Player Matchup

Fenrir
Fenrir
Derelik28
Fenrir
Level 85
God Stats
3W - 3L
1,241 SR
Queue Stats
161W - 173L
1,461 Elo+
Party 1
Anubis
Anubis
Gtown1228
Anubis
Level 88
God Stats
6W - 4L
1,500 SR
Queue Stats
648W - 626L
1,481 Elo+
Party 1
Chang'e
Chang'e
Kingarez0042
Chang'e
Level 124
God Stats
1W - 0L
1,851 SR
Queue Stats
249W - 255L
1,557 Elo+
Party 3
Kuzenbo
Kuzenbo
KiraQ117
Kuzenbo
Level 74
God Stats
7W - 8L
1,534 SR
Queue Stats
19W - 27L
1,361 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
giantguy420
Ah Muzen Cab
Level 107
God Stats
4W - 11L
1,229 SR
Queue Stats
186W - 219L
1,533 Elo+
Party 3
Team Averages
Level 96
1,471 SR
1,478 Elo+

VS

Team Averages
Level 102
1,464 SR
1,493 Elo+
Neith
Neith
MIint Cobra
Neith
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
141W - 136L
1,516 Elo+
Party 2
Xbalanque
Xbalanque
MicCh1cken
Xbalanque
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
180W - 179L
1,489 Elo+
Party 4
Mercury
Mercury
SM1I3Y
Mercury
Level 60
God Stats
4W - 4L
1,613 SR
Queue Stats
81W - 92L
1,429 Elo+
Party 4
Sobek
Sobek
koreanito82
Sobek
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
272W - 261L
1,510 Elo+
Solo
Tiamat
Tiamat
mythbeast1320
Tiamat
Level 86
God Stats
9W - 7L
1,209 SR
Queue Stats
25W - 25L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Derelik28
Fenrir
17
7 / 4 / 8
11,417
519
11,972
15,487
10,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anubis
Gtown1228
Anubis
20
15 / 2 / 8
13,699
623
20,944
12,483
6,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
Kingarez0042
Chang'e
19
5 / 1 / 9
12,448
566
18,411
19,542
16,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
KiraQ117
Kuzenbo
17
7 / 1 / 17
12,096
550
12,869
21,737
34,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Muzen Cab
giantguy420
Ah Muzen Cab
18
6 / 4 / 10
11,516
523
11,942
14,634
6,432
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 2
9,167
417
13,043
17,806
6,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Xbalanque
MicCh1cken
Xbalanque
17
3 / 10 / 3
10,485
477
12,893
14,669
7,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
SM1I3Y
Mercury
16
5 / 7 / 1
10,543
479
5,512
18,252
7,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 7 / 6
9,671
440
10,398
27,554
23,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 9 / 2
10,373
472
8,412
16,839
7,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
25
40
Kills
11
12
Deaths
40
52
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Derelik28
Fenrir
7
4
8
2.75
W
Anubis
Gtown1228
Anubis
15
2
8
9.5
W
Chang'e
Kingarez0042
Chang'e
5
1
9
9.5
W
Kuzenbo
KiraQ117
Kuzenbo
7
1
17
15.5
L
0
7
2
0.14
L
Xbalanque
MicCh1cken
Xbalanque
3
10
3
0.45
L
Mercury
SM1I3Y
Mercury
5
7
1
0.79
W
Ah Muzen Cab
giantguy420
Ah Muzen Cab
6
4
10
2.75
L
1
7
6
0.57
L
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,138
Damage
50,258
83,883
Taken
95,120
74,911
Mitigated
51,498
35,009
Healing
20,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Derelik28
Fenrir
11,972
3,067
0
2,086
15,487
10,934
268
2,540
12,947
0
71,795
W
Anubis
Gtown1228
Anubis
20,944
924
0
6,133
12,483
6,901
2,580
4,259
8,224
89,083
0
W
Chang'e
Kingarez0042
Chang'e
18,411
1,617
4,244
12,330
19,542
16,136
3,420
3,063
16,479
88,149
0
W
Kuzenbo
KiraQ117
Kuzenbo
12,869
4,717
0
6,835
21,737
34,508
2,127
5,506
16,231
32,456
0
L
13,043
5,195
0
5,788
17,806
6,045
970
14,398
3,328
0
59,313
L
Xbalanque
MicCh1cken
Xbalanque
12,893
6,590
0
1,370
14,669
7,078
774
6,007
8,528
0
77,978
L
Mercury
SM1I3Y
Mercury
5,512
2,492
0
2,550
18,252
7,787
0
7,755
10,325
0
57,164
W
Ah Muzen Cab
giantguy420
Ah Muzen Cab
11,942
5,338
0
3,381
14,634
6,432
2,047
3,442
11,192
0
72,138
L
10,398
1,378
327
6,771
27,554
23,516
228
13,575
13,665
28,871
0
L
8,412
979
0
3,442
16,839
7,072
1,046
9,620
6,814
46,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,176
Gold Earned
50,239
567
Minions Killed
483
0
Camps Cleared
0
2,012,027
Distance Traveled
1,793,783
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,417
519
98
4
0
431,912
0
W
Anubis
13,699
623
158
7
0
376,724
2
W
Chang'e
12,448
566
151
7
0
405,371
1
W
Kuzenbo
12,096
550
39
2
0
456,020
8
L
Neith
9,167
417
96
4
0
279,411
2
L
Xbalanque
10,485
477
150
7
0
339,362
4
L
Mercury
10,543
479
96
4
0
438,975
8
W
Ah Muzen Cab
11,516
523
121
6
0
342,000
1
L
Sobek
9,671
440
52
2
0
379,283
2
L
Tiamat
10,373
472
89
4
0
356,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role