Player Matchup

Hachiman
Hachiman
BacobaRasS
Hachiman
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 119L
1,382 Elo+
Solo
Nemesis
Nemesis
Blue8216369
Nemesis
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
270W - 296L
1,311 Elo+
Solo
Chaac
Chaac
El_Marsa
Chaac
Level 87
God Stats
34W - 29L
1,526 SR
Queue Stats
119W - 144L
1,416 Elo+
Solo
Khepri
Khepri
ExceptedLe roux
Khepri
Level 76
God Stats
3W - 3L
1,715 SR
Queue Stats
40W - 42L
1,328 Elo+
Solo
Zhong Kui
Zhong Kui
NeptunesBe4rd
Zhong Kui
Level 113
God Stats
1W - 0L
1,125 SR
Queue Stats
88W - 100L
1,338 Elo+
Solo
Team Averages
Level 82
1,473 SR
1,355 Elo+

VS

Team Averages
Level 74
1,471 SR
1,331 Elo+
Raijin
Raijin
BigBiop84
Raijin
Level 78
God Stats
28W - 24L
1,552 SR
Queue Stats
216W - 231L
1,413 Elo+
Solo
Ao Kuang
Ao Kuang
ConjurationNite
Ao Kuang
Level 94
God Stats
8W - 8L
1,672 SR
Queue Stats
488W - 516L
1,392 Elo+
Solo
The Morrigan
The Morrigan
Jħøņšøņ
The Morrigan
Level 60
God Stats
19W - 34L
1,199 SR
Queue Stats
761W - 858L
1,339 Elo+
Solo
Sun Wukong
Sun Wukong
NotHere3791
Sun Wukong
Level 65
God Stats
5W - 14L
1,117 SR
Queue Stats
68W - 111L
1,285 Elo+
Solo
Medusa
Medusa
coastaltile
Medusa
Level 75
God Stats
2W - 1L
1,816 SR
Queue Stats
14W - 33L
1,229 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BacobaRasS
Hachiman
12
5 / 0 / 3
7,003
500
7,652
7,214
2,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Blue8216369
Nemesis
12
3 / 4 / 2
6,984
499
4,285
9,113
2,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chaac
El_Marsa
Chaac
13
1 / 3 / 0
7,626
545
6,273
10,612
7,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
0 / 2 / 5
6,683
477
5,105
14,341
5,058
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zhong Kui
NeptunesBe4rd
Zhong Kui
12
2 / 8 / 2
7,099
507
6,613
11,953
5,890
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
BigBiop84
Raijin
14
7 / 2 / 2
8,483
606
7,978
9,366
3,115
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
12
3 / 4 / 5
7,167
512
8,514
12,888
4,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

The Morrigan
Jħøņšøņ
The Morrigan
11
2 / 4 / 1
6,447
461
7,450
9,435
3,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
NotHere3791
Sun Wukong
14
5 / 0 / 0
7,998
571
6,910
9,181
5,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Medusa
8
0 / 1 / 2
5,436
388
2,384
5,231
1,493
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
27
11
Kills
17
17
Deaths
11
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hachiman
BacobaRasS
Hachiman
5
0
3
6.5
L
Raijin
BigBiop84
Raijin
7
2
2
4
W
Nemesis
Blue8216369
Nemesis
3
4
2
1
L
Ao Kuang
3
4
5
1.38
W
Chaac
El_Marsa
Chaac
1
3
0
0.33
W
0
2
5
1.25
L
The Morrigan
Jħøņšøņ
The Morrigan
2
4
1
0.63
W
Zhong Kui
NeptunesBe4rd
Zhong Kui
2
8
2
0.38
L
Sun Wukong
NotHere3791
Sun Wukong
5
0
0
5
L
Medusa
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,928
Damage
33,236
53,233
Taken
46,101
24,191
Mitigated
18,039
16,629
Healing
16,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
BacobaRasS
Hachiman
7,652
1,658
0
2,851
7,214
2,418
370
3,515
3,667
0
36,729
L
Raijin
BigBiop84
Raijin
7,978
1,271
0
2,141
9,366
3,115
0
4,985
4,356
50,449
0
W
Nemesis
Blue8216369
Nemesis
4,285
1,547
0
2,674
9,113
2,963
0
2,307
6,640
0
35,093
L
Ao Kuang
8,514
2,646
0
4,814
12,888
4,149
0
2,562
10,326
36,161
0
W
Chaac
El_Marsa
Chaac
6,273
1,930
0
5,188
10,612
7,862
0
1,793
8,329
0
43,071
W
5,105
683
352
3,094
14,341
5,058
117
8,522
5,779
25,048
0
L
The Morrigan
Jħøņšøņ
The Morrigan
7,450
1,709
0
2,890
9,435
3,313
0
3,234
6,173
33,123
2,281
W
Zhong Kui
NeptunesBe4rd
Zhong Kui
6,613
883
0
2,470
11,953
5,890
11
6,279
5,304
36,084
0
L
Sun Wukong
NotHere3791
Sun Wukong
6,910
2,218
0
4,505
9,181
5,969
275
116
8,590
0
43,498
L
Medusa
2,384
892
123
1,872
5,231
1,493
111
821
4,410
0
16,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,395
Gold Earned
35,531
323
Minions Killed
315
0
Camps Cleared
0
1,318,200
Distance Traveled
1,211,506
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,003
500
63
5
0
248,155
0
L
Raijin
8,483
606
93
7
0
236,367
6
W
Nemesis
6,984
499
67
5
0
315,479
2
L
Ao Kuang
7,167
512
62
4
0
269,414
1
W
Chaac
7,626
545
92
7
0
263,281
0
W
Khepri
6,683
477
39
3
0
254,509
3
L
The Morrigan
6,447
461
58
4
0
238,446
2
W
Zhong Kui
7,099
507
62
4
0
236,776
1
L
Sun Wukong
7,998
571
77
6
0
280,845
2
L
Medusa
5,436
388
25
2
0
186,434
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role