Player Matchup

Sun Wukong
Sun Wukong
AirborneC4
Sun Wukong
Level 27
God Stats
17W - 27L
1,404 SR
Queue Stats
850W - 1,058L
1,412 Elo+
Party 1
Merlin
Merlin
Houndhuter100
Merlin
Level 47
God Stats
10W - 6L
1,692 SR
Queue Stats
469W - 510L
1,411 Elo+
Party 1
Odin
Odin
MandoWarrior701
Odin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 50L
1,437 Elo+
Party 1
Fenrir
Fenrir
andrew_drew00
Fenrir
Level 23
God Stats
16W - 30L
1,412 SR
Queue Stats
16W - 31L
1,414 Elo+
Solo
Hou Yi
Hou Yi
fZ-ClAsSiFIeD-fZ
Hou Yi
Level 29
God Stats
40W - 60L
1,352 SR
Queue Stats
283W - 360L
1,460 Elo+
Solo
Team Averages
Level 27
1,472 SR
1,427 Elo+

VS

Team Averages
Level 13
1,496 SR
1,398 Elo+
Athena
Athena
BasiliskGold
Athena
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,399 Elo+
Solo
Pele
Pele
RTX-G00F7
Pele
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,432 Elo+
Party 2
Arachne
Arachne
Th3JfKWetDr3am
Arachne
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,395 Elo+
Party 2
Skadi
Skadi
TrophicDez1
Skadi
Level 25
God Stats
3W - 2L
1,802 SR
Queue Stats
214W - 227L
1,440 Elo+
Solo
Nu Wa
Nu Wa
faldones-rayado
Nu Wa
Level 12
God Stats
2W - 2L
1,179 SR
Queue Stats
21W - 22L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AirborneC4
Sun Wukong
17
4 / 8 / 6
11,915
917
16,227
34,594
28,925
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
4 / 6 / 3
12,126
933
22,170
22,424
7,604
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
0 / 9 / 5
10,612
816
7,139
20,525
14,649
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

18
5 / 4 / 6
12,493
961
3,955
14,204
5,448
18
1 / 7 / 8
12,143
934
13,563
22,861
9,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

213

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
20
2 / 1 / 27
13,918
1,071
10,964
16,882
23,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pele
20
15 / 3 / 13
14,805
1,139
32,484
16,161
7,643
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

19
9 / 5 / 14
13,259
1,020
17,288
15,168
6,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
0 / 0 / 17
12,205
939
17,640
12,320
5,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

19
8 / 5 / 16
13,412
1,032
26,518
11,490
5,456
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
121
14
Kills
34
34
Deaths
14
28
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AirborneC4
Sun Wukong
4
8
6
0.88
W
Athena
2
1
27
15.5
L
4
6
3
0.92
L
0
9
5
0.28
W
Pele
15
3
13
7.17
W
9
5
14
3.2
W
0
0
17
8.5
L
5
4
6
2
L
1
7
8
0.71
W
8
5
16
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,054
Damage
104,894
114,608
Taken
72,021
66,399
Mitigated
48,713
9,401
Healing
14,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AirborneC4
Sun Wukong
16,227
4,285
209
3,987
34,594
28,925
0
8,231
25,985
0
32,254
W
Athena
10,964
3,654
0
1,334
16,882
23,348
0
5,331
11,235
24,546
0
L
22,170
2,947
0
2,924
22,424
7,604
0
6,692
15,732
60,673
0
L
7,139
1,141
0
0
20,525
14,649
0
7,633
12,892
0
18,225
W
Pele
32,484
10,857
0
5,360
16,161
7,643
0
6,338
9,823
0
49,092
W
17,288
11,930
0
3,707
15,168
6,760
0
4,318
9,379
0
27,663
W
17,640
11,422
0
2,714
12,320
5,506
0
3,837
8,483
0
52,214
L
3,955
731
0
14
14,204
5,448
0
5,046
9,158
0
8,074
L
13,563
8,283
0
2,267
22,861
9,773
0
9,880
12,981
0
49,688
W
26,518
6,153
329
1,313
11,490
5,456
0
2,346
9,144
51,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,289
Gold Earned
67,599
220
Minions Killed
221
5
Camps Cleared
8
1,064,940
Distance Traveled
1,258,360
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,915
917
45
3
3
238,268
0
W
Athena
13,918
1,071
29
2
0
286,072
0
L
Merlin
12,126
933
68
5
0
204,312
0
L
Odin
10,612
816
31
2
0
212,237
0
W
Pele
14,805
1,139
39
3
3
259,775
0
W
Arachne
13,259
1,020
20
2
1
278,462
0
W
Skadi
12,205
939
81
6
2
242,330
0
L
Fenrir
12,493
961
7
1
2
207,219
0
L
Hou Yi
12,143
934
69
5
0
202,904
4
W
Nu Wa
13,412
1,032
52
4
2
191,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role