Player Matchup

Chaac
Chaac
BitSleepyy
Chaac
Level 25
God Stats
14W - 11L
1,519 SR
Queue Stats
68W - 65L
1,488 Elo+
Party 1
Vamana
Vamana
Ebene007
Vamana
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 44L
1,395 Elo+
Party 2
Tiamat
Tiamat
Insanetarium EX
Tiamat
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,395 Elo+
Party 2
Fenrir
Fenrir
Jotunn_Gamr
Fenrir
Level 68
God Stats
44W - 46L
1,732 SR
Queue Stats
159W - 168L
1,487 Elo+
Party 1
Izanami
Izanami
Speedy_Kace
Izanami
Level 8
God Stats
1W - 1L
1,649 SR
Queue Stats
1W - 4L
1,395 Elo+
Party 2
Team Averages
Level 49
1,580 SR
1,432 Elo+

VS

Team Averages
Level 84
1,569 SR
1,464 Elo+
Bellona
Bellona
BigSky21
Bellona
Level 49
God Stats
63W - 48L
1,620 SR
Queue Stats
127W - 138L
1,535 Elo+
Party 3
Raijin
Raijin
CrowsMilk
Raijin
Level 129
God Stats
11W - 13L
1,606 SR
Queue Stats
287W - 292L
1,452 Elo+
Party 3
Sol
Sol
FinessGod Ju
Sol
Level 85
God Stats
26W - 22L
1,576 SR
Queue Stats
287W - 305L
1,443 Elo+
Party 3
Arachne
Arachne
Scapegoat12710
Arachne
Level 106
God Stats
63W - 42L
1,527 SR
Queue Stats
224W - 221L
1,453 Elo+
Party 3
Cthulhu
Cthulhu
Trolling Hitman
Cthulhu
Level 49
God Stats
14W - 10L
1,514 SR
Queue Stats
453W - 407L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
7
0 / 4 / 0
4,628
463
3,137
8,674
5,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vamana
Ebene007
Vamana
8
0 / 3 / 0
4,853
485
3,120
6,254
4,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 4 / 0
4,366
437
2,172
4,714
2,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes

Shoes

+6%
Movement Speed

Fenrir
7
0 / 4 / 0
4,577
458
1,475
7,314
2,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Speedy_Kace
Izanami
7
0 / 5 / 0
4,363
436
2,239
5,211
1,350
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BigSky21
Bellona
12
2 / 0 / 3
6,662
666
3,406
5,586
2,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Raijin
CrowsMilk
Raijin
11
3 / 0 / 5
6,533
653
4,881
3,118
1,038
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
5 / 0 / 5
6,826
683
4,777
6,700
1,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
5 / 0 / 4
6,468
647
3,242
5,978
1,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
5 / 0 / 5
6,713
671
4,089
5,226
4,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
42
0
Kills
20
20
Deaths
0
0
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bellona
BigSky21
Bellona
2
0
3
3.5
L
Chaac
0
4
0
0
W
Raijin
CrowsMilk
Raijin
3
0
5
5.5
L
Vamana
Ebene007
Vamana
0
3
0
0
W
5
0
5
7.5
L
0
4
0
0
L
Fenrir
0
4
0
0
W
5
0
4
7
L
Izanami
Speedy_Kace
Izanami
0
5
0
0
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,143
Damage
20,395
32,167
Taken
26,608
16,393
Mitigated
12,104
7,092
Healing
13,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BigSky21
Bellona
3,406
1,578
0
4,447
5,586
2,877
846
37
5,549
0
33,503
L
Chaac
3,137
706
0
2,446
8,674
5,770
0
4,387
4,287
0
22,790
W
Raijin
CrowsMilk
Raijin
4,881
1,103
0
1,038
3,118
1,038
992
218
2,800
38,723
0
L
Vamana
Ebene007
Vamana
3,120
1,727
0
1,899
6,254
4,447
0
389
5,865
0
23,760
W
4,777
1,867
0
4,464
6,700
1,955
2,446
511
6,189
34,907
0
L
2,172
455
234
852
4,714
2,584
0
2,910
1,804
10,288
0
L
Fenrir
1,475
473
0
1,107
7,314
2,242
0
2,617
4,697
0
21,930
W
3,242
2,857
0
1,701
5,978
1,973
0
674
5,254
0
29,190
L
Izanami
Speedy_Kace
Izanami
2,239
1,595
0
554
5,211
1,350
0
3,444
1,767
0
16,470
W
4,089
612
314
1,547
5,226
4,261
868
732
4,399
17,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,787
Gold Earned
33,202
193
Minions Killed
293
0
Camps Cleared
0
845,214
Distance Traveled
961,282
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,662
666
87
9
0
209,019
0
L
Chaac
4,628
463
49
5
0
167,050
1
W
Raijin
6,533
653
66
7
0
184,575
2
L
Vamana
4,853
485
55
6
0
173,790
3
W
Sol
6,826
683
75
8
0
162,276
0
L
Tiamat
4,366
437
8
1
0
146,799
1
L
Fenrir
4,577
458
45
5
0
194,675
0
W
Arachne
6,468
647
51
5
0
234,682
1
L
Izanami
4,363
436
36
4
0
162,900
0
W
Cthulhu
6,713
671
14
1
0
170,730
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role