Player Matchup

Nike
Nike
Astaphxios
Nike
Level 59
God Stats
6W - 6L
1,501 SR
Queue Stats
19W - 42L
1,293 Elo+
Party 1
Merlin
Merlin
IHATELIFE23
Merlin
Level 27
God Stats
84W - 85L
1,400 SR
Queue Stats
210W - 247L
1,256 Elo+
Party 1
Tiamat
Tiamat
RememberParagon
Tiamat
Level 46
God Stats
0W - 5L
1,164 SR
Queue Stats
134W - 166L
1,377 Elo+
Solo
Fenrir
Fenrir
SkittlesBXG
Fenrir
Level 46
God Stats
2W - 1L
1,730 SR
Queue Stats
82W - 97L
1,334 Elo+
Party 1
Artemis
Artemis
Xozeebo
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,199 Elo+
Party 1
Team Averages
Level 37
1,459 SR
1,292 Elo+

VS

Team Averages
Level 46
1,527 SR
1,404 Elo+
Sobek
Sobek
Gibbay_123
Sobek
Level 47
God Stats
4W - 8L
1,665 SR
Queue Stats
552W - 643L
1,397 Elo+
Solo
Camazotz
Camazotz
JPX66
Camazotz
Level 48
God Stats
8W - 6L
1,462 SR
Queue Stats
104W - 119L
1,467 Elo+
Solo
Hou Yi
Hou Yi
SavageSwizz420
Hou Yi
Level 43
God Stats
6W - 3L
1,689 SR
Queue Stats
140W - 138L
1,389 Elo+
Solo
Tiamat
Tiamat
pavi656
Tiamat
Level 47
God Stats
2W - 3L
1,375 SR
Queue Stats
70W - 70L
1,430 Elo+
Solo
Baron Samedi
Baron Samedi
tkdcaio
Baron Samedi
Level 45
God Stats
6W - 8L
1,446 SR
Queue Stats
15W - 25L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
8,750
365
6,412
18,645
10,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Merlin
16
1 / 10 / 1
10,094
421
15,543
13,578
4,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
6 / 6 / 2
13,128
547
16,745
17,695
10,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
20
6 / 9 / 2
12,327
514
14,273
22,872
9,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Xozeebo
Artemis
12
0 / 9 / 0
7,603
317
4,201
14,150
3,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
17
2 / 0 / 10
11,320
472
6,335
18,029
23,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Camazotz
JPX66
Camazotz
19
13 / 5 / 7
13,138
547
14,575
21,477
10,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
10 / 3 / 5
11,794
491
18,113
14,607
8,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
pavi656
Tiamat
19
4 / 3 / 7
11,903
496
9,996
14,342
15,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
tkdcaio
Baron Samedi
20
8 / 2 / 8
12,959
540
12,908
20,770
12,324
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
74
13
Kills
37
37
Deaths
13
5
Assists
37
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Sobek
2
0
10
7
L
Merlin
1
10
1
0.15
W
Camazotz
JPX66
Camazotz
13
5
7
3.3
L
6
6
2
1.17
W
10
3
5
4.17
L
Fenrir
6
9
2
0.78
L
Artemis
Xozeebo
Artemis
0
9
0
0
W
Tiamat
pavi656
Tiamat
4
3
7
2.5
W
Baron Samedi
tkdcaio
Baron Samedi
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,174
Damage
61,927
86,940
Taken
89,225
39,149
Mitigated
70,323
15,471
Healing
35,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,412
243
0
2,392
18,645
10,793
0
4,197
14,398
0
40,074
W
Sobek
6,335
491
789
7,090
18,029
23,627
910
2,041
15,988
36,234
0
L
Merlin
15,543
451
0
1,256
13,578
4,895
826
5,540
7,988
68,536
0
W
Camazotz
JPX66
Camazotz
14,575
4,359
0
6,730
21,477
10,228
4,568
7,619
13,858
0
88,995
L
16,745
2,724
0
6,595
17,695
10,310
1,092
9,894
7,271
86,678
0
W
18,113
8,419
0
3,495
14,607
8,168
3,797
950
13,657
0
77,138
L
Fenrir
14,273
5,452
0
2,975
22,872
9,551
366
6,737
16,010
0
102,589
L
Artemis
Xozeebo
Artemis
4,201
2,108
0
2,253
14,150
3,600
0
2,116
12,034
0
22,799
W
Tiamat
pavi656
Tiamat
9,996
1,320
214
4,986
14,342
15,976
447
9,544
4,798
49,531
0
W
Baron Samedi
tkdcaio
Baron Samedi
12,908
720
844
10,916
20,770
12,324
770
12,134
8,636
70,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,902
Gold Earned
61,114
493
Minions Killed
531
0
Camps Cleared
0
2,031,888
Distance Traveled
2,060,102
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
8,750
365
56
2
0
469,236
3
W
Sobek
11,320
472
56
2
0
439,532
9
L
Merlin
10,094
421
97
4
0
422,349
3
W
Camazotz
13,138
547
145
6
0
410,727
8
L
Tiamat
13,128
547
161
7
0
393,392
4
W
Hou Yi
11,794
491
114
5
0
425,762
3
L
Fenrir
12,327
514
146
6
0
436,044
0
L
Artemis
7,603
317
33
1
0
310,867
0
W
Tiamat
11,903
496
95
4
0
387,304
0
W
Baron Samedi
12,959
540
121
5
0
396,777
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role