Player Matchup

Tiamat
Tiamat
JewishFishes
Tiamat
Level 157
God Stats
66W - 33L
1,804 SR
Queue Stats
398W - 304L
1,795 Elo+
Party 2
Anhur
Anhur
LDJ0504
Anhur
Level 29
God Stats
9W - 7L
1,493 SR
Queue Stats
53W - 40L
1,605 Elo+
Party 2
Cthulhu
Cthulhu
chriscrossxd
Cthulhu
Level 86
God Stats
13W - 0L
1,861 SR
Queue Stats
13W - 0L
2,023 Elo+
Party 2
Tyr
Tyr
cndyaplbrkn2th
Tyr
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
92W - 35L
1,883 Elo+
Party 2
King Arthur
King Arthur
donutsniffer
King Arthur
Level 23
God Stats
2W - 1L
1,729 SR
Queue Stats
51W - 12L
1,880 Elo+
Party 2
Team Averages
Level 68
1,678 SR
1,837 Elo+

VS

Team Averages
Level 63
1,540 SR
1,535 Elo+
Janus
Janus
EdisontrysSmite
Janus
Level 84
God Stats
37W - 43L
1,243 SR
Queue Stats
375W - 360L
1,617 Elo+
Party 1
Ymir
Ymir
MoustacheCheeser
Ymir
Level 35
God Stats
11W - 9L
1,624 SR
Queue Stats
182W - 246L
1,285 Elo+
Solo
Danzaburou
Danzaburou
Smokester
Danzaburou
Level 120
God Stats
2W - 7L
1,617 SR
Queue Stats
553W - 572L
1,589 Elo+
Party 1
Fenrir
Fenrir
Whisperingz
Fenrir
Level 46
God Stats
94W - 76L
1,701 SR
Queue Stats
496W - 521L
1,589 Elo+
Party 1
Chaac
Chaac
ikillabeast
Chaac
Level 29
God Stats
16W - 15L
1,515 SR
Queue Stats
322W - 342L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
7
1 / 0 / 1
3,834
767
2,167
1,199
1,041
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
LDJ0504
Anhur
5
0 / 0 / 2
3,233
647
1,552
2,074
314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
chriscrossxd
Cthulhu
5
1 / 0 / 1
3,757
751
1,070
2,605
816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

5
2 / 0 / 1
3,611
722
975
1,935
515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

King Arthur
donutsniffer
King Arthur
7
1 / 0 / 0
3,850
770
753
1,534
497
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
3,167
633
358
2,411
714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

4
0 / 2 / 0
3,083
617
501
2,493
506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Smokester
Danzaburou
5
0 / 0 / 0
3,102
620
2,080
1,615
266
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
5
0 / 1 / 0
3,398
680
105
3,049
808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

3
0 / 1 / 0
2,681
536
86
1,513
585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
0
5
Kills
0
0
Deaths
6
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Tiamat
1
0
1
1.5
W
Anhur
LDJ0504
Anhur
0
0
2
1
L
0
2
0
0
L
Danzaburou
Smokester
Danzaburou
0
0
0
0
L
Fenrir
0
1
0
0
W
Cthulhu
chriscrossxd
Cthulhu
1
0
1
1.5
W
2
0
1
2.5
W
King Arthur
donutsniffer
King Arthur
1
0
0
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,517
Damage
3,130
9,347
Taken
11,081
3,183
Mitigated
2,879
4,656
Healing
3,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
358
0
0
340
2,411
714
0
1,723
688
10,895
0
W
Tiamat
2,167
481
0
510
1,199
1,041
0
298
841
16,733
0
W
Anhur
LDJ0504
Anhur
1,552
985
0
1,494
2,074
314
0
120
1,954
0
12,111
L
501
224
0
575
2,493
506
0
599
1,894
4,931
0
L
Danzaburou
Smokester
Danzaburou
2,080
1,055
0
1,176
1,615
266
0
471
1,144
0
13,030
L
Fenrir
105
0
0
1,368
3,049
808
0
444
2,605
0
12,616
W
Cthulhu
chriscrossxd
Cthulhu
1,070
115
0
1,653
2,605
816
0
381
2,224
7,835
0
W
975
245
0
849
1,935
515
0
0
1,935
0
9,594
W
King Arthur
donutsniffer
King Arthur
753
84
0
150
1,534
497
0
0
1,509
0
15,342
L
86
0
0
516
1,513
585
0
0
1,513
0
3,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,285
Gold Earned
15,431
141
Minions Killed
113
0
Camps Cleared
0
520,402
Distance Traveled
408,357
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
3,167
633
30
6
0
94,952
1
W
Tiamat
3,834
767
34
7
0
102,325
2
W
Anhur
3,233
647
25
5
0
86,413
1
L
Ymir
3,083
617
10
2
0
93,008
1
L
Danzaburou
3,102
620
28
6
0
79,419
2
L
Fenrir
3,398
680
41
8
0
95,696
1
W
Cthulhu
3,757
751
17
3
0
97,518
0
W
Tyr
3,611
722
25
5
0
122,850
2
W
King Arthur
3,850
770
40
8
0
111,296
2
L
Chaac
2,681
536
4
1
0
45,282
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role