Player Matchup

Chiron
Chiron
Gold V
FrancoGarciaXD
Chiron
Gold V
Level 105
God Stats
84W - 57L
1,647 SR
Queue Stats
302W - 292L
1,488 MMR
Solo
Serqet
Serqet
Silver II
GrandeNegocio
Serqet
Silver II
Level 45
God Stats
2W - 0L
1,742 SR
Queue Stats
26W - 33L
1,485 MMR
Party 2
Yemoja
Yemoja
Silver II
PequenaEmpresa
Yemoja
Silver II
Level 45
God Stats
2W - 6L
1,520 SR
Queue Stats
26W - 33L
1,485 MMR
Party 2
King Arthur
King Arthur
Bronze III
SeDzz
King Arthur
Bronze III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold II
XxFackuxX
Nu Wa
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 94
1,582 SR
1,491 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 123
1,593 SR
1,503 MMR
Chernobog
Chernobog
Gold IV
FoxOfHell
Chernobog
Gold IV
Level 132
God Stats
0W - 1L
1,715 SR
Queue Stats
38W - 34L
1,542 MMR
Party 1
Arachne
Arachne
Gold III
HunterLifeless
Arachne
Gold III
Level 106
God Stats
3W - 3L
1,915 SR
Queue Stats
58W - 64L
1,471 MMR
Solo
Cerberus
Cerberus
Gold III
Kaiete
Cerberus
Gold III
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 83L
1,542 MMR
Party 1
Discordia
Discordia
Gold IV
SirNoblesse
Discordia
Gold IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Bronze III
ZoeyGH
Hercules
Bronze III
Level 105
God Stats
0W - 2L
1,334 SR
Queue Stats
1W - 2L
1,459 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 0 / 6
10,468
582
11,065
13,569
5,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
7 / 2 / 5
10,239
569
6,617
12,373
4,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 0 / 9
8,964
498
4,612
7,866
5,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
SeDzz
King Arthur
18
7 / 0 / 2
10,890
605
16,507
19,445
18,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
XxFackuxX
Nu Wa
15
0 / 3 / 11
9,666
537
10,319
10,104
3,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
TsukuyomiSetScyllaApolloDanzaburou

VS

Bans
YmirRamaNemesisCupidGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
FoxOfHell
Chernobog
13
0 / 4 / 0
7,924
440
6,879
11,714
3,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 2 / 1
7,852
436
3,975
14,531
5,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cerberus
Kaiete
Cerberus
12
1 / 3 / 0
7,623
424
7,192
14,036
9,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Discordia
SirNoblesse
Discordia
14
3 / 8 / 0
9,088
505
9,988
10,286
3,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
ZoeyGH
Hercules
14
0 / 2 / 1
7,917
440
5,409
15,700
13,808
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
7
19
Kills
5
5
Deaths
19
33
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chernobog
FoxOfHell
Chernobog
0
4
0
0
W
4
0
6
7
W
7
2
5
4.75
L
1
2
1
0.75
L
Cerberus
Kaiete
Cerberus
1
3
0
0.33
W
1
0
9
5.5
W
King Arthur
SeDzz
King Arthur
7
0
2
8
L
Discordia
SirNoblesse
Discordia
3
8
0
0.38
W
Nu Wa
XxFackuxX
Nu Wa
0
3
11
1.83
L
Hercules
ZoeyGH
Hercules
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,120
Damage
33,443
63,357
Taken
66,267
37,518
Mitigated
35,780
30,446
Healing
20,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
FoxOfHell
Chernobog
6,879
3,348
0
3,394
11,714
3,953
0
2,389
9,070
0
61,812
W
11,065
7,931
1,024
7,835
13,569
5,237
884
3,221
10,324
0
79,550
W
6,617
1,188
0
5,862
12,373
4,963
248
2,857
9,354
0
67,759
L
3,975
2,858
0
1,820
14,531
5,206
0
3,155
10,650
0
52,583
L
Cerberus
Kaiete
Cerberus
7,192
244
0
5,813
14,036
9,569
0
3,620
9,913
33,755
0
W
4,612
828
1,708
2,081
7,866
5,767
87
2,847
4,907
29,278
0
W
King Arthur
SeDzz
King Arthur
16,507
1,315
0
9,731
19,445
18,118
238
1,997
17,417
0
68,856
L
Discordia
SirNoblesse
Discordia
9,988
150
0
577
10,286
3,244
0
3,566
6,314
71,600
0
W
Nu Wa
XxFackuxX
Nu Wa
10,319
1,667
0
2,205
10,104
3,433
1,366
5,435
4,175
72,107
0
L
Hercules
ZoeyGH
Hercules
5,409
2,127
0
8,524
15,700
13,808
0
1,293
13,453
0
44,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,227
Gold Earned
40,404
554
Minions Killed
510
0
Camps Cleared
0
1,838,699
Distance Traveled
1,720,940
29
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
7,924
440
130
7
0
320,231
3
W
Chiron
10,468
582
141
8
0
303,180
3
W
Serqet
10,239
569
110
6
0
426,213
6
L
Arachne
7,852
436
85
5
0
386,708
1
L
Cerberus
7,623
424
68
4
0
355,118
1
W
Yemoja
8,964
498
42
2
0
375,349
8
W
King Arthur
10,890
605
127
7
0
389,702
3
L
Discordia
9,088
505
137
8
0
320,700
2
W
Nu Wa
9,666
537
134
7
0
344,255
9
L
Hercules
7,917
440
90
5
0
338,183
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role