Player Matchup

Erlang Shen
Erlang Shen
BamerBoy
Erlang Shen
Level 27
God Stats
2W - 4L
1,445 SR
Queue Stats
6W - 11L
1,246 Elo+
Solo
Danzaburou
Danzaburou
BtyWarrior
Danzaburou
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Omni__Xeno
Nox
Level 28
God Stats
6W - 4L
1,824 SR
Queue Stats
256W - 253L
1,340 Elo+
Party 1
Ra
Ra
RhinoBrigade25
Ra
Level 28
God Stats
3W - 1L
1,767 SR
Queue Stats
97W - 112L
1,396 Elo+
Party 1
Ymir
Ymir
smooth-tiddler5
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 21
1,607 SR
1,396 Elo+

VS

Team Averages
Level 16
1,538 SR
1,439 Elo+
Nemesis
Nemesis
 
Nemesis
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
El Locochon3000
Tiamat
Level 15
God Stats
5W - 6L
1,779 SR
Queue Stats
95W - 134L
1,438 Elo+
Party 2
Cthulhu
Cthulhu
WhyOhEn
Cthulhu
Level 21
God Stats
5W - 3L
1,412 SR
Queue Stats
159W - 143L
1,256 Elo+
Solo
Janus
Janus
arturito947
Janus
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
ちゃーびー
Danzaburou
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BamerBoy
Erlang Shen
10
3 / 5 / 1
6,075
434
5,901
9,894
4,013
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
BtyWarrior
Danzaburou
11
8 / 5 / 3
7,590
542
9,495
10,969
4,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 10 / 1
7,013
501
4,508
8,991
3,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 6 / 3
5,807
415
5,034
8,346
2,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
0 / 10 / 2
5,392
385
1,720
9,931
4,921
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
9 / 1 / 7
7,977
570
6,058
7,056
2,388
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

12
4 / 3 / 8
7,956
568
3,367
7,156
3,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
WhyOhEn
Cthulhu
11
5 / 4 / 3
7,310
522
4,464
8,677
7,139
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
8 / 8 / 3
7,641
546
8,435
11,441
3,139
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
ちゃーびー
Danzaburou
15
9 / 0 / 5
9,690
692
10,313
10,713
4,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
61
14
Kills
35
36
Deaths
16
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
9
1
7
12.5
L
Erlang Shen
BamerBoy
Erlang Shen
3
5
1
0.7
L
Danzaburou
BtyWarrior
Danzaburou
8
5
3
1.9
W
4
3
8
2.67
L
3
10
1
0.35
L
0
6
3
0.25
W
Cthulhu
WhyOhEn
Cthulhu
5
4
3
1.63
W
8
8
3
1.19
L
0
10
2
0.1
W
Danzaburou
ちゃーびー
Danzaburou
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,658
Damage
32,637
48,131
Taken
45,043
18,495
Mitigated
20,389
4,978
Healing
14,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
6,058
2,532
0
372
7,056
2,388
335
1,640
5,416
0
29,261
L
Erlang Shen
BamerBoy
Erlang Shen
5,901
2,684
0
1,181
9,894
4,013
0
4,300
5,594
0
16,971
L
Danzaburou
BtyWarrior
Danzaburou
9,495
3,145
0
1,957
10,969
4,023
0
5,471
5,498
0
28,052
W
3,367
325
0
1,560
7,156
3,146
1,010
3,071
4,085
36,246
0
L
4,508
910
0
0
8,991
3,271
0
1,647
7,344
14,984
0
L
5,034
1,019
595
1,245
8,346
2,267
0
1,078
7,268
29,687
0
W
Cthulhu
WhyOhEn
Cthulhu
4,464
559
0
1,254
8,677
7,139
0
377
8,300
18,792
0
W
8,435
2,835
142
2,750
11,441
3,139
500
1,234
10,207
25,402
0
L
1,720
494
0
0
9,931
4,921
28
3,770
6,161
10,580
0
W
Danzaburou
ちゃーびー
Danzaburou
10,313
5,340
0
8,278
10,713
4,577
2,338
4,940
5,773
0
59,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,877
Gold Earned
40,574
158
Minions Killed
305
0
Camps Cleared
0
1,206,313
Distance Traveled
1,226,132
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,977
570
57
4
0
322,490
0
L
Erlang Shen
6,075
434
21
2
0
247,328
0
L
Danzaburou
7,590
542
40
3
0
235,847
0
W
Tiamat
7,956
568
71
5
0
210,296
0
L
Nox
7,013
501
24
2
0
253,847
1
L
Ra
5,807
415
58
4
0
270,469
0
W
Cthulhu
7,310
522
26
2
0
265,597
0
W
Janus
7,641
546
36
3
0
207,882
0
L
Ymir
5,392
385
15
1
0
198,822
8
W
Danzaburou
9,690
692
115
8
0
219,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role