Player Matchup

Nemesis
Nemesis
AmericanJoe9014
Nemesis
Level 16
God Stats
3W - 2L
1,801 SR
Queue Stats
91W - 60L
1,824 Elo+
Party 3
Rama
Rama
Oldskoolgenius
Rama
Level 33
God Stats
37W - 15L
1,620 SR
Queue Stats
253W - 195L
1,685 Elo+
Party 1
Ymir
Ymir
TheIceCreamButt
Ymir
Level 154
God Stats
5W - 5L
1,917 SR
Queue Stats
195W - 197L
1,527 Elo+
Party 3
Achilles
Achilles
TheMindOfAtlas-
Achilles
Level 120
God Stats
5W - 8L
1,603 SR
Queue Stats
227W - 95L
1,737 Elo+
Party 1
Nu Wa
Nu Wa
WhiteRaven37
Nu Wa
Level 49
God Stats
59W - 21L
1,769 SR
Queue Stats
210W - 97L
1,731 Elo+
Party 1
Team Averages
Level 74
1,742 SR
1,701 Elo+

VS

Team Averages
Level 100
1,580 SR
1,538 Elo+
Ganesha
Ganesha
BALP BANG
Ganesha
Level 157
God Stats
10W - 11L
1,511 SR
Queue Stats
492W - 488L
1,598 Elo+
Party 2
Artemis
Artemis
Nuk3Aspect
Artemis
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Raijin
Raijin
SoleOri
Raijin
Level 142
God Stats
9W - 10L
1,752 SR
Queue Stats
109W - 109L
1,623 Elo+
Party 2
King Arthur
King Arthur
The CreEd 007
King Arthur
Level 138
God Stats
4W - 6L
1,480 SR
Queue Stats
38W - 45L
1,467 Elo+
Party 2
Fenrir
Fenrir
topdogstl314
Fenrir
Level 39
God Stats
33W - 21L
1,658 SR
Queue Stats
545W - 515L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 1
8,059
537
4,413
9,150
3,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
2 / 1 / 0
7,962
531
2,717
10,060
3,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 1 / 1
7,003
467
4,776
7,488
4,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Achilles
14
0 / 0 / 4
7,877
525
5,753
13,837
13,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 1 / 2
6,924
462
7,017
3,373
1,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BALP BANG
Ganesha
11
0 / 1 / 1
7,005
467
2,657
9,622
4,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
Nuk3Aspect
Artemis
12
1 / 2 / 1
6,930
462
5,456
4,424
1,450
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Raijin
SoleOri
Raijin
12
0 / 0 / 1
7,252
483
6,479
6,318
1,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
The CreEd 007
King Arthur
13
1 / 3 / 0
7,464
498
8,402
11,861
5,187
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
10
1 / 2 / 0
6,270
418
1,526
7,219
2,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
8
Kills
3
3
Deaths
8
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
L
Ganesha
BALP BANG
Ganesha
0
1
1
0.5
L
Artemis
Nuk3Aspect
Artemis
1
2
1
0.75
W
2
1
0
2
L
Raijin
SoleOri
Raijin
0
0
1
0.5
L
King Arthur
The CreEd 007
King Arthur
1
3
0
0.33
W
2
1
1
2.5
W
Achilles
0
0
4
2
W
1
1
2
2
L
Fenrir
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,676
Damage
24,520
43,908
Taken
39,444
25,949
Mitigated
15,428
22,662
Healing
10,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,413
1,988
0
6,278
9,150
3,327
0
2,793
6,167
0
63,239
L
Ganesha
BALP BANG
Ganesha
2,657
320
0
4,250
9,622
4,867
0
3,988
5,249
22,610
0
L
Artemis
Nuk3Aspect
Artemis
5,456
2,849
0
0
4,424
1,450
384
1,693
2,567
0
32,559
W
2,717
2,329
0
6,235
10,060
3,092
612
150
9,910
0
52,804
L
Raijin
SoleOri
Raijin
6,479
412
0
1,989
6,318
1,719
0
2,588
3,526
52,089
0
L
King Arthur
The CreEd 007
King Arthur
8,402
1,398
0
1,470
11,861
5,187
0
1,157
9,931
0
48,996
W
4,776
368
0
2,072
7,488
4,836
0
3,578
3,717
21,666
0
W
Achilles
5,753
1,586
0
7,577
13,837
13,678
0
417
13,412
0
41,677
W
7,017
1,076
0
500
3,373
1,016
50
1,663
1,566
41,018
0
L
Fenrir
1,526
608
0
2,976
7,219
2,205
0
1,277
5,739
0
30,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,825
Gold Earned
34,921
428
Minions Killed
368
0
Camps Cleared
0
1,393,125
Distance Traveled
1,413,414
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,059
537
112
7
0
337,539
3
L
Ganesha
7,005
467
8
1
0
297,586
3
L
Artemis
6,930
462
70
5
0
249,245
0
W
Rama
7,962
531
100
7
0
223,276
4
L
Raijin
7,252
483
147
10
0
276,190
1
L
King Arthur
7,464
498
86
6
0
260,398
2
W
Ymir
7,003
467
50
3
0
276,806
2
W
Achilles
7,877
525
84
6
0
286,272
4
W
Nu Wa
6,924
462
82
5
0
269,232
3
L
Fenrir
6,270
418
57
4
0
329,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role