Player Matchup

Kuzenbo
Kuzenbo
D20eL33T
Kuzenbo
Level 66
God Stats
4W - 7L
1,447 SR
Queue Stats
64W - 64L
1,496 Elo+
Party 2
Eset
Eset
systemdownload
Eset
Level 85
God Stats
47W - 37L
1,585 SR
Queue Stats
71W - 63L
1,514 Elo+
Party 2
Ullr
Ullr
thisnotreallife
Ullr
Level 107
God Stats
4W - 4L
1,495 SR
Queue Stats
50W - 40L
1,515 Elo+
Party 2
Team Averages
Level 86
1,509 SR
1,508 Elo+

VS

Team Averages
Level 76
1,477 SR
1,459 Elo+
Tyr
Tyr
Lanta
Tyr
Level 102
God Stats
1W - 1L
1,825 SR
Queue Stats
4W - 4L
1,419 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SaltySo1dier
Tsukuyomi
Level 65
God Stats
0W - 3L
1,105 SR
Queue Stats
32W - 34L
1,459 Elo+
Party 1
Tiamat
Tiamat
m3m1994
Tiamat
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
D20eL33T
Kuzenbo
14
3 / 5 / 13
11,475
765
6,351
14,822
19,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
11 / 0 / 8
12,302
820
20,255
10,139
4,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
6 / 2 / 9
11,073
738
9,953
11,592
4,488
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Lanta
Tyr
11
1 / 6 / 4
8,762
584
5,297
18,066
13,059
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tsukuyomi
SaltySo1dier
Tsukuyomi
13
3 / 9 / 4
9,803
654
8,271
14,939
6,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
m3m1994
Tiamat
13
3 / 5 / 4
10,274
685
12,161
11,745
7,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
19
20
Kills
7
7
Deaths
20
30
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
D20eL33T
Kuzenbo
3
5
13
1.9
L
Tyr
Lanta
Tyr
1
6
4
0.5
L
Tsukuyomi
SaltySo1dier
Tsukuyomi
3
9
4
0.56
L
Tiamat
m3m1994
Tiamat
3
5
4
1
W
11
0
8
15
W
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,559
Damage
25,729
36,553
Taken
44,750
27,830
Mitigated
27,402
5,859
Healing
6,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
D20eL33T
Kuzenbo
6,351
2,547
0
948
14,822
19,312
1,088
3,556
10,856
25,359
0
L
Tyr
Lanta
Tyr
5,297
128
0
1,122
18,066
13,059
0
11,070
6,448
0
16,348
L
Tsukuyomi
SaltySo1dier
Tsukuyomi
8,271
2,124
477
2,125
14,939
6,540
0
9,850
4,734
0
39,772
L
Tiamat
m3m1994
Tiamat
12,161
557
0
3,234
11,745
7,803
0
4,570
6,946
50,126
0
W
20,255
1,051
1,033
3,388
10,139
4,030
475
2,525
7,344
56,705
0
W
9,953
4,427
0
490
11,592
4,488
1,834
5,048
6,136
0
56,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,850
Gold Earned
28,839
189
Minions Killed
154
0
Camps Cleared
0
873,449
Distance Traveled
798,423
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,475
765
29
2
0
285,449
0
L
Tyr
8,762
584
27
2
0
291,702
1
L
Tsukuyomi
9,803
654
45
3
0
241,440
1
L
Tiamat
10,274
685
82
5
0
265,281
2
W
Eset
12,302
820
79
5
0
304,963
3
W
Ullr
11,073
738
81
5
0
283,037
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role