Player Matchup

Bellona
Bellona
BabyJohan
Bellona
Level 16
God Stats
11W - 12L
1,432 SR
Queue Stats
45W - 49L
1,225 Elo+
Solo
Sol
Sol
Glitch126176
Sol
Level 36
God Stats
6W - 3L
1,642 SR
Queue Stats
33W - 37L
1,302 Elo+
Party 2
Yemoja
Yemoja
Glitch139896
Yemoja
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 46L
1,096 Elo+
Party 2
Artemis
Artemis
Thewolf Ra
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
joaquin12345
Cthulhu
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 16
1,515 SR
1,325 Elo+

VS

Team Averages
Level 27
1,423 SR
1,310 Elo+
Fenrir
Fenrir
Babycheese
Fenrir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
GerrySuperPa021
Baron Samedi
Level 42
God Stats
13W - 31L
1,390 SR
Queue Stats
306W - 396L
1,264 Elo+
Party 1
Cthulhu
Cthulhu
Gondor11
Cthulhu
Level 29
God Stats
15W - 29L
1,521 SR
Queue Stats
50W - 86L
1,283 Elo+
Party 1
Danzaburou
Danzaburou
Marc Gax
Danzaburou
Level 27
God Stats
17W - 26L
1,385 SR
Queue Stats
70W - 120L
1,270 Elo+
Party 1
Loki
Loki
squarepurse1778
Loki
Level 21
God Stats
6W - 5L
1,320 SR
Queue Stats
50W - 74L
1,234 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BabyJohan
Bellona
17
7 / 8 / 2
11,224
449
13,883
23,514
14,738
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 9 / 1
10,932
437
18,742
22,239
6,782
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yemoja
14
0 / 12 / 1
8,761
350
2,942
21,775
12,860
Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
Thewolf Ra
Artemis
6
1 / 6 / 2
7,335
293
4,294
6,906
1,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Cthulhu
joaquin12345
Cthulhu
11
1 / 15 / 2
8,460
338
3,009
23,830
13,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Babycheese
Fenrir
14
3 / 10 / 10
11,518
461
4,114
15,504
6,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Baron Samedi
GerrySuperPa021
Baron Samedi
19
11 / 1 / 17
13,650
546
20,253
16,239
7,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Gondor11
Cthulhu
18
14 / 1 / 12
13,003
520
18,700
20,126
13,347
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Marc Gax
Danzaburou
18
6 / 3 / 12
12,798
512
14,848
15,409
6,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
16 / 6 / 14
13,161
526
18,640
16,698
6,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
115
13
Kills
50
50
Deaths
21
8
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Bellona
BabyJohan
Bellona
7
8
2
1
W
Fenrir
Babycheese
Fenrir
3
10
10
0.8
W
Baron Samedi
GerrySuperPa021
Baron Samedi
11
1
17
19.5
L
4
9
1
0.5
L
Yemoja
0
12
1
0.04
W
Cthulhu
Gondor11
Cthulhu
14
1
12
20
W
Danzaburou
Marc Gax
Danzaburou
6
3
12
4
L
Artemis
Thewolf Ra
Artemis
1
6
2
0.33
L
Cthulhu
joaquin12345
Cthulhu
1
15
2
0.13
W
16
6
14
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,870
Damage
76,555
98,264
Taken
83,976
50,260
Mitigated
39,973
14,941
Healing
20,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BabyJohan
Bellona
13,883
4,650
0
3,564
23,514
14,738
100
11,462
12,052
0
60,883
W
Fenrir
Babycheese
Fenrir
4,114
1,200
0
1,224
15,504
6,517
66
2,466
13,038
0
16,660
W
Baron Samedi
GerrySuperPa021
Baron Samedi
20,253
3,644
2,528
4,695
16,239
7,415
4,051
6,299
9,940
89,166
0
L
18,742
3,690
0
8,477
22,239
6,782
2,239
10,634
11,605
69,775
0
L
Yemoja
2,942
1,136
917
260
21,775
12,860
403
6,898
14,877
23,187
0
W
Cthulhu
Gondor11
Cthulhu
18,700
656
1,773
1,670
20,126
13,347
791
9,019
11,107
45,989
0
W
Danzaburou
Marc Gax
Danzaburou
14,848
8,755
0
5,320
15,409
6,146
5,587
6,917
8,492
0
86,421
L
Artemis
Thewolf Ra
Artemis
4,294
2,140
0
1,382
6,906
1,993
0
2,737
4,169
0
11,650
L
Cthulhu
joaquin12345
Cthulhu
3,009
603
0
341
23,830
13,887
0
7,222
16,608
14,225
0
W
18,640
8,706
1,012
2,664
16,698
6,548
1,516
5,874
10,824
0
56,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,712
Gold Earned
64,130
275
Minions Killed
351
0
Camps Cleared
0
1,485,845
Distance Traveled
2,243,733
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,224
449
95
4
0
401,368
7
W
Fenrir
11,518
461
21
1
0
401,529
3
W
Baron Samedi
13,650
546
106
4
0
425,240
0
L
Sol
10,932
437
108
4
0
332,090
1
L
Yemoja
8,761
350
36
1
0
269,137
1
W
Cthulhu
13,003
520
60
2
0
503,274
0
W
Danzaburou
12,798
512
99
4
0
414,600
0
L
Artemis
7,335
293
15
1
0
127,593
0
L
Cthulhu
8,460
338
21
1
0
355,657
0
W
Loki
13,161
526
65
3
0
499,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role