Player Matchup

Sol
Sol
AngelicApe
Sol
Level 107
God Stats
5W - 2L
1,636 SR
Queue Stats
54W - 50L
1,553 Elo+
Party 2
Jormungandr
Jormungandr
KREEIGGENS
Jormungandr
Level 42
God Stats
5W - 4L
1,575 SR
Queue Stats
24W - 21L
1,606 Elo+
Party 2
Danzaburou
Danzaburou
VeggieMoss
Danzaburou
Level 13
God Stats
3W - 3L
1,402 SR
Queue Stats
8W - 8L
1,400 Elo+
Party 2
Team Averages
Level 54
1,537 SR
1,520 Elo+

VS

Team Averages
Level 26
1,505 SR
1,343 Elo+
Cerberus
Cerberus
Awe Honey
Cerberus
Level 29
God Stats
5W - 12L
1,445 SR
Queue Stats
22W - 41L
1,394 Elo+
Solo
Chang'e
Chang'e
HeyItsKat
Chang'e
Level 41
God Stats
16W - 17L
1,571 SR
Queue Stats
157W - 196L
1,423 Elo+
Party 1
Hachiman
Hachiman
Igris tr
Hachiman
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,213 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 11
8,477
848
13,571
12,207
3,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
KREEIGGENS
Jormungandr
11
3 / 1 / 12
7,975
798
4,140
8,475
6,378
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
VeggieMoss
Danzaburou
12
9 / 0 / 8
8,917
892
9,618
6,830
2,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Awe Honey
Cerberus
9
0 / 3 / 2
6,735
674
3,888
11,988
8,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
HeyItsKat
Chang'e
9
0 / 5 / 1
6,224
622
6,047
9,500
4,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Igris tr
Hachiman
9
2 / 9 / 0
7,037
704
8,329
11,249
3,744
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
5
17
Kills
2
3
Deaths
17
31
Assists
3
Player
Kills
Deaths
Assists
KDA
W
5
2
11
5.25
L
Cerberus
Awe Honey
Cerberus
0
3
2
0.33
L
Chang'e
HeyItsKat
Chang'e
0
5
1
0.1
L
Hachiman
Igris tr
Hachiman
2
9
0
0.22
W
Jormungandr
KREEIGGENS
Jormungandr
3
1
12
9
W
Danzaburou
VeggieMoss
Danzaburou
9
0
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,329
Damage
18,264
27,512
Taken
32,737
12,013
Mitigated
16,257
11,417
Healing
5,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,571
6,529
0
7,050
12,207
3,458
1,598
4,550
7,339
42,603
0
L
Cerberus
Awe Honey
Cerberus
3,888
39
0
2,061
11,988
8,116
0
5,832
6,156
11,336
0
L
Chang'e
HeyItsKat
Chang'e
6,047
1,004
870
2,422
9,500
4,397
29
5,899
3,601
22,477
0
L
Hachiman
Igris tr
Hachiman
8,329
5,453
0
128
11,249
3,744
0
5,988
5,261
0
14,005
W
Jormungandr
KREEIGGENS
Jormungandr
4,140
1,081
674
931
8,475
6,378
262
1,985
6,284
15,345
0
W
Danzaburou
VeggieMoss
Danzaburou
9,618
4,377
0
2,762
6,830
2,177
1,174
2,823
3,885
0
25,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,369
Gold Earned
19,996
111
Minions Killed
75
0
Camps Cleared
0
521,662
Distance Traveled
542,556
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,477
848
63
6
0
167,281
1
L
Cerberus
6,735
674
30
3
0
202,734
0
L
Chang'e
6,224
622
28
3
0
175,572
2
L
Hachiman
7,037
704
17
2
0
164,250
0
W
Jormungandr
7,975
798
22
2
0
188,705
4
W
Danzaburou
8,917
892
26
3
0
165,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role