Player Matchup

Zeus
Zeus
Coolkil
Zeus
Level 145
God Stats
9W - 6L
1,539 SR
Queue Stats
326W - 213L
1,605 Elo+
Party 1
Agni
Agni
Naijuk
Agni
Level 139
God Stats
2W - 1L
1,697 SR
Queue Stats
230W - 130L
1,673 Elo+
Party 1
Mercury
Mercury
Rychu Pichu
Mercury
Level 158
God Stats
12W - 17L
1,459 SR
Queue Stats
605W - 422L
1,647 Elo+
Party 1
Sobek
Sobek
SaVaGe_BreeD711
Sobek
Level 149
God Stats
7W - 7L
1,500 SR
Queue Stats
397W - 416L
1,689 Elo+
Solo
Thor
Thor
ZoruaSucks
Thor
Level 160
God Stats
3W - 3L
1,735 SR
Queue Stats
422W - 289L
1,653 Elo+
Party 1
Team Averages
Level 150
1,586 SR
1,653 Elo+

VS

Team Averages
Level 120
1,701 SR
1,637 Elo+
Terra
Terra
MasaiFou
Terra
Level 117
God Stats
5W - 5L
1,598 SR
Queue Stats
192W - 192L
1,618 Elo+
Party 2
Nu Wa
Nu Wa
MoriahCarry
Nu Wa
Level 57
God Stats
7W - 2L
1,785 SR
Queue Stats
43W - 51L
1,586 Elo+
Solo
Hou Yi
Hou Yi
Mãhev
Hou Yi
Level 160
God Stats
5W - 5L
1,847 SR
Queue Stats
359W - 191L
1,752 Elo+
Solo
Zeus
Zeus
Perfected Titan
Zeus
Level 146
God Stats
32W - 26L
1,774 SR
Queue Stats
188W - 186L
1,607 Elo+
Party 2
Bellona
Bellona
cummin_evil
Bellona
Level 119
God Stats
2W - 3L
1,500 SR
Queue Stats
53W - 61L
1,622 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Coolkil
Zeus
17
8 / 8 / 7
11,802
1,180
27,472
12,784
4,971
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Agni
Naijuk
Agni
16
0 / 3 / 8
9,968
997
9,487
12,181
4,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Rychu Pichu
Mercury
18
4 / 4 / 10
11,966
1,197
10,178
15,390
7,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 0 / 0
6,370
637
0
1,107
311
17
6 / 7 / 9
11,238
1,124
7,709
17,758
5,878
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Team 1 Tickets

164

VS

Team 2 Tickets

215

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
MasaiFou
Terra
17
2 / 2 / 14
10,190
1,019
5,847
11,191
11,637
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

17
2 / 4 / 12
10,196
1,020
12,569
7,029
2,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
Mãhev
Hou Yi
18
8 / 4 / 13
12,235
1,224
16,937
13,734
8,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 5 / 12
10,798
1,080
12,197
13,009
4,805
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
cummin_evil
Bellona
16
6 / 3 / 8
10,988
1,099
9,139
14,100
11,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
81
18
Kills
22
22
Deaths
18
34
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Zeus
Coolkil
Zeus
8
8
7
1.44
W
Terra
MasaiFou
Terra
2
2
14
4.5
W
2
4
12
2
W
Hou Yi
Mãhev
Hou Yi
8
4
13
3.63
L
Agni
Naijuk
Agni
0
3
8
1.33
W
4
5
12
2
L
Mercury
Rychu Pichu
Mercury
4
4
10
2.25
L
0
0
0
0
L
6
7
9
1.5
W
Bellona
cummin_evil
Bellona
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,846
Damage
56,689
59,220
Taken
59,063
22,238
Mitigated
38,616
2,336
Healing
14,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
Coolkil
Zeus
27,472
1,173
0
48
12,784
4,971
0
4,712
7,955
42,868
0
W
Terra
MasaiFou
Terra
5,847
288
5,179
2,723
11,191
11,637
0
8,160
2,713
10,067
0
W
12,569
1,939
0
369
7,029
2,882
0
4,092
2,781
30,721
0
W
Hou Yi
Mãhev
Hou Yi
16,937
12,161
0
2,025
13,734
8,014
0
8,541
4,874
0
32,013
L
Agni
Naijuk
Agni
9,487
1,103
0
500
12,181
4,065
0
6,978
4,963
60,182
0
W
12,197
873
0
140
13,009
4,805
0
5,925
6,796
41,846
0
L
Mercury
Rychu Pichu
Mercury
10,178
6,640
0
1,788
15,390
7,013
0
7,293
7,769
0
19,618
L
0
0
0
0
1,107
311
0
993
0
0
0
L
7,709
1,364
0
0
17,758
5,878
0
10,325
7,119
0
14,198
W
Bellona
cummin_evil
Bellona
9,139
2,682
0
3,967
14,100
11,278
0
8,971
4,893
801
23,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,344
Gold Earned
54,407
198
Minions Killed
203
4
Camps Cleared
6
752,805
Distance Traveled
964,697
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
11,802
1,180
46
5
1
179,598
0
W
Terra
10,190
1,019
20
2
1
196,010
1
W
Nu Wa
10,196
1,020
32
3
2
195,218
1
W
Hou Yi
12,235
1,224
47
5
1
187,999
0
L
Agni
9,968
997
121
12
0
191,148
1
W
Zeus
10,798
1,080
77
8
2
178,885
2
L
Mercury
11,966
1,197
15
2
3
217,806
0
L
Sobek
6,370
637
0
0
0
0
0
L
Thor
11,238
1,124
16
2
0
164,253
1
W
Bellona
10,988
1,099
27
3
0
206,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role