Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
DaddyKen90
Arachne
Level 145
God Stats
0W - 1L
1,297 SR
Queue Stats
1W - 3L
1,214 Elo+
Party 1
Kuzenbo
Kuzenbo
KiraQ117
Kuzenbo
Level 74
God Stats
7W - 8L
1,612 SR
Queue Stats
19W - 27L
1,373 Elo+
Solo
Discordia
Discordia
Wizumaki
Discordia
Level 139
God Stats
0W - 1L
1,720 SR
Queue Stats
2W - 5L
1,214 Elo+
Party 1
Team Averages
Level 115
1,526 SR
1,360 Elo+

VS

Team Averages
Level 100
1,577 SR
1,472 Elo+
Chang'e
Chang'e
AssassinX800X
Chang'e
Level 115
God Stats
17W - 9L
1,710 SR
Queue Stats
305W - 292L
1,478 Elo+
Party 2
Ymir
Ymir
DRG419
Ymir
Level 129
God Stats
23W - 15L
1,596 SR
Queue Stats
252W - 219L
1,459 Elo+
Solo
Anubis
Anubis
KageNoHanta
Anubis
Level 108
God Stats
2W - 1L
1,768 SR
Queue Stats
141W - 135L
1,506 Elo+
Solo
Izanami
Izanami
TheBorckster12
Izanami
Level 60
God Stats
23W - 11L
1,301 SR
Queue Stats
341W - 344L
1,438 Elo+
Solo
Fafnir
Fafnir
Wacko75
Fafnir
Level 86
God Stats
22W - 26L
1,509 SR
Queue Stats
335W - 323L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
6 / 3 / 4
8,414
526
11,775
9,164
2,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
 
Tiamat
14
0 / 0 / 0
7,163
448
4,077
7,711
8,447
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
DaddyKen90
Arachne
11
3 / 5 / 3
7,120
445
4,913
12,054
4,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
KiraQ117
Kuzenbo
12
1 / 4 / 9
7,448
466
5,486
12,559
10,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
Wizumaki
Discordia
13
1 / 6 / 1
7,311
457
8,248
10,485
2,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
11
3 / 6 / 4
7,527
470
9,464
10,872
2,774
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
DRG419
Ymir
15
3 / 0 / 4
9,310
582
6,765
12,617
6,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Anubis
16
8 / 1 / 4
9,983
624
8,126
11,341
5,334
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 0 / 2
9,132
571
5,462
8,890
3,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
Wacko75
Fafnir
12
2 / 4 / 2
8,311
519
3,220
12,000
10,053
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
33
11
Kills
17
18
Deaths
11
17
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
6
3
4
2.67
L
Tiamat
 
Tiamat
0
0
0
0
W
Chang'e
3
6
4
0.83
W
Ymir
DRG419
Ymir
3
0
4
5
L
Arachne
DaddyKen90
Arachne
3
5
3
0.9
W
Anubis
8
1
4
10
L
Kuzenbo
KiraQ117
Kuzenbo
1
4
9
1.38
W
1
0
2
2
W
Fafnir
Wacko75
Fafnir
2
4
2
0.75
L
Discordia
Wizumaki
Discordia
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,499
Damage
33,037
51,973
Taken
55,720
29,041
Mitigated
27,462
17,230
Healing
28,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
11,775
4,770
0
4,315
9,164
2,881
240
5,765
3,399
0
45,519
L
Tiamat
 
Tiamat
4,077
301
0
3,935
7,711
8,447
42
1,726
5,985
39,681
0
W
Chang'e
9,464
1,440
3,411
4,486
10,872
2,774
670
3,558
7,314
27,268
0
W
Ymir
DRG419
Ymir
6,765
1,716
0
5,706
12,617
6,081
0
1,593
11,024
75,628
0
L
Arachne
DaddyKen90
Arachne
4,913
3,579
0
2,377
12,054
4,121
749
6,374
5,680
0
36,934
W
Anubis
8,126
327
0
6,014
11,341
5,334
0
7,220
4,121
56,512
0
L
Kuzenbo
KiraQ117
Kuzenbo
5,486
1,839
0
3,764
12,559
10,716
0
8,219
4,340
24,355
0
W
5,462
3,439
5
6,073
8,890
3,220
1,792
3,976
4,914
0
62,889
W
Fafnir
Wacko75
Fafnir
3,220
903
366
2,888
12,000
10,053
816
1,637
10,363
34,835
0
L
Discordia
Wizumaki
Discordia
8,248
559
171
2,668
10,485
2,876
176
5,491
4,994
53,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,456
Gold Earned
44,263
312
Minions Killed
499
0
Camps Cleared
0
1,397,281
Distance Traveled
1,436,238
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,414
526
76
5
0
271,526
4
L
Tiamat
7,163
448
66
4
0
250,628
2
W
Chang'e
7,527
470
37
2
0
281,535
2
W
Ymir
9,310
582
120
8
0
297,524
1
L
Arachne
7,120
445
60
4
0
289,322
4
W
Anubis
9,983
624
117
7
0
294,078
4
L
Kuzenbo
7,448
466
33
2
0
303,482
7
W
Izanami
9,132
571
167
10
0
284,899
1
W
Fafnir
8,311
519
58
4
0
278,202
4
L
Discordia
7,311
457
77
5
0
282,323
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role