Player Matchup

Jing Wei
Jing Wei
GaYme_N_Ghost
Jing Wei
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 14L
1,584 Elo+
Party 1
Chaac
Chaac
TheZac268
Chaac
Level 106
God Stats
4W - 3L
1,250 SR
Queue Stats
71W - 75L
1,532 Elo+
Party 1
Chang'e
Chang'e
X_Funtaztic_X
Chang'e
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 85L
1,544 Elo+
Party 1
Team Averages
Level 102
1,417 SR
1,553 Elo+

VS

Team Averages
Level 100
1,637 SR
1,463 Elo+
Vulcan
Vulcan
Archangel-_-1996
Vulcan
Level 128
God Stats
0W - 1L
1,869 SR
Queue Stats
95W - 121L
1,396 Elo+
Party 2
Rama
Rama
PartyFurra
Rama
Level 94
God Stats
0W - 1L
1,344 SR
Queue Stats
7W - 8L
1,458 Elo+
Solo
Hera
Hera
Weeee-_-GIRL
Hera
Level 79
God Stats
1W - 1L
1,696 SR
Queue Stats
29W - 36L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
GaYme_N_Ghost
Jing Wei
10
1 / 1 / 4
6,786
679
4,844
6,228
1,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
TheZac268
Chaac
10
2 / 1 / 3
6,996
700
6,408
9,047
5,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
10
3 / 2 / 3
7,374
737
7,360
8,791
2,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
6,030
603
6,044
5,666
1,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 2 / 1
6,332
633
4,110
9,706
2,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 2 / 0
6,843
684
4,190
6,176
1,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
6
Kills
3
4
Deaths
6
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Jing Wei
GaYme_N_Ghost
Jing Wei
1
1
4
3
L
1
2
1
0.75
W
Chaac
TheZac268
Chaac
2
1
3
3.5
L
2
2
0
1
W
Chang'e
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,612
Damage
14,344
24,066
Taken
21,548
9,784
Mitigated
6,247
12,698
Healing
4,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,044
1,623
687
1,076
5,666
1,657
0
1,724
3,517
24,490
0
W
Jing Wei
GaYme_N_Ghost
Jing Wei
4,844
2,908
318
2,360
6,228
1,867
1,755
1,830
4,162
0
22,104
L
4,110
3,261
0
1,034
9,706
2,854
0
3,673
5,618
0
15,547
W
Chaac
TheZac268
Chaac
6,408
865
0
3,939
9,047
5,222
51
3,600
5,134
0
25,484
L
4,190
868
224
1,216
6,176
1,736
0
1,458
4,525
19,826
0
W
Chang'e
7,360
456
1,893
4,188
8,791
2,695
694
4,031
4,444
28,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,156
Gold Earned
19,205
130
Minions Killed
103
0
Camps Cleared
0
566,119
Distance Traveled
528,671
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,030
603
39
4
0
174,189
3
W
Jing Wei
6,786
679
36
4
0
167,407
1
L
Rama
6,332
633
24
2
0
178,820
2
W
Chaac
6,996
700
34
3
0
212,161
2
L
Hera
6,843
684
40
4
0
175,662
3
W
Chang'e
7,374
737
60
6
0
186,551
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role