Player Matchup

Izanami
Izanami
Gold V
SatelliteOps
Izanami
Gold V
Level 43
God Stats
44W - 35L
1,585 SR
Queue Stats
55W - 55L
1,417 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 43
1,585 SR
1,417 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 127
1,500 SR
1,414 MMR
Bacchus
Bacchus
Silver II
HeardSubset3261
Bacchus
Silver II
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,414 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
SatelliteOps
Izanami
18
0 / 0 / 0
11,508
822
6,025
6,753
5,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
DanzaburouHeraBellonaHe BoAh Muzen Cab

VS

Bans
Chang'eSkadiFreyaSetBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 0
8,878
634
4,191
9,494
16,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
0
0
Kills
0
0
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Izanami
SatelliteOps
Izanami
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,025
Damage
4,191
6,753
Taken
9,494
5,632
Mitigated
16,137
4,700
Healing
250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,191
350
0
250
9,494
16,137
0
3
9,491
42,186
1,535
W
Izanami
SatelliteOps
Izanami
6,025
4,834
0
4,700
6,753
5,632
2,220
4,128
2,625
0
99,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,508
Gold Earned
8,878
195
Minions Killed
82
0
Camps Cleared
0
213,214
Distance Traveled
207,069
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,878
634
82
6
0
207,069
2
W
Izanami
11,508
822
195
14
0
213,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role