Player Matchup

He Bo
He Bo
Arjy4768
He Bo
Level 17
God Stats
3W - 0L
1,784 SR
Queue Stats
42W - 36L
1,498 Elo+
Party 2
Danzaburou
Danzaburou
DankBacon
Danzaburou
Level 129
God Stats
20W - 13L
1,507 SR
Queue Stats
451W - 362L
1,483 Elo+
Party 4
Baron Samedi
Baron Samedi
Polgs99
Baron Samedi
Level 89
God Stats
8W - 8L
1,627 SR
Queue Stats
321W - 360L
1,462 Elo+
Solo
Pele
Pele
RbGug
Pele
Level 17
God Stats
17W - 11L
1,709 SR
Queue Stats
41W - 34L
1,508 Elo+
Party 2
Xing Tian
Xing Tian
Squints306
Xing Tian
Level 87
God Stats
18W - 15L
1,414 SR
Queue Stats
58W - 53L
1,437 Elo+
Party 4
Team Averages
Level 68
1,608 SR
1,478 Elo+

VS

Team Averages
Level 78
1,540 SR
1,458 Elo+
Cerberus
Cerberus
DrJewBagle
Cerberus
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,411 Elo+
Party 1
Jing Wei
Jing Wei
Xenoic
Jing Wei
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,341 Elo+
Party 1
Hercules
Hercules
Yggdravil
Hercules
Level 66
God Stats
3W - 1L
1,915 SR
Queue Stats
30W - 33L
1,532 Elo+
Party 3
Fenrir
Fenrir
cookieineed
Fenrir
Level 148
God Stats
11W - 13L
1,285 SR
Queue Stats
363W - 405L
1,477 Elo+
Party 3
Merlin
Merlin
iBexal
Merlin
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 124L
1,530 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Arjy4768
He Bo
13
4 / 3 / 1
7,704
550
5,178
7,842
2,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
DankBacon
Danzaburou
15
7 / 0 / 2
9,377
670
15,103
9,079
3,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
Polgs99
Baron Samedi
14
2 / 2 / 0
7,939
567
4,680
5,276
5,658
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
RbGug
Pele
14
1 / 2 / 4
8,024
573
3,483
10,409
3,782
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Xing Tian
Squints306
Xing Tian
12
4 / 0 / 4
7,833
560
5,244
7,885
5,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DrJewBagle
Cerberus
7
0 / 6 / 1
5,214
372
3,307
10,951
6,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
Xenoic
Jing Wei
10
0 / 3 / 0
5,596
400
2,806
9,947
2,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Yggdravil
Hercules
14
3 / 2 / 1
7,870
562
3,183
8,206
5,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
9
0 / 3 / 1
5,710
408
5,069
11,030
3,605
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Merlin
iBexal
Merlin
14
4 / 4 / 1
8,291
592
6,693
7,103
2,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
18
Kills
7
7
Deaths
18
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
He Bo
Arjy4768
He Bo
4
3
1
1.5
W
Danzaburou
DankBacon
Danzaburou
7
0
2
8
L
Cerberus
DrJewBagle
Cerberus
0
6
1
0.08
W
Baron Samedi
Polgs99
Baron Samedi
2
2
0
1
W
Pele
RbGug
Pele
1
2
4
1.5
W
Xing Tian
Squints306
Xing Tian
4
0
4
6
L
Jing Wei
Xenoic
Jing Wei
0
3
0
0
L
Hercules
Yggdravil
Hercules
3
2
1
1.75
L
Fenrir
0
3
1
0.17
L
Merlin
iBexal
Merlin
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,688
Damage
21,058
40,491
Taken
47,237
20,120
Mitigated
20,497
19,109
Healing
9,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Arjy4768
He Bo
5,178
90
0
2,915
7,842
2,280
615
3,136
4,503
37,020
0
W
Danzaburou
DankBacon
Danzaburou
15,103
6,794
0
7,510
9,079
3,185
3,242
2,007
7,072
0
72,146
L
Cerberus
DrJewBagle
Cerberus
3,307
435
0
1,544
10,951
6,264
0
1,928
8,973
10,872
0
W
Baron Samedi
Polgs99
Baron Samedi
4,680
530
0
2,324
5,276
5,658
0
0
5,126
40,485
0
W
Pele
RbGug
Pele
3,483
932
0
4,651
10,409
3,782
12
1,965
8,222
0
57,200
W
Xing Tian
Squints306
Xing Tian
5,244
522
0
1,709
7,885
5,215
170
2,400
5,343
24,978
0
L
Jing Wei
Xenoic
Jing Wei
2,806
1,914
0
3,236
9,947
2,470
0
828
9,119
0
30,821
L
Hercules
Yggdravil
Hercules
3,183
1,377
0
1,892
8,206
5,665
230
4,144
4,030
0
38,606
L
Fenrir
5,069
1,137
0
1,364
11,030
3,605
0
2,915
8,049
0
26,432
L
Merlin
iBexal
Merlin
6,693
596
0
1,050
7,103
2,493
0
4,893
1,964
46,186
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,877
Gold Earned
32,681
423
Minions Killed
316
0
Camps Cleared
0
1,296,095
Distance Traveled
1,310,219
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,704
550
78
6
0
248,934
4
W
Danzaburou
9,377
670
132
9
0
235,097
3
L
Cerberus
5,214
372
19
1
0
271,312
3
W
Baron Samedi
7,939
567
58
4
0
221,655
1
W
Pele
8,024
573
119
9
0
302,239
3
W
Xing Tian
7,833
560
36
3
0
288,170
5
L
Jing Wei
5,596
400
61
4
0
276,186
3
L
Hercules
7,870
562
102
7
0
256,910
1
L
Fenrir
5,710
408
45
3
0
264,260
3
L
Merlin
8,291
592
89
6
0
241,551
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role