Player Matchup

Sol
Sol
 
Sol
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
HummptyDumpty
Fenrir
Level 18
God Stats
7W - 7L
1,572 SR
Queue Stats
89W - 159L
1,469 Elo+
Party 3
Izanami
Izanami
MitchsSidePiece
Izanami
Level 23
God Stats
13W - 21L
1,500 SR
Queue Stats
79W - 116L
1,356 Elo+
Party 3
Anhur
Anhur
iLimitlesss
Anhur
Level 13
God Stats
1W - 2L
1,225 SR
Queue Stats
190W - 167L
1,323 Elo+
Party 1
Baron Samedi
Baron Samedi
its JEWLS
Baron Samedi
Level 18
God Stats
21W - 15L
1,532 SR
Queue Stats
171W - 133L
1,352 Elo+
Party 1
Team Averages
Level 20
1,466 SR
1,400 Elo+

VS

Team Averages
Level 17
1,500 SR
1,409 Elo+
Ullr
Ullr
HFBPro07
Ullr
Level 28
God Stats
2W - 4L
1,764 SR
Queue Stats
115W - 113L
1,450 Elo+
Solo
Ares
Ares
KidRoyalty843
Ares
Level 17
God Stats
4W - 4L
1,401 SR
Queue Stats
58W - 58L
1,412 Elo+
Party 2
Ravana
Ravana
RedHunter173
Ravana
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 52L
1,414 Elo+
Party 2
Amaterasu
Amaterasu
SassierAsp1
Amaterasu
Level 10
God Stats
1W - 4L
1,243 SR
Queue Stats
6W - 10L
1,364 Elo+
Solo
Olorun
Olorun
my_name_sucks83
Olorun
Level 15
God Stats
6W - 7L
1,594 SR
Queue Stats
12W - 17L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
1 / 0 / 1
5,070
724
3,074
2,922
572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

8
2 / 0 / 1
4,774
682
1,012
4,020
1,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 1 / 1
4,157
594
1,439
2,780
755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
0 / 1 / 3
4,001
572
1,757
3,474
876
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
its JEWLS
Baron Samedi
8
2 / 1 / 0
4,396
628
2,150
3,113
1,294
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
7
0 / 2 / 0
4,208
601
1,692
4,807
1,309
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 1 / 0
4,127
590
1,170
3,159
1,867
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ravana
7
0 / 1 / 1
3,973
568
1,968
3,432
889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Amaterasu
SassierAsp1
Amaterasu
1
0 / 0 / 0
3,065
438
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
1 / 2 / 0
3,922
560
1,864
3,372
1,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
3
6
Kills
2
3
Deaths
6
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
1
1.5
L
Ullr
0
2
0
0
W
2
0
1
2.5
L
1
1
0
1
W
1
1
1
1.5
L
Ravana
0
1
1
0.5
L
Amaterasu
SassierAsp1
Amaterasu
0
0
0
0
W
0
1
3
1.5
W
Baron Samedi
its JEWLS
Baron Samedi
2
1
0
2
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,432
Damage
6,694
16,309
Taken
14,770
4,646
Mitigated
5,406
5,884
Healing
5,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,074
700
0
984
2,922
572
834
0
2,922
21,841
0
L
Ullr
1,692
630
0
1,951
4,807
1,309
0
2,688
1,733
0
15,097
W
1,012
93
0
2,120
4,020
1,149
0
65
3,955
0
16,014
L
1,170
306
0
234
3,159
1,867
100
0
3,159
9,314
0
W
1,439
669
0
833
2,780
755
222
1,105
1,675
0
12,323
L
Ravana
1,968
720
0
1,642
3,432
889
0
0
3,432
0
9,569
L
Amaterasu
SassierAsp1
Amaterasu
0
0
0
0
0
0
0
0
0
0
359
W
1,757
766
0
755
3,474
876
1,312
970
2,504
0
12,055
W
Baron Samedi
its JEWLS
Baron Samedi
2,150
259
77
1,115
3,113
1,294
790
817
2,296
18,940
0
L
1,864
352
0
1,205
3,372
1,341
0
2,150
1,222
12,720
773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,398
Gold Earned
19,295
182
Minions Killed
82
0
Camps Cleared
0
651,999
Distance Traveled
554,229
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,070
724
56
8
0
138,633
0
L
Ullr
4,208
601
30
4
0
142,802
0
W
Fenrir
4,774
682
43
6
0
122,046
0
L
Ares
4,127
590
11
2
0
128,781
1
W
Izanami
4,157
594
23
3
0
133,955
0
L
Ravana
3,973
568
25
4
0
143,314
1
L
Amaterasu
3,065
438
2
0
0
12,218
0
W
Anhur
4,001
572
22
3
0
128,784
0
W
Baron Samedi
4,396
628
38
5
0
128,581
0
L
Olorun
3,922
560
14
2
0
127,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role