Player Matchup

Fenrir
Fenrir
DannoDeRobin
Fenrir
Level 14
God Stats
3W - 3L
1,529 SR
Queue Stats
54W - 70L
1,331 Elo+
Solo
Chang'e
Chang'e
ErudaTenshi
Chang'e
Level 18
God Stats
51W - 75L
1,375 SR
Queue Stats
216W - 348L
1,352 Elo+
Party 1
Cthulhu
Cthulhu
Eráto
Cthulhu
Level 27
God Stats
63W - 68L
1,440 SR
Queue Stats
483W - 667L
1,302 Elo+
Party 1
Ullr
Ullr
IvanNavi97
Ullr
Level 23
God Stats
4W - 0L
1,659 SR
Queue Stats
28W - 30L
1,382 Elo+
Solo
Neith
Neith
jessicadmd20
Neith
Level 8
God Stats
2W - 0L
1,467 SR
Queue Stats
26W - 29L
1,293 Elo+
Solo
Team Averages
Level 18
1,494 SR
1,332 Elo+

VS

Team Averages
Level 12
1,417 SR
1,306 Elo+
Ymir
Ymir
COYSs
Ymir
Level 3
God Stats
0W - 5L
1,087 SR
Queue Stats
0W - 7L
1,099 Elo+
Party 2
Danzaburou
Danzaburou
CelesteNekomura
Danzaburou
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Cryosphered
Bellona
Level 18
God Stats
11W - 13L
1,492 SR
Queue Stats
13W - 15L
1,403 Elo+
Solo
Nemesis
Nemesis
DoroDoro26
Nemesis
Level 7
God Stats
2W - 2L
1,506 SR
Queue Stats
5W - 6L
1,365 Elo+
Solo
Thor
Thor
Jupiter0073990
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,163 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
9 / 3 / 21
11,524
1,152
19,156
15,731
8,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Chang'e
ErudaTenshi
Chang'e
16
4 / 4 / 21
9,553
955
10,139
9,876
4,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Cthulhu
Eráto
Cthulhu
18
6 / 1 / 29
11,212
1,121
13,387
15,976
20,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
9 / 3 / 17
10,533
1,053
9,110
8,604
3,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
18 / 0 / 22
13,071
1,307
37,064
14,131
7,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

251

VS

Team 2 Tickets

17

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
COYSs
Ymir
15
0 / 12 / 6
9,602
960
8,952
22,723
18,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
CelesteNekomura
Danzaburou
16
1 / 8 / 9
10,140
1,014
13,468
18,493
7,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
Cryosphered
Bellona
16
6 / 3 / 4
10,841
1,084
14,961
15,725
13,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
DoroDoro26
Nemesis
15
3 / 7 / 6
9,956
996
13,646
20,037
10,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 17 / 6
8,990
899
8,291
22,758
9,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

156
Kill Participation
42
46
Kills
11
11
Deaths
47
110
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ymir
COYSs
Ymir
0
12
6
0.25
L
Danzaburou
CelesteNekomura
Danzaburou
1
8
9
0.69
L
Bellona
Cryosphered
Bellona
6
3
4
2.67
W
Fenrir
9
3
21
6.5
L
Nemesis
DoroDoro26
Nemesis
3
7
6
0.86
W
Chang'e
ErudaTenshi
Chang'e
4
4
21
3.63
W
Cthulhu
Eráto
Cthulhu
6
1
29
20.5
W
9
3
17
5.83
L
1
17
6
0.24
W
18
0
22
29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,856
Damage
59,318
64,318
Taken
99,736
44,174
Mitigated
59,607
18,581
Healing
7,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
COYSs
Ymir
8,952
2,281
0
632
22,723
18,370
0
4,065
18,381
25,268
0
L
Danzaburou
CelesteNekomura
Danzaburou
13,468
4,935
0
2,360
18,493
7,453
0
3,254
15,043
0
40,258
L
Bellona
Cryosphered
Bellona
14,961
5,077
0
582
15,725
13,672
0
4,743
10,629
0
32,959
W
Fenrir
19,156
5,682
0
3,032
15,731
8,368
0
3,352
12,229
0
27,145
L
Nemesis
DoroDoro26
Nemesis
13,646
7,079
0
3,334
20,037
10,124
0
5,881
13,818
0
29,975
W
Chang'e
ErudaTenshi
Chang'e
10,139
1,150
3,205
1,615
9,876
4,115
0
1,655
8,130
19,932
0
W
Cthulhu
Eráto
Cthulhu
13,387
1,800
0
588
15,976
20,050
0
1,792
14,019
26,550
0
W
9,110
5,542
0
1,030
8,604
3,957
0
1,446
7,108
0
17,399
L
8,291
2,145
0
392
22,758
9,988
0
4,083
18,339
0
19,621
W
37,064
21,483
0
9,111
14,131
7,684
0
707
13,349
0
73,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,893
Gold Earned
49,529
199
Minions Killed
177
3
Camps Cleared
6
845,325
Distance Traveled
866,878
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,602
960
39
4
0
162,511
0
L
Danzaburou
10,140
1,014
69
7
0
146,850
1
L
Bellona
10,841
1,084
35
4
4
192,362
0
W
Fenrir
11,524
1,152
18
2
1
186,478
0
L
Nemesis
9,956
996
25
3
1
203,564
1
W
Chang'e
9,553
955
34
3
1
145,682
1
W
Cthulhu
11,212
1,121
34
3
0
197,755
0
W
Ullr
10,533
1,053
20
2
0
148,308
2
L
Thor
8,990
899
9
1
1
161,591
3
W
Neith
13,071
1,307
93
9
1
167,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role