Player Matchup

Neith
Neith
Borked97
Neith
Level 15
God Stats
19W - 11L
1,811 SR
Queue Stats
38W - 30L
1,709 Elo+
Party 3
Cerberus
Cerberus
The Dark Chin44
Cerberus
Level 156
God Stats
1W - 0L
1,181 SR
Queue Stats
157W - 122L
1,608 Elo+
Party 3
Khepri
Khepri
Zigzagod
Khepri
Level 149
God Stats
28W - 12L
1,849 SR
Queue Stats
107W - 80L
1,626 Elo+
Party 3
Set
Set
ixwhitestarxi
Set
Level 139
God Stats
34W - 25L
1,944 SR
Queue Stats
154W - 108L
1,765 Elo+
Party 3
Merlin
Merlin
x SoSkiLLeD
Merlin
Level 158
God Stats
4W - 3L
1,500 SR
Queue Stats
156W - 140L
1,540 Elo+
Party 3
Team Averages
Level 123
1,657 SR
1,650 Elo+

VS

Team Averages
Level 67
1,472 SR
1,467 Elo+
Cerberus
Cerberus
Oddball14
Cerberus
Level 82
God Stats
13W - 9L
1,585 SR
Queue Stats
104W - 85L
1,584 Elo+
Party 2
Hera
Hera
Slacf
Hera
Level 42
God Stats
2W - 2L
1,628 SR
Queue Stats
2W - 3L
1,420 Elo+
Party 2
Heimdallr
Heimdallr
TmDr_DeStRoYeR_5
Heimdallr
Level 67
God Stats
21W - 30L
1,305 SR
Queue Stats
91W - 110L
1,401 Elo+
Party 1
Jormungandr
Jormungandr
TmDr_Emy-2-3-4
Jormungandr
Level 44
God Stats
24W - 33L
1,345 SR
Queue Stats
51W - 66L
1,338 Elo+
Party 1
Thanatos
Thanatos
floofy_flipipino
Thanatos
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 89L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Borked97
Neith
12
1 / 1 / 7
7,833
461
5,676
6,929
2,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
17
3 / 3 / 1
10,145
597
9,766
14,959
10,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Khepri
Zigzagod
Khepri
13
2 / 0 / 11
8,638
508
5,066
10,643
6,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
12 / 2 / 7
10,854
638
10,744
13,537
6,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
16
8 / 2 / 5
10,648
626
10,956
7,194
2,736
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Oddball14
Cerberus
14
2 / 4 / 0
8,687
511
9,460
15,231
9,342
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hera
Slacf
Hera
13
1 / 7 / 1
7,419
436
2,951
8,529
2,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
11
0 / 7 / 1
6,839
402
6,602
12,447
3,984
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
TmDr_Emy-2-3-4
Jormungandr
11
0 / 4 / 1
7,291
429
6,305
11,029
7,141
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
5 / 4 / 1
9,591
564
5,795
13,470
4,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
12
26
Kills
8
8
Deaths
26
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
Borked97
Neith
1
1
7
4.5
L
Cerberus
Oddball14
Cerberus
2
4
0
0.5
L
Hera
Slacf
Hera
1
7
1
0.21
W
Cerberus
3
3
1
1.17
L
Heimdallr
0
7
1
0.07
L
Jormungandr
TmDr_Emy-2-3-4
Jormungandr
0
4
1
0.13
W
Khepri
Zigzagod
Khepri
2
0
11
7.5
L
5
4
1
1.38
W
12
2
7
7.75
W
Merlin
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,208
Damage
31,113
53,262
Taken
60,706
28,912
Mitigated
27,400
15,907
Healing
21,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Borked97
Neith
5,676
2,316
0
1,828
6,929
2,738
0
2,547
4,382
0
36,627
L
Cerberus
Oddball14
Cerberus
9,460
1,875
0
4,793
15,231
9,342
378
8,719
5,937
55,867
0
L
Hera
Slacf
Hera
2,951
709
0
100
8,529
2,421
0
5,237
3,267
38,308
0
W
Cerberus
9,766
1,608
0
5,528
14,959
10,554
0
8,747
6,212
64,003
0
L
Heimdallr
6,602
3,791
0
3,207
12,447
3,984
240
3,763
8,684
0
40,465
L
Jormungandr
TmDr_Emy-2-3-4
Jormungandr
6,305
1,677
441
2,149
11,029
7,141
0
2,613
8,391
31,287
0
W
Khepri
Zigzagod
Khepri
5,066
292
0
3,309
10,643
6,618
0
3,160
7,389
33,075
0
L
5,795
2,178
0
10,948
13,470
4,512
0
4,831
8,639
0
55,073
W
10,744
4,254
0
4,587
13,537
6,266
0
2,095
11,321
0
78,124
W
Merlin
10,956
929
0
655
7,194
2,736
190
2,167
5,027
66,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,118
Gold Earned
39,827
488
Minions Killed
437
0
Camps Cleared
0
1,646,347
Distance Traveled
1,506,079
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,833
461
56
3
0
279,898
0
L
Cerberus
8,687
511
126
7
0
293,430
0
L
Hera
7,419
436
81
5
0
320,287
6
W
Cerberus
10,145
597
157
9
0
295,208
3
L
Heimdallr
6,839
402
68
4
0
247,670
3
L
Jormungandr
7,291
429
60
4
0
309,435
0
W
Khepri
8,638
508
42
2
0
377,443
9
L
Thanatos
9,591
564
102
6
0
335,257
1
W
Set
10,854
638
122
7
0
383,029
3
W
Merlin
10,648
626
111
7
0
310,769
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role