Player Matchup

Ymir
Ymir
 
Ymir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
GankMuhLane
Nu Wa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,843 Elo+
Solo
Bellona
Bellona
Pmv1
Bellona
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,824 Elo+
Solo
Serqet
Serqet
ReAgain_
Serqet
Level 29
God Stats
1W - 3L
1,533 SR
Queue Stats
47W - 43L
1,575 Elo+
Party 1
Heimdallr
Heimdallr
sololaneguy
Heimdallr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 140L
1,695 Elo+
Solo
Team Averages
Level 19
1,507 SR
1,687 Elo+

VS

Team Averages
Level 20
1,425 SR
1,657 Elo+
Sobek
Sobek
Almightyloh
Sobek
Level 20
God Stats
2W - 0L
1,500 SR
Queue Stats
114W - 114L
1,658 Elo+
Solo
Chronos
Chronos
ElJefeAkuma
Chronos
Level 22
God Stats
5W - 6L
1,257 SR
Queue Stats
91W - 82L
1,638 Elo+
Solo
Nemesis
Nemesis
HectickMoose
Nemesis
Level 29
God Stats
2W - 5L
1,421 SR
Queue Stats
654W - 669L
1,639 Elo+
Solo
Hercules
Hercules
Razor_RamonGG71
Hercules
Level 28
God Stats
7W - 6L
1,449 SR
Queue Stats
302W - 285L
1,693 Elo+
Solo
Skadi
Skadi
gg13533
Skadi
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
6
0 / 3 / 0
3,969
496
1,213
5,443
2,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
0 / 1 / 0
4,582
573
2,619
2,995
921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Pmv1
Bellona
9
1 / 0 / 0
4,849
606
4,203
6,495
3,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Serqet
ReAgain_
Serqet
6
1 / 2 / 0
4,193
524
2,240
4,857
1,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
sololaneguy
Heimdallr
5
0 / 3 / 0
3,706
463
2,311
5,318
1,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 6
5,003
625
1,782
4,503
2,576
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos
ElJefeAkuma
Chronos
9
2 / 0 / 1
5,012
627
3,510
5,024
1,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
HectickMoose
Nemesis
7
1 / 1 / 1
4,365
546
1,000
4,643
1,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
9
0 / 1 / 0
4,903
613
3,688
5,679
2,266
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Skadi
gg13533
Skadi
9
6 / 0 / 0
5,406
676
5,480
3,496
931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
2
Kills
9
9
Deaths
2
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
3
0
0
W
0
0
6
3
W
Chronos
ElJefeAkuma
Chronos
2
0
1
2.5
L
0
1
0
0
W
Nemesis
HectickMoose
Nemesis
1
1
1
1.5
L
Bellona
Pmv1
Bellona
1
0
0
1
W
Hercules
0
1
0
0
L
Serqet
ReAgain_
Serqet
1
2
0
0.5
W
Skadi
gg13533
Skadi
6
0
0
6
L
Heimdallr
sololaneguy
Heimdallr
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,586
Damage
15,460
25,108
Taken
23,345
9,193
Mitigated
8,376
8,537
Healing
11,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,213
178
0
384
5,443
2,430
0
781
4,662
8,397
0
W
1,782
443
0
1,926
4,503
2,576
134
1,003
3,500
10,490
0
W
Chronos
ElJefeAkuma
Chronos
3,510
958
0
3,056
5,024
1,537
141
1,813
3,211
25,231
0
L
2,619
543
0
1,090
2,995
921
0
1,806
1,189
22,976
0
W
Nemesis
HectickMoose
Nemesis
1,000
562
0
1,307
4,643
1,066
0
531
3,933
0
12,810
L
Bellona
Pmv1
Bellona
4,203
1,907
0
3,279
6,495
3,351
0
0
6,495
0
25,247
W
Hercules
3,688
1,371
0
2,824
5,679
2,266
0
101
5,578
0
27,929
L
Serqet
ReAgain_
Serqet
2,240
1,070
0
1,463
4,857
1,351
0
1,704
3,153
0
15,454
W
Skadi
gg13533
Skadi
5,480
2,991
0
2,097
3,496
931
177
384
3,112
0
29,096
L
Heimdallr
sololaneguy
Heimdallr
2,311
1,099
0
2,321
5,318
1,140
0
1,001
4,317
0
14,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,299
Gold Earned
24,689
177
Minions Killed
226
0
Camps Cleared
0
715,410
Distance Traveled
710,887
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
3,969
496
13
2
0
130,715
0
W
Sobek
5,003
625
18
2
0
141,924
0
W
Chronos
5,012
627
56
7
0
130,009
0
L
Nu Wa
4,582
573
48
6
0
130,412
3
W
Nemesis
4,365
546
37
5
0
164,455
0
L
Bellona
4,849
606
52
7
0
167,581
0
W
Hercules
4,903
613
59
7
0
146,170
1
L
Serqet
4,193
524
36
5
0
184,954
0
W
Skadi
5,406
676
56
7
0
128,329
1
L
Heimdallr
3,706
463
28
4
0
101,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role