Player Matchup

Terra
Terra
Failingblips
Terra
Level 102
God Stats
44W - 59L
1,584 SR
Queue Stats
84W - 122L
1,566 Elo+
Party 1
Hercules
Hercules
K1llaC4m1610
Hercules
Level 69
God Stats
1W - 3L
1,450 SR
Queue Stats
75W - 127L
1,366 Elo+
Party 1
Anubis
Anubis
Neproxis
Anubis
Level 109
God Stats
12W - 18L
1,482 SR
Queue Stats
67W - 115L
1,435 Elo+
Party 1
Ne Zha
Ne Zha
OstrichTheRed
Ne Zha
Level 109
God Stats
7W - 9L
1,269 SR
Queue Stats
163W - 198L
1,489 Elo+
Party 1
Neith
Neith
T3X4S-_M4D3_-00
Neith
Level 28
God Stats
3W - 2L
1,579 SR
Queue Stats
3W - 3L
1,570 Elo+
Party 1
Team Averages
Level 83
1,473 SR
1,485 Elo+

VS

Team Averages
Level 90
1,524 SR
1,494 Elo+
Set
Set
CanYou Adopt Me
Set
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3
Ymir
Ymir
Tonguedance
Ymir
Level 121
God Stats
1W - 3L
1,500 SR
Queue Stats
39W - 45L
1,664 Elo+
Party 3
Pele
Pele
fearedsoldier069
Pele
Level 149
God Stats
3W - 2L
1,500 SR
Queue Stats
119W - 129L
1,340 Elo+
Party 2
Vulcan
Vulcan
ovabakedpotato69
Vulcan
Level 130
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 31L
1,410 Elo+
Party 2
Danzaburou
Danzaburou
xStorm_SwaG
Danzaburou
Level 36
God Stats
66W - 48L
1,618 SR
Queue Stats
194W - 191L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
4,817
438
2,183
7,267
4,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hercules
K1llaC4m1610
Hercules
8
0 / 1 / 0
4,845
440
2,500
11,143
6,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anubis
Neproxis
Anubis
9
0 / 6 / 2
5,424
493
3,047
8,764
4,398
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
4 / 4 / 0
6,431
585
4,662
8,544
2,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 2 / 0
5,717
520
2,148
4,624
1,161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 0
7,083
644
8,828
6,780
4,716
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
2 / 0 / 6
7,264
660
2,997
7,249
3,306
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
6 / 0 / 4
7,383
671
6,393
5,674
1,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
4 / 3 / 5
6,982
635
7,262
6,793
2,031
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
xStorm_SwaG
Danzaburou
12
2 / 1 / 0
6,930
630
3,486
3,232
982
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
5
Kills
15
15
Deaths
5
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
1
0
1
L
0
2
1
0.25
L
Hercules
K1llaC4m1610
Hercules
0
1
0
0
L
Anubis
Neproxis
Anubis
0
6
2
0.17
L
4
4
0
1
L
1
2
0
0.5
W
2
0
6
5
W
6
0
4
8
W
4
3
5
2.17
W
Danzaburou
xStorm_SwaG
Danzaburou
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,540
Damage
28,966
40,342
Taken
29,728
18,890
Mitigated
12,796
12,880
Healing
10,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,828
4,321
0
2,494
6,780
4,716
138
235
6,320
0
48,093
L
2,183
94
960
1,553
7,267
4,043
0
2,578
4,689
9,229
0
L
Hercules
K1llaC4m1610
Hercules
2,500
1,280
0
6,007
11,143
6,439
0
706
10,437
0
18,718
L
Anubis
Neproxis
Anubis
3,047
221
0
1,553
8,764
4,398
0
4,730
4,034
28,034
0
L
4,662
1,142
0
1,061
8,544
2,849
0
1,844
6,700
0
33,916
L
2,148
1,233
99
1,647
4,624
1,161
0
401
4,223
0
26,295
W
2,997
612
0
2,060
7,249
3,306
0
765
6,484
29,289
0
W
6,393
1,670
0
3,302
5,674
1,761
42
622
5,027
0
44,630
W
7,262
2,128
0
1,618
6,793
2,031
159
3,228
3,540
36,296
0
W
Danzaburou
xStorm_SwaG
Danzaburou
3,486
1,628
0
1,117
3,232
982
0
380
2,852
0
40,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,234
Gold Earned
35,642
226
Minions Killed
371
0
Camps Cleared
0
1,016,931
Distance Traveled
1,090,004
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
7,083
644
90
8
0
215,947
0
L
Terra
4,817
438
15
1
0
205,117
3
L
Hercules
4,845
440
37
3
0
228,764
4
L
Anubis
5,424
493
56
5
0
181,331
5
L
Ne Zha
6,431
585
64
6
0
204,445
4
L
Neith
5,717
520
54
5
0
197,274
0
W
Ymir
7,264
660
56
5
0
206,724
6
W
Pele
7,383
671
80
7
0
252,974
2
W
Vulcan
6,982
635
70
6
0
215,180
2
W
Danzaburou
6,930
630
75
7
0
199,179
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role