Player Matchup

Chang'e
Chang'e
Mouna deer
Chang'e
Level 159
God Stats
10W - 3L
1,715 SR
Queue Stats
175W - 123L
1,731 Elo+
Party 2
Odin
Odin
paigeandriley
Odin
Level 107
God Stats
34W - 30L
1,568 SR
Queue Stats
92W - 88L
1,594 Elo+
Party 2
Heimdallr
Heimdallr
uT Paranoiac
Heimdallr
Level 155
God Stats
1W - 2L
1,805 SR
Queue Stats
335W - 263L
1,620 Elo+
Party 2
Team Averages
Level 140
1,696 SR
1,648 Elo+

VS

Team Averages
Level 120
1,527 SR
1,623 Elo+
Sobek
Sobek
FendiiSnag
Sobek
Level 145
God Stats
3W - 3L
1,723 SR
Queue Stats
58W - 46L
1,657 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
RaW Budz
Ah Muzen Cab
Level 71
God Stats
5W - 10L
1,358 SR
Queue Stats
13W - 21L
1,553 Elo+
Solo
Hel
Hel
ThomasTheGr8t
Hel
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
185W - 114L
1,659 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Mouna deer
Chang'e
20
6 / 4 / 7
16,483
659
37,808
25,466
9,145
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

18
3 / 7 / 9
15,436
617
8,712
22,187
16,687
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heimdallr
uT Paranoiac
Heimdallr
19
6 / 14 / 5
15,831
633
21,073
34,233
14,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
18
7 / 4 / 10
15,677
627
16,133
31,487
41,768
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ah Muzen Cab
RaW Budz
Ah Muzen Cab
20
12 / 7 / 8
17,912
716
24,404
29,291
14,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

20
6 / 4 / 15
17,065
683
21,055
28,774
17,700
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
58
15
Kills
25
25
Deaths
15
21
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Sobek
7
4
10
3
L
Chang'e
Mouna deer
Chang'e
6
4
7
2.38
W
Ah Muzen Cab
RaW Budz
Ah Muzen Cab
12
7
8
2.29
W
6
4
15
3.38
L
3
7
9
1.07
L
Heimdallr
uT Paranoiac
Heimdallr
6
14
5
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,593
Damage
61,592
81,886
Taken
89,552
40,292
Mitigated
74,003
27,351
Healing
49,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
16,133
691
675
8,454
31,487
41,768
570
11,510
19,299
50,144
0
L
Chang'e
Mouna deer
Chang'e
37,808
2,186
4,409
11,516
25,466
9,145
1,269
10,600
14,866
129,964
0
W
Ah Muzen Cab
RaW Budz
Ah Muzen Cab
24,404
10,417
0
11,481
29,291
14,535
3,460
13,018
15,885
0
124,933
W
21,055
2,295
12,544
16,438
28,774
17,700
830
12,864
15,452
102,810
0
L
8,712
1,169
1,544
4,278
22,187
16,687
796
10,156
12,031
0
34,652
L
Heimdallr
uT Paranoiac
Heimdallr
21,073
8,109
0
5,604
34,233
14,460
1,821
16,554
17,679
0
86,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,750
Gold Earned
50,654
293
Minions Killed
276
0
Camps Cleared
0
1,290,714
Distance Traveled
1,501,262
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
15,677
627
24
1
0
518,465
1
L
Chang'e
16,483
659
159
6
0
445,199
4
W
Ah Muzen Cab
17,912
716
158
6
0
461,717
0
W
Hel
17,065
683
94
4
0
521,080
2
L
Odin
15,436
617
52
2
0
497,056
1
L
Heimdallr
15,831
633
82
3
0
348,459
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role