Player Matchup

Neith
Neith
Athlantix
Neith
Level 7
God Stats
2W - 4L
1,136 SR
Queue Stats
81W - 69L
1,170 Elo+
Party 4
Pele
Pele
Max27655
Pele
Level 16
God Stats
3W - 2L
1,681 SR
Queue Stats
64W - 75L
1,332 Elo+
Party 1
Aphrodite
Aphrodite
Muhlman
Aphrodite
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 88L
1,513 Elo+
Party 1
Ao Kuang
Ao Kuang
TEMISTOCLES86
Ao Kuang
Level 23
God Stats
0W - 2L
1,261 SR
Queue Stats
108W - 122L
1,406 Elo+
Solo
Ymir
Ymir
semsem98
Ymir
Level 14
God Stats
21W - 24L
1,227 SR
Queue Stats
142W - 172L
1,042 Elo+
Party 4
Team Averages
Level 19
1,361 SR
1,292 Elo+

VS

Team Averages
Level 16
1,474 SR
1,410 Elo+
Izanami
Izanami
Jigoku420
Izanami
Level 17
God Stats
2W - 0L
1,714 SR
Queue Stats
29W - 31L
1,392 Elo+
Party 3
Loki
Loki
LordAkronk
Loki
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 42L
1,471 Elo+
Party 2
Cthulhu
Cthulhu
ThéGreatDreamer
Cthulhu
Level 4
God Stats
5W - 5L
1,213 SR
Queue Stats
5W - 5L
1,227 Elo+
Solo
Cu Chulainn
Cu Chulainn
ToXiScH26
Cu Chulainn
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
elfritangas
Scylla
Level 27
God Stats
4W - 6L
1,446 SR
Queue Stats
24W - 34L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Athlantix
Neith
12
3 / 5 / 4
7,360
433
8,996
11,939
3,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Pele
11
0 / 3 / 1
6,946
409
1,205
10,785
3,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
Muhlman
Aphrodite
11
1 / 7 / 2
6,954
409
5,436
10,678
4,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ao Kuang
TEMISTOCLES86
Ao Kuang
14
4 / 1 / 1
8,324
490
4,559
13,502
5,515
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
11
2 / 3 / 3
7,743
455
2,618
11,996
6,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jigoku420
Izanami
15
5 / 4 / 3
9,166
539
12,481
12,898
4,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

12
3 / 3 / 3
7,488
440
2,679
9,541
3,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 2 / 8
8,247
485
9,722
8,957
6,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cu Chulainn
ToXiScH26
Cu Chulainn
13
6 / 1 / 5
8,475
499
8,285
7,501
4,128
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
14
3 / 1 / 3
8,224
484
8,269
6,192
1,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
41
10
Kills
19
19
Deaths
11
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Neith
Athlantix
Neith
3
5
4
1
W
Izanami
Jigoku420
Izanami
5
4
3
1.63
W
3
3
3
1.5
L
Pele
0
3
1
0.17
L
Aphrodite
Muhlman
Aphrodite
1
7
2
0.29
L
Ao Kuang
TEMISTOCLES86
Ao Kuang
4
1
1
4.5
W
2
2
8
3
W
Cu Chulainn
ToXiScH26
Cu Chulainn
6
1
5
8.5
W
Scylla
3
1
3
4.5
L
Ymir
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,814
Damage
41,436
58,900
Taken
45,089
23,302
Mitigated
19,634
19,670
Healing
14,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Athlantix
Neith
8,996
4,867
0
4,025
11,939
3,573
350
5,461
6,478
0
48,514
W
Izanami
Jigoku420
Izanami
12,481
9,461
0
6,456
12,898
4,328
1,147
3,520
9,378
0
71,832
W
2,679
580
0
3,612
9,541
3,030
0
2,193
7,348
0
37,743
L
Pele
1,205
166
0
2,695
10,785
3,479
545
1,533
9,252
0
36,003
L
Aphrodite
Muhlman
Aphrodite
5,436
1,559
1,093
2,847
10,678
4,142
273
1,518
9,160
24,214
0
L
Ao Kuang
TEMISTOCLES86
Ao Kuang
4,559
1,248
219
7,187
13,502
5,515
0
4,725
8,777
38,223
0
W
9,722
688
0
1,555
8,957
6,167
96
1,813
7,144
25,576
0
W
Cu Chulainn
ToXiScH26
Cu Chulainn
8,285
757
0
469
7,501
4,128
179
1,654
5,847
0
40,088
W
Scylla
8,269
847
0
2,681
6,192
1,981
501
3,433
2,759
37,943
0
L
Ymir
2,618
222
0
1,604
11,996
6,593
105
4,754
7,242
17,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,327
Gold Earned
41,600
297
Minions Killed
381
0
Camps Cleared
0
1,614,830
Distance Traveled
1,655,776
6
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,360
433
88
5
0
278,533
0
W
Izanami
9,166
539
139
8
0
281,141
1
W
Loki
7,488
440
71
4
0
327,873
10
L
Pele
6,946
409
73
4
0
381,076
0
L
Aphrodite
6,954
409
44
3
0
279,689
2
L
Ao Kuang
8,324
490
69
4
0
352,007
4
W
Cthulhu
8,247
485
23
1
0
368,404
5
W
Cu Chulainn
8,475
499
74
4
0
357,012
0
W
Scylla
8,224
484
74
4
0
321,346
11
L
Ymir
7,743
455
23
1
0
323,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role