Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
J_RL_96
Guan Yu
Level 2
God Stats
3W - 5L
1,169 SR
Queue Stats
21W - 19L
1,097 Elo+
Party 1
Nu Wa
Nu Wa
Shpangdang
Nu Wa
Level 14
God Stats
4W - 3L
1,488 SR
Queue Stats
25W - 26L
1,447 Elo+
Solo
Baron Samedi
Baron Samedi
Tcfmain
Baron Samedi
Level 27
God Stats
1W - 2L
1,574 SR
Queue Stats
6W - 9L
1,163 Elo+
Party 1
Yemoja
Yemoja
silviin_
Yemoja
Level 24
God Stats
9W - 6L
1,398 SR
Queue Stats
79W - 68L
1,408 Elo+
Solo
Team Averages
Level 19
1,426 SR
1,323 Elo+

VS

Team Averages
Level 24
1,637 SR
1,350 Elo+
Skadi
Skadi
DdawgRocksWater
Skadi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,256 Elo+
Solo
Tiamat
Tiamat
IIGrimmIReaperII
Tiamat
Level 20
God Stats
1W - 2L
1,690 SR
Queue Stats
11W - 7L
1,286 Elo+
Solo
Da Ji
Da Ji
S-ACOSTA-2020
Da Ji
Level 29
God Stats
15W - 8L
1,664 SR
Queue Stats
178W - 212L
1,463 Elo+
Solo
Scylla
Scylla
cero_oviparo_2
Scylla
Level 22
God Stats
8W - 13L
1,589 SR
Queue Stats
59W - 65L
1,340 Elo+
Solo
Sobek
Sobek
xoSh3Nox
Sobek
Level 20
God Stats
1W - 1L
1,744 SR
Queue Stats
10W - 11L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
16 / 4 / 10
13,220
1,322
27,711
16,633
11,328
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Guan Yu
J_RL_96
Guan Yu
16
0 / 2 / 15
9,484
948
2,872
10,996
6,099
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nu Wa
18
5 / 0 / 22
11,154
1,115
16,112
6,151
2,222
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Tcfmain
Baron Samedi
18
6 / 0 / 16
10,979
1,098
10,715
4,890
2,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
silviin_
Yemoja
17
4 / 1 / 16
10,681
1,068
4,192
9,755
7,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Team 1 Tickets

295

VS

Team 2 Tickets

92

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 2
10,219
1,022
7,992
12,047
4,674
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
0 / 10 / 4
9,285
929
9,387
20,088
10,892
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

15
2 / 8 / 3
9,623
962
9,680
16,786
6,756
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
2 / 9 / 3
9,810
981
13,257
18,439
6,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
xoSh3Nox
Sobek
12
0 / 0 / 0
7,970
797
0
424
131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
19
31
Kills
7
7
Deaths
31
79
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
16
4
10
5.25
L
3
4
2
1
L
0
10
4
0.2
W
Guan Yu
J_RL_96
Guan Yu
0
2
15
3.75
L
2
8
3
0.44
W
Nu Wa
5
0
22
16
W
Baron Samedi
Tcfmain
Baron Samedi
6
0
16
14
L
2
9
3
0.39
W
Yemoja
silviin_
Yemoja
4
1
16
12
L
Sobek
xoSh3Nox
Sobek
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,602
Damage
40,316
48,425
Taken
67,784
28,978
Mitigated
28,967
22,427
Healing
4,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
27,711
9,739
0
3,165
16,633
11,328
0
5,544
11,089
0
39,221
L
7,992
3,661
0
947
12,047
4,674
0
4,763
7,158
0
34,329
L
9,387
1,247
90
2,478
20,088
10,892
0
11,168
8,716
30,378
0
W
Guan Yu
J_RL_96
Guan Yu
2,872
1,508
330
826
10,996
6,099
0
5,166
5,830
0
11,579
L
9,680
2,774
0
80
16,786
6,756
0
7,731
8,887
0
17,775
W
Nu Wa
16,112
5,317
0
302
6,151
2,222
0
4,393
1,758
29,180
0
W
Baron Samedi
Tcfmain
Baron Samedi
10,715
838
3,156
1,767
4,890
2,056
0
3,108
1,782
24,610
0
L
13,257
799
0
960
18,439
6,514
0
6,336
12,004
32,927
0
W
Yemoja
silviin_
Yemoja
4,192
1,924
5,806
7,075
9,755
7,273
0
4,433
5,322
27,024
0
L
Sobek
xoSh3Nox
Sobek
0
0
0
0
424
131
0
424
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,518
Gold Earned
46,907
191
Minions Killed
166
5
Camps Cleared
3
895,165
Distance Traveled
666,056
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,220
1,322
29
3
3
202,548
0
L
Skadi
10,219
1,022
61
6
0
158,151
0
L
Tiamat
9,285
929
37
4
1
161,137
0
W
Guan Yu
9,484
948
17
2
0
183,960
0
L
Da Ji
9,623
962
21
2
2
165,170
0
W
Nu Wa
11,154
1,115
45
5
0
198,340
0
W
Baron Samedi
10,979
1,098
45
5
0
159,114
0
L
Scylla
9,810
981
47
5
0
181,598
1
W
Yemoja
10,681
1,068
55
6
2
151,203
0
L
Sobek
7,970
797
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role