Player Matchup

Thor
Thor
Aarsappel
Thor
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
BodilyFluidSock
Danzaburou
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
108W - 45L
1,717 Elo+
Party 2
Anhur
Anhur
Ryd3x
Anhur
Level 155
God Stats
7W - 0L
1,853 SR
Queue Stats
33W - 17L
1,834 Elo+
Party 2
Scylla
Scylla
Suré
Scylla
Level 150
God Stats
46W - 20L
1,767 SR
Queue Stats
190W - 124L
1,693 Elo+
Party 2
Ares
Ares
TheBiggestBall
Ares
Level 36
God Stats
1W - 1L
1,333 SR
Queue Stats
92W - 37L
1,750 Elo+
Party 2
Team Averages
Level 87
1,591 SR
1,699 Elo+

VS

Team Averages
Level 92
1,469 SR
1,449 Elo+
Ne Zha
Ne Zha
AustenZ
Ne Zha
Level 119
God Stats
34W - 44L
1,366 SR
Queue Stats
258W - 278L
1,549 Elo+
Party 1
Chernobog
Chernobog
Canabian
Chernobog
Level 62
God Stats
0W - 7L
1,084 SR
Queue Stats
11W - 26L
1,280 Elo+
Solo
Hera
Hera
Lithurgy
Hera
Level 139
God Stats
2W - 4L
1,697 SR
Queue Stats
339W - 341L
1,551 Elo+
Party 1
Sun Wukong
Sun Wukong
Nostiin
Sun Wukong
Level 49
God Stats
4W - 5L
1,656 SR
Queue Stats
68W - 69L
1,520 Elo+
Party 1
Sobek
Sobek
ProstoYarik
Sobek
Level 89
God Stats
1W - 2L
1,539 SR
Queue Stats
15W - 21L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
10
1 / 0 / 3
5,921
538
2,408
6,162
1,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
BodilyFluidSock
Danzaburou
11
4 / 0 / 2
6,701
609
4,944
6,981
2,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anhur
Ryd3x
Anhur
10
7 / 1 / 6
6,967
633
6,753
8,753
4,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
Suré
Scylla
10
3 / 1 / 2
6,121
556
2,791
4,569
1,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
4 / 2 / 0
6,345
577
5,301
7,437
5,626
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AustenZ
Ne Zha
11
2 / 3 / 2
6,503
591
4,045
8,681
2,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Chernobog
Canabian
Chernobog
6
0 / 5 / 0
4,325
393
2,536
6,313
1,074
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Hera
9
1 / 3 / 0
5,663
515
3,982
4,075
983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sun Wukong
Nostiin
Sun Wukong
10
1 / 4 / 1
5,675
516
4,086
6,128
4,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
0 / 4 / 0
4,748
432
1,709
7,614
3,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
19
Kills
4
4
Deaths
19
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thor
1
0
3
2.5
L
Ne Zha
AustenZ
Ne Zha
2
3
2
1
W
Danzaburou
BodilyFluidSock
Danzaburou
4
0
2
5
L
Chernobog
Canabian
Chernobog
0
5
0
0
L
Hera
1
3
0
0.33
L
Sun Wukong
Nostiin
Sun Wukong
1
4
1
0.38
L
0
4
0
0
W
Anhur
Ryd3x
Anhur
7
1
6
10
W
Scylla
Suré
Scylla
3
1
2
4
W
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,197
Damage
16,358
33,902
Taken
32,811
15,006
Mitigated
12,028
11,314
Healing
5,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
2,408
409
0
2,802
6,162
1,881
0
1,200
4,918
0
32,570
L
Ne Zha
AustenZ
Ne Zha
4,045
1,512
0
1,290
8,681
2,519
0
1,092
7,541
0
40,181
W
Danzaburou
BodilyFluidSock
Danzaburou
4,944
2,521
0
4,160
6,981
2,038
0
1,307
5,632
0
45,931
L
Chernobog
Canabian
Chernobog
2,536
1,834
0
639
6,313
1,074
0
1,786
4,495
0
16,642
L
Hera
3,982
647
0
426
4,075
983
0
747
3,136
28,904
0
L
Sun Wukong
Nostiin
Sun Wukong
4,086
877
0
827
6,128
4,007
0
4,052
2,076
0
22,924
L
1,709
73
292
1,945
7,614
3,445
0
103
7,471
10,986
0
W
Anhur
Ryd3x
Anhur
6,753
2,496
0
836
8,753
4,241
0
1,303
7,400
0
9,114
W
Scylla
Suré
Scylla
2,791
221
0
500
4,569
1,220
0
1,579
2,774
29,386
0
W
5,301
471
0
3,016
7,437
5,626
0
0
7,012
27,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,055
Gold Earned
26,914
274
Minions Killed
241
0
Camps Cleared
0
1,061,424
Distance Traveled
1,056,809
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
5,921
538
70
6
0
231,088
1
L
Ne Zha
6,503
591
72
7
0
212,150
2
W
Danzaburou
6,701
609
72
7
0
202,514
1
L
Chernobog
4,325
393
38
3
0
179,230
0
L
Hera
5,663
515
64
6
0
208,110
3
L
Sun Wukong
5,675
516
50
5
0
221,126
1
L
Sobek
4,748
432
17
2
0
236,193
5
W
Anhur
6,967
633
5
0
0
236,709
7
W
Scylla
6,121
556
77
7
0
193,563
6
W
Ares
6,345
577
50
5
0
197,550
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role