Player Matchup

Chaac
Chaac
AfroSilverback
Chaac
Level 85
God Stats
4W - 2L
1,849 SR
Queue Stats
40W - 29L
1,785 Elo+
Party 1
Ganesha
Ganesha
MS06
Ganesha
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 22L
1,510 Elo+
Party 1
Cupid
Cupid
Pythanoc
Cupid
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 38L
1,617 Elo+
Party 1
Ra
Ra
RShark
Ra
Level 126
God Stats
3W - 0L
1,716 SR
Queue Stats
47W - 33L
1,761 Elo+
Party 1
Arachne
Arachne
spikeatk
Arachne
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 34L
1,840 Elo+
Party 1
Team Averages
Level 119
1,613 SR
1,703 Elo+

VS

Team Averages
Level 126
1,492 SR
1,548 Elo+
Olorun
Olorun
Alvry
Olorun
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 107L
1,549 Elo+
Party 2
Bakasura
Bakasura
FiremanKing316
Bakasura
Level 86
God Stats
1W - 5L
1,245 SR
Queue Stats
135W - 111L
1,612 Elo+
Party 3
Mulan
Mulan
Frances_Finest
Mulan
Level 127
God Stats
3W - 4L
1,715 SR
Queue Stats
222W - 174L
1,424 Elo+
Solo
Chang'e
Chang'e
MafuMafuyu
Chang'e
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 33L
1,561 Elo+
Party 3
Danzaburou
Danzaburou
Whytee
Danzaburou
Level 104
God Stats
3W - 5L
1,500 SR
Queue Stats
153W - 127L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 3 / 12
11,848
697
21,667
20,494
28,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ganesha
MS06
Ganesha
17
0 / 6 / 14
11,709
689
9,134
26,187
32,900
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cupid
Pythanoc
Cupid
20
7 / 3 / 11
13,035
767
25,098
19,354
11,419
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
20
9 / 2 / 12
13,384
787
26,176
13,871
10,027
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
spikeatk
Arachne
19
1 / 3 / 18
11,360
668
16,898
21,961
11,448
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Alvry
Olorun
18
5 / 5 / 9
11,390
670
18,356
21,582
10,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bakasura
20
5 / 6 / 10
12,658
745
14,985
24,313
11,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
2 / 5 / 11
10,540
620
15,538
26,527
27,813
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
MafuMafuyu
Chang'e
19
2 / 3 / 14
11,568
680
19,375
19,847
9,567
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Whytee
Danzaburou
19
3 / 3 / 13
11,711
689
21,993
20,546
11,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
74
21
Kills
17
17
Deaths
22
67
Assists
57
Player
Kills
Deaths
Assists
KDA
W
4
3
12
3.33
L
Olorun
Alvry
Olorun
5
5
9
1.9
L
Bakasura
5
6
10
1.67
L
2
5
11
1.5
W
Ganesha
MS06
Ganesha
0
6
14
1.17
L
Chang'e
MafuMafuyu
Chang'e
2
3
14
3
W
Cupid
Pythanoc
Cupid
7
3
11
4.17
W
Ra
9
2
12
7.5
L
Danzaburou
Whytee
Danzaburou
3
3
13
3.17
W
Arachne
spikeatk
Arachne
1
3
18
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,973
Damage
90,247
101,867
Taken
112,815
94,332
Mitigated
71,223
59,064
Healing
50,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,667
1,678
120
6,990
20,494
28,538
797
6,764
13,002
0
28,840
L
Olorun
Alvry
Olorun
18,356
11,069
3,140
8,369
21,582
10,722
2,435
7,535
13,945
35,357
0
L
Bakasura
14,985
7,658
848
6,775
24,313
11,702
63
10,696
13,440
0
23,199
L
15,538
1,775
1,293
2,857
26,527
27,813
785
6,972
19,330
0
24,776
W
Ganesha
MS06
Ganesha
9,134
498
2,302
3,216
26,187
32,900
486
9,214
15,933
21,551
0
L
Chang'e
MafuMafuyu
Chang'e
19,375
1,424
10,428
8,058
19,847
9,567
647
5,112
14,635
45,722
0
W
Cupid
Pythanoc
Cupid
25,098
8,608
8,362
6,126
19,354
11,419
2,764
7,396
11,182
0
50,571
W
Ra
26,176
3,262
17,616
5,511
13,871
10,027
1,402
5,494
7,622
77,479
0
L
Danzaburou
Whytee
Danzaburou
21,993
6,259
2,861
6,047
20,546
11,419
1,411
4,995
15,174
0
43,908
W
Arachne
spikeatk
Arachne
16,898
10,404
2,152
6,669
21,961
11,448
1,077
8,863
12,328
0
21,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,336
Gold Earned
57,867
219
Minions Killed
233
0
Camps Cleared
0
1,650,692
Distance Traveled
1,466,729
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,848
697
25
1
0
346,758
0
L
Olorun
11,390
670
35
2
0
287,224
1
L
Bakasura
12,658
745
55
3
0
317,991
0
L
Mulan
10,540
620
31
2
0
285,430
0
W
Ganesha
11,709
689
1
0
0
303,081
0
L
Chang'e
11,568
680
59
3
0
312,768
0
W
Cupid
13,035
767
71
4
0
273,155
0
W
Ra
13,384
787
113
7
0
338,669
2
L
Danzaburou
11,711
689
53
3
0
263,316
0
W
Arachne
11,360
668
9
1
0
389,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role