Player Matchup

Scylla
Scylla
TheDeathHurts
Scylla
Level 7
God Stats
9W - 8L
1,861 SR
Queue Stats
534W - 563L
1,793 Elo+
Party 2
Ra
Ra
Trixie
Ra
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,783 Elo+
Party 2
Neith
Neith
bfMouse
Neith
Level 64
God Stats
9W - 5L
1,851 SR
Queue Stats
12W - 10L
1,565 Elo+
Party 2
Tsukuyomi
Tsukuyomi
deshron16
Tsukuyomi
Level 17
God Stats
31W - 28L
1,667 SR
Queue Stats
181W - 216L
1,485 Elo+
Party 2
Kumbhakarna
Kumbhakarna
grabalab
Kumbhakarna
Level 80
God Stats
12W - 8L
1,532 SR
Queue Stats
37W - 33L
1,446 Elo+
Party 2
Team Averages
Level 39
1,682 SR
1,615 Elo+

VS

Team Averages
Level 47
1,524 SR
1,484 Elo+
Raijin
Raijin
DarkSickle
Raijin
Level 26
God Stats
19W - 10L
1,653 SR
Queue Stats
82W - 87L
1,454 Elo+
Party 1
Mercury
Mercury
HammerSmiter
Mercury
Level 149
God Stats
3W - 1L
1,797 SR
Queue Stats
34W - 28L
1,618 Elo+
Party 1
Amaterasu
Amaterasu
MysticArcher
Amaterasu
Level 26
God Stats
5W - 6L
1,444 SR
Queue Stats
81W - 85L
1,444 Elo+
Party 1
Cthulhu
Cthulhu
SGTSLater
Cthulhu
Level 8
God Stats
2W - 3L
1,442 SR
Queue Stats
11W - 18L
1,521 Elo+
Party 1
Cupid
Cupid
mechman
Cupid
Level 26
God Stats
2W - 3L
1,285 SR
Queue Stats
34W - 42L
1,382 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 7
8,408
495
8,440
7,389
2,623
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ra
15
6 / 5 / 7
9,143
538
7,940
8,636
3,142
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
bfMouse
Neith
15
6 / 4 / 5
9,593
564
9,879
8,476
3,511
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
deshron16
Tsukuyomi
16
14 / 4 / 12
11,010
648
15,698
11,435
4,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kumbhakarna
grabalab
Kumbhakarna
14
1 / 2 / 18
9,058
533
4,433
11,495
11,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
DarkSickle
Raijin
13
3 / 9 / 5
8,027
472
5,425
13,131
4,238
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
HammerSmiter
Mercury
18
11 / 4 / 4
10,862
639
13,643
14,769
5,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
MysticArcher
Amaterasu
14
4 / 5 / 1
8,782
517
6,664
15,133
11,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
SGTSLater
Cthulhu
8
0 / 8 / 5
6,089
358
1,833
10,383
3,330
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cupid
mechman
Cupid
11
1 / 6 / 5
6,856
403
3,929
11,745
3,559
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
39
31
Kills
19
20
Deaths
32
49
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Raijin
DarkSickle
Raijin
3
9
5
0.61
L
Mercury
HammerSmiter
Mercury
11
4
4
3.25
L
Amaterasu
MysticArcher
Amaterasu
4
5
1
0.9
L
Cthulhu
SGTSLater
Cthulhu
0
8
5
0.31
W
4
5
7
1.5
W
Ra
6
5
7
1.9
W
Neith
bfMouse
Neith
6
4
5
2.13
W
Tsukuyomi
deshron16
Tsukuyomi
14
4
12
5
W
Kumbhakarna
grabalab
Kumbhakarna
1
2
18
5
L
Cupid
mechman
Cupid
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,390
Damage
31,494
47,431
Taken
65,161
25,673
Mitigated
28,071
9,071
Healing
12,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
DarkSickle
Raijin
5,425
709
0
868
13,131
4,238
0
4,251
8,880
38,346
0
L
Mercury
HammerSmiter
Mercury
13,643
8,853
0
4,712
14,769
5,488
0
5,825
8,944
0
81,222
L
Amaterasu
MysticArcher
Amaterasu
6,664
2,230
0
2,390
15,133
11,456
744
3,197
11,936
0
44,690
L
Cthulhu
SGTSLater
Cthulhu
1,833
265
66
903
10,383
3,330
0
2,871
7,512
9,151
0
W
8,440
1,006
0
510
7,389
2,623
774
2,428
4,697
36,181
0
W
Ra
7,940
878
1,974
1,937
8,636
3,142
2,432
663
7,711
47,592
0
W
Neith
bfMouse
Neith
9,879
4,773
0
1,059
8,476
3,511
1,015
320
8,081
0
60,937
W
Tsukuyomi
deshron16
Tsukuyomi
15,698
4,846
0
2,532
11,435
4,534
516
1,092
10,229
0
43,027
W
Kumbhakarna
grabalab
Kumbhakarna
4,433
633
0
1,059
11,495
11,863
398
2,228
9,052
17,722
0
L
Cupid
mechman
Cupid
3,929
2,460
68
3,520
11,745
3,559
0
4,669
7,076
0
23,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,212
Gold Earned
40,616
341
Minions Killed
357
0
Camps Cleared
0
1,501,843
Distance Traveled
1,514,493
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,027
472
79
5
0
251,220
2
L
Mercury
10,862
639
138
8
0
349,519
3
L
Amaterasu
8,782
517
87
5
0
310,092
2
L
Cthulhu
6,089
358
15
1
0
337,295
0
W
Scylla
8,408
495
49
3
0
268,011
1
W
Ra
9,143
538
95
6
0
292,195
4
W
Neith
9,593
564
117
7
0
277,875
5
W
Tsukuyomi
11,010
648
56
3
0
332,006
0
W
Kumbhakarna
9,058
533
24
1
0
331,756
6
L
Cupid
6,856
403
38
2
0
266,367
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role