing
18,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,528
2,137
0
4,591
24,999
29,331
533
8,836
16,163
26,295
0
W
11,130
1,942
184
4,062
13,177
10,326
2,796
7,775
5,336
39,042
0
W
Merlin
ID_copied
Merlin
5,747
103
42
1,068
12,412
6,303
3,508
9,528
2,884
56,614
0
L
Danzaburou
Jawsisacat
Danzaburou
11,362
3,605
0
5,985
22,296
7,241
342
7,020
15,276
0
51,628
L
21,584
5,042
267
6,972
18,349
7,434
1,073
9,658
8,039
79,367
0
W
11,909
1,742
0
1,102
18,631
18,786
569
7,836
10,795
42,642
0
W
Chaac
SUX1AID
Chaac
18,292
7,657
0
14,198
26,504
27,717
1,355
3,030
22,900
0
87,691
L
Osiris
10,428
4,414
0
650
18,652
14,642
1,434
2,580
16,032
0
44,849
W
17,704
10,286
636
2,963
11,848
4,455
2,501
2,943
8,855
0
65,764
L
0
0
0
34
606
102
0
0
606
0
729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,155
Gold Earned
44,985
472
Minions Killed
299
0
Camps Cleared
0
1,946,700
Distance Traveled
1,420,890
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
10,110
460
30
1
0
366,801
0
W
Tiamat
10,170
462
57
3
0
373,692
0
W
Merlin
11,042
502
111
5
0
359,421
0
L
Danzaburou
8,732
397
79
4
0
341,406
1
L
Zeus
10,673
485
121
6
0
316,114
0
W
Ymir
12,158
553
62
3
0
410,484
1
W
Chaac
13,014
592
139
6
0
393,040
1
L
Osiris
9,600
436
68
3
0
386,445
2
W
Anhur
12,771
581
103
5
0
410,063
3
L
Bastet
5,870
267
1
0
0
10,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role