Player Matchup

Ymir
Ymir
MathB92
Ymir
Level 28
God Stats
16W - 19L
1,401 SR
Queue Stats
65W - 91L
1,333 Elo+
Party 2
Artemis
Artemis
TiFrank
Artemis
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,168 Elo+
Party 2
Da Ji
Da Ji
Volblu_
Da Ji
Level 27
God Stats
16W - 13L
1,442 SR
Queue Stats
87W - 75L
1,460 Elo+
Party 1
Zhong Kui
Zhong Kui
ZachDucks
Zhong Kui
Level 49
God Stats
10W - 11L
1,881 SR
Queue Stats
120W - 157L
1,349 Elo+
Party 2
Freya
Freya
werido_kayla
Freya
Level 27
God Stats
13W - 12L
1,713 SR
Queue Stats
84W - 89L
1,422 Elo+
Party 1
Team Averages
Level 27
1,587 SR
1,346 Elo+

VS

Team Averages
Level 23
1,585 SR
1,478 Elo+
Ares
Ares
HeavyBoi420
Ares
Level 11
God Stats
1W - 2L
1,729 SR
Queue Stats
1W - 4L
1,677 Elo+
Party 3
Achilles
Achilles
SadBoiMike
Achilles
Level 26
God Stats
11W - 11L
1,500 SR
Queue Stats
202W - 219L
1,464 Elo+
Solo
Heimdallr
Heimdallr
Silverdagger13
Heimdallr
Level 27
God Stats
2W - 1L
1,709 SR
Queue Stats
69W - 56L
1,443 Elo+
Solo
Janus
Janus
WW2imaPanda
Janus
Level 29
God Stats
14W - 14L
1,513 SR
Queue Stats
73W - 79L
1,428 Elo+
Party 3
Pele
Pele
flexxstylez
Pele
Level 21
God Stats
23W - 20L
1,474 SR
Queue Stats
154W - 190L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
MathB92
Ymir
15
7 / 0 / 2
9,567
532
7,570
10,299
7,273
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
TiFrank
Artemis
14
2 / 3 / 4
7,985
444
9,099
8,509
2,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Da Ji
Volblu_
Da Ji
15
8 / 3 / 3
9,281
516
10,453
12,103
6,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
ZachDucks
Zhong Kui
15
2 / 1 / 3
8,894
494
8,099
8,159
6,833
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 2 / 4
9,298
517
8,981
14,761
4,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 2
7,622
423
3,459
16,933
10,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Achilles
SadBoiMike
Achilles
15
0 / 3 / 1
8,881
493
5,452
13,161
10,951
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
Silverdagger13
Heimdallr
14
1 / 1 / 2
8,186
455
7,470
10,981
5,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
1 / 7 / 4
8,677
482
12,530
10,696
3,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
5 / 3 / 0
9,487
527
7,282
13,167
6,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
22
Kills
8
9
Deaths
22
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
8
2
0.25
W
Ymir
MathB92
Ymir
7
0
2
8
L
Achilles
SadBoiMike
Achilles
0
3
1
0.17
L
Heimdallr
Silverdagger13
Heimdallr
1
1
2
2
W
Artemis
TiFrank
Artemis
2
3
4
1.33
W
Da Ji
Volblu_
Da Ji
8
3
3
3.17
L
1
7
4
0.43
W
Zhong Kui
ZachDucks
Zhong Kui
2
1
3
3.5
L
5
3
0
1.67
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,202
Damage
36,193
53,831
Taken
64,938
27,702
Mitigated
37,126
18,522
Healing
7,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,459
505
0
810
16,933
10,655
301
6,168
10,765
19,963
0
W
Ymir
MathB92
Ymir
7,570
732
0
1,909
10,299
7,273
456
802
9,497
37,255
0
L
Achilles
SadBoiMike
Achilles
5,452
1,396
0
2,494
13,161
10,951
455
6,652
6,509
0
46,984
L
Heimdallr
Silverdagger13
Heimdallr
7,470
3,394
0
3,373
10,981
5,218
0
2,771
8,210
0
45,577
W
Artemis
TiFrank
Artemis
9,099
5,293
0
3,489
8,509
2,842
1,151
293
8,216
0
42,305
W
Da Ji
Volblu_
Da Ji
10,453
3,052
0
2,946
12,103
6,008
0
4,690
7,213
0
50,913
L
12,530
739
0
0
10,696
3,574
507
4,182
6,514
62,887
0
W
Zhong Kui
ZachDucks
Zhong Kui
8,099
833
0
2,340
8,159
6,833
828
0
8,159
46,876
0
L
7,282
3,003
0
710
13,167
6,728
391
4,877
8,290
0
63,391
W
8,981
2,962
0
7,838
14,761
4,746
874
9,424
4,757
49,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,025
Gold Earned
42,853
394
Minions Killed
410
0
Camps Cleared
0
1,614,734
Distance Traveled
1,624,022
28
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,622
423
27
2
0
335,908
0
W
Ymir
9,567
532
58
3
0
358,497
12
L
Achilles
8,881
493
96
5
0
333,995
3
L
Heimdallr
8,186
455
78
4
0
313,528
3
W
Artemis
7,985
444
82
5
0
283,606
1
W
Da Ji
9,281
516
81
5
0
363,640
5
L
Janus
8,677
482
98
5
0
301,822
1
W
Zhong Kui
8,894
494
81
5
0
273,985
5
L
Pele
9,487
527
111
6
0
338,769
0
W
Freya
9,298
517
92
5
0
335,006
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role