Player Matchup

Fenrir
Fenrir
Silver I
Achkey
Fenrir
Silver I
Level 69
God Stats
0W - 3L
1,338 SR
Queue Stats
24W - 22L
1,485 MMR
Solo
Cupid
Cupid
Gold IV
Detrece
Cupid
Gold IV
Level 146
God Stats
17W - 12L
1,676 SR
Queue Stats
105W - 100L
1,492 MMR
Party 1
Yemoja
Yemoja
Gold V
Ianonimo9
Yemoja
Gold V
Level 149
God Stats
31W - 27L
1,524 SR
Queue Stats
101W - 97L
1,493 MMR
Party 1
Sun Wukong
Sun Wukong
Gold III
Jgar3129
Sun Wukong
Gold III
Level 138
God Stats
37W - 35L
1,660 SR
Queue Stats
347W - 336L
1,492 MMR
Solo
Janus
Janus
Bronze III
SnayderVip
Janus
Bronze III
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,494 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 128
1,540 SR
1,491 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 142
1,471 SR
1,491 MMR
Scylla
Scylla
Gold IV
Chronosphere666
Scylla
Gold IV
Level 157
God Stats
13W - 11L
1,536 SR
Queue Stats
565W - 573L
1,496 MMR
Solo
Thanatos
Thanatos
Gold III
ElJuru
Thanatos
Gold III
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 21L
1,484 MMR
Solo
Apollo
Apollo
Bronze III
IroncladGG
Apollo
Bronze III
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 3L
1,500 MMR
Solo
Geb
Geb
Gold IV
SamTR
Geb
Gold IV
Level 145
God Stats
5W - 6L
1,504 SR
Queue Stats
319W - 310L
1,488 MMR
Solo
Cerberus
Cerberus
Gold III
Underfrick
Cerberus
Gold III
Level 143
God Stats
10W - 5L
1,315 SR
Queue Stats
120W - 111L
1,487 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Achkey
Fenrir
10
2 / 2 / 0
6,000
545
2,406
6,995
2,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cupid
Detrece
Cupid
9
0 / 1 / 0
5,360
487
4,449
7,108
1,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
Ianonimo9
Yemoja
8
1 / 2 / 0
5,239
476
2,777
5,311
3,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sun Wukong
Jgar3129
Sun Wukong
10
0 / 4 / 0
5,682
517
3,245
8,482
3,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Janus
9
0 / 4 / 0
5,561
506
2,877
5,497
1,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
PersephoneAo KuangKing ArthurCamazotzCthulhu

VS

Bans
SusanoAchillesSetAresTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 2
6,426
584
3,600
3,669
1,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thanatos
ElJuru
Thanatos
13
7 / 2 / 1
7,071
643
4,446
8,850
2,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
IroncladGG
Apollo
11
0 / 1 / 2
5,884
535
2,472
5,981
1,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Geb
SamTR
Geb
9
0 / 0 / 7
6,002
546
2,751
5,860
3,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
Underfrick
Cerberus
11
4 / 0 / 0
6,605
600
7,473
9,220
6,135
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
3
Kills
13
13
Deaths
3
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Achkey
Fenrir
2
2
0
1
W
2
0
2
3
L
Cupid
Detrece
Cupid
0
1
0
0
W
Thanatos
ElJuru
Thanatos
7
2
1
3.75
L
Yemoja
Ianonimo9
Yemoja
1
2
0
0.5
W
Apollo
IroncladGG
Apollo
0
1
2
1
L
Sun Wukong
Jgar3129
Sun Wukong
0
4
0
0
W
Geb
SamTR
Geb
0
0
7
3.5
L
Janus
0
4
0
0
W
Cerberus
Underfrick
Cerberus
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,754
Damage
20,742
33,393
Taken
33,580
12,468
Mitigated
15,657
12,304
Healing
19,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Achkey
Fenrir
2,406
703
0
3,248
6,995
2,305
30
1,862
5,049
0
29,542
W
3,600
521
0
500
3,669
1,178
0
2,046
1,623
46,567
0
L
Cupid
Detrece
Cupid
4,449
2,294
25
4,338
7,108
1,825
46
1,490
5,578
0
30,748
W
Thanatos
ElJuru
Thanatos
4,446
1,459
0
10,209
8,850
2,997
0
283
8,567
0
42,090
L
Yemoja
Ianonimo9
Yemoja
2,777
680
596
1,359
5,311
3,071
0
2,370
2,923
12,201
0
W
Apollo
IroncladGG
Apollo
2,472
1,609
0
2,884
5,981
1,991
94
942
5,039
0
32,023
L
Sun Wukong
Jgar3129
Sun Wukong
3,245
1,182
0
2,238
8,482
3,876
0
5,986
2,496
0
30,645
W
Geb
SamTR
Geb
2,751
381
0
920
5,860
3,356
0
2,036
3,824
11,523
0
L
Janus
2,877
88
0
500
5,497
1,391
0
1,854
3,523
31,840
0
W
Cerberus
Underfrick
Cerberus
7,473
977
0
5,416
9,220
6,135
0
347
8,573
36,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,842
Gold Earned
31,988
286
Minions Killed
373
0
Camps Cleared
0
1,024,081
Distance Traveled
1,149,679
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,000
545
74
7
0
217,794
5
W
Scylla
6,426
584
99
9
0
233,299
3
L
Cupid
5,360
487
61
6
0
196,162
5
W
Thanatos
7,071
643
80
7
0
240,785
2
L
Yemoja
5,239
476
17
2
0
191,748
8
W
Apollo
5,884
535
77
7
0
180,037
2
L
Sun Wukong
5,682
517
68
6
0
207,383
0
W
Geb
6,002
546
14
1
0
266,414
4
L
Janus
5,561
506
66
6
0
210,994
1
W
Cerberus
6,605
600
103
9
0
229,144
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role