Player Matchup

Sobek
Sobek
AN-The-Ghost
Sobek
Level 53
God Stats
25W - 25L
1,464 SR
Queue Stats
367W - 382L
1,392 Elo+
Party 1
Tiamat
Tiamat
KraenBack
Tiamat
Level 48
God Stats
6W - 9L
1,366 SR
Queue Stats
82W - 87L
1,444 Elo+
Party 2
Heimdallr
Heimdallr
Rasta_Jonny
Heimdallr
Level 122
God Stats
35W - 30L
1,467 SR
Queue Stats
1,450W - 1,525L
1,436 Elo+
Party 1
Sol
Sol
ivan_explosion
Sol
Level 43
God Stats
2W - 1L
1,314 SR
Queue Stats
73W - 80L
1,417 Elo+
Party 2
Fenrir
Fenrir
supper-W-ND
Fenrir
Level 29
God Stats
9W - 11L
1,583 SR
Queue Stats
128W - 155L
1,405 Elo+
Party 1
Team Averages
Level 59
1,439 SR
1,419 Elo+

VS

Team Averages
Level 60
1,510 SR
1,477 Elo+
Amaterasu
Amaterasu
Dantastic16
Amaterasu
Level 65
God Stats
1W - 3L
1,344 SR
Queue Stats
79W - 77L
1,480 Elo+
Solo
Fafnir
Fafnir
LEGO16BOY
Fafnir
Level 68
God Stats
2W - 5L
1,517 SR
Queue Stats
15W - 17L
1,491 Elo+
Party 3
Cupid
Cupid
Sacred_4_Lyfe444
Cupid
Level 87
God Stats
1W - 1L
1,826 SR
Queue Stats
175W - 164L
1,544 Elo+
Party 3
Awilix
Awilix
ScannableLizard
Awilix
Level 50
God Stats
8W - 7L
1,500 SR
Queue Stats
483W - 504L
1,428 Elo+
Solo
Merlin
Merlin
tkav12
Merlin
Level 29
God Stats
4W - 11L
1,361 SR
Queue Stats
25W - 32L
1,444 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 6
7,510
536
3,708
7,780
4,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
KraenBack
Tiamat
13
2 / 0 / 3
7,092
507
4,524
4,362
3,173
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
Rasta_Jonny
Heimdallr
14
4 / 0 / 2
7,995
571
6,022
6,360
2,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 0 / 2
8,003
572
9,467
8,156
2,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
13
2 / 3 / 5
7,428
531
7,166
10,780
4,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Dantastic16
Amaterasu
11
0 / 3 / 1
6,263
447
5,956
14,202
8,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fafnir
LEGO16BOY
Fafnir
10
0 / 1 / 0
6,280
449
2,705
7,457
6,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 2 / 0
6,970
498
3,527
7,209
2,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 3 / 1
6,587
471
5,004
10,574
3,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
tkav12
Merlin
12
1 / 3 / 1
7,140
510
3,579
6,864
2,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
12
Kills
3
3
Deaths
12
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
0
6
5
L
Amaterasu
Dantastic16
Amaterasu
0
3
1
0.17
W
Tiamat
KraenBack
Tiamat
2
0
3
3.5
L
Fafnir
LEGO16BOY
Fafnir
0
1
0
0
W
Heimdallr
Rasta_Jonny
Heimdallr
4
0
2
5
L
0
2
0
0
L
2
3
1
0.83
W
2
0
2
3
W
Fenrir
2
3
5
1.5
L
Merlin
tkav12
Merlin
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,887
Damage
20,771
37,438
Taken
46,306
17,170
Mitigated
23,159
18,733
Healing
18,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,708
173
104
3,539
7,780
4,927
35
3,197
4,469
10,988
0
L
Amaterasu
Dantastic16
Amaterasu
5,956
2,835
0
8,273
14,202
8,413
480
6,889
7,313
0
30,389
W
Tiamat
KraenBack
Tiamat
4,524
113
0
2,534
4,362
3,173
0
949
3,259
47,721
0
L
Fafnir
LEGO16BOY
Fafnir
2,705
898
0
2,858
7,457
6,408
0
2,272
5,185
21,274
0
W
Heimdallr
Rasta_Jonny
Heimdallr
6,022
3,144
0
2,545
6,360
2,330
293
748
5,598
0
57,560
L
3,527
1,768
0
3,598
7,209
2,530
0
1,139
6,070
0
50,455
L
5,004
2,202
0
2,742
10,574
3,280
0
4,123
6,451
0
29,492
W
9,467
3,837
0
6,239
8,156
2,036
1,128
0
8,156
45,538
0
W
Fenrir
7,166
1,623
0
3,772
10,780
4,704
0
1,020
9,672
0
45,912
L
Merlin
tkav12
Merlin
3,579
185
0
1,218
6,864
2,528
0
3,276
3,588
41,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,028
Gold Earned
33,240
389
Minions Killed
339
0
Camps Cleared
0
1,266,580
Distance Traveled
1,329,563
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,510
536
15
1
0
263,117
7
L
Amaterasu
6,263
447
56
4
0
235,927
2
W
Tiamat
7,092
507
82
6
0
245,621
3
L
Fafnir
6,280
449
51
4
0
280,801
3
W
Heimdallr
7,995
571
119
9
0
246,427
4
L
Cupid
6,970
498
101
7
0
291,001
4
L
Awilix
6,587
471
52
4
0
290,115
2
W
Sol
8,003
572
93
7
0
243,506
1
W
Fenrir
7,428
531
80
6
0
267,909
0
L
Merlin
7,140
510
79
6
0
231,719
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role