Player Matchup

Arachne
Arachne
ForlornOmen
Arachne
Level 14
God Stats
7W - 4L
1,825 SR
Queue Stats
11W - 9L
1,807 Elo+
Party 1
Cthulhu
Cthulhu
JohnAMungus
Cthulhu
Level 4
God Stats
1W - 1L
1,989 SR
Queue Stats
3W - 1L
1,852 Elo+
Party 1
Janus
Janus
LordGrumpledorf
Janus
Level 27
God Stats
2W - 2L
1,838 SR
Queue Stats
9W - 8L
1,807 Elo+
Party 1
Izanami
Izanami
Worsoul
Izanami
Level 27
God Stats
2W - 1L
1,896 SR
Queue Stats
10W - 8L
1,807 Elo+
Party 1
Chaac
Chaac
l33sin
Chaac
Level 29
God Stats
1W - 1L
1,758 SR
Queue Stats
11W - 9L
1,807 Elo+
Party 1
Team Averages
Level 20
1,861 SR
1,816 Elo+

VS

Team Averages
Level 23
1,509 SR
1,604 Elo+
Khepri
Khepri
Alibabaman
Khepri
Level 29
God Stats
1W - 2L
1,536 SR
Queue Stats
89W - 76L
1,579 Elo+
Solo
He Bo
He Bo
Co0bs
He Bo
Level 29
God Stats
3W - 2L
1,222 SR
Queue Stats
388W - 280L
1,678 Elo+
Solo
Kali
Kali
SmegmaCollection
Kali
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Xeltar
Aphrodite
Level 27
God Stats
113W - 94L
1,579 SR
Queue Stats
188W - 171L
1,602 Elo+
Solo
Danzaburou
Danzaburou
plutoee
Danzaburou
Level 26
God Stats
14W - 8L
1,708 SR
Queue Stats
101W - 81L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ForlornOmen
Arachne
12
3 / 4 / 2
7,597
506
6,440
9,770
5,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
JohnAMungus
Cthulhu
12
1 / 3 / 1
7,020
468
2,729
13,696
8,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
0 / 6 / 1
5,819
388
4,705
7,944
1,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
Worsoul
Izanami
11
1 / 4 / 0
6,856
457
3,845
12,205
3,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
l33sin
Chaac
15
0 / 0 / 1
8,450
563
3,373
9,866
6,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Alibabaman
Khepri
12
2 / 1 / 10
7,676
512
3,702
8,209
4,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

He Bo
Co0bs
He Bo
14
2 / 2 / 0
8,547
570
9,182
6,723
2,253
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 2 / 3
8,266
551
8,207
11,736
4,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
Xeltar
Aphrodite
16
0 / 0 / 0
9,111
607
4,426
5,143
2,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
plutoee
Danzaburou
16
11 / 0 / 3
9,485
632
13,822
8,439
4,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
5
Kills
17
17
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Khepri
Alibabaman
Khepri
2
1
10
7
W
He Bo
Co0bs
He Bo
2
2
0
1
L
Arachne
ForlornOmen
Arachne
3
4
2
1
L
Cthulhu
JohnAMungus
Cthulhu
1
3
1
0.5
L
0
6
1
0.08
W
2
2
3
1.75
L
Izanami
Worsoul
Izanami
1
4
0
0.25
W
Aphrodite
Xeltar
Aphrodite
0
0
0
0
L
Chaac
l33sin
Chaac
0
0
1
0.5
W
Danzaburou
plutoee
Danzaburou
11
0
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,092
Damage
39,339
53,481
Taken
40,250
24,653
Mitigated
18,998
16,659
Healing
16,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Alibabaman
Khepri
3,702
390
0
2,210
8,209
4,952
17
2,557
5,627
14,251
0
W
He Bo
Co0bs
He Bo
9,182
1,723
0
1,303
6,723
2,253
36
1,288
5,285
56,876
0
L
Arachne
ForlornOmen
Arachne
6,440
4,055
0
1,977
9,770
5,178
0
1,355
8,415
0
33,050
L
Cthulhu
JohnAMungus
Cthulhu
2,729
263
0
2,907
13,696
8,045
72
8,549
5,147
26,441
0
L
4,705
262
0
630
7,944
1,703
23
1,233
6,711
27,623
0
W
8,207
5,313
0
3,543
11,736
4,562
0
1,747
9,842
0
65,890
L
Izanami
Worsoul
Izanami
3,845
3,115
0
4,671
12,205
3,379
228
1,747
10,458
0
45,430
W
Aphrodite
Xeltar
Aphrodite
4,426
601
0
3,731
5,143
2,694
0
0
4,843
63,579
0
L
Chaac
l33sin
Chaac
3,373
584
0
6,474
9,866
6,348
0
4,076
5,440
0
57,869
W
Danzaburou
plutoee
Danzaburou
13,822
6,476
0
5,747
8,439
4,537
639
1,567
6,872
0
75,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,742
Gold Earned
43,085
402
Minions Killed
517
0
Camps Cleared
0
1,416,109
Distance Traveled
1,361,257
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
7,676
512
20
1
0
254,249
5
W
He Bo
8,547
570
115
8
0
260,330
5
L
Arachne
7,597
506
57
4
0
277,854
3
L
Cthulhu
7,020
468
45
3
0
301,896
0
L
Janus
5,819
388
44
3
0
296,058
3
W
Kali
8,266
551
108
7
0
308,359
1
L
Izanami
6,856
457
109
7
0
224,090
0
W
Aphrodite
9,111
607
156
10
0
268,099
1
L
Chaac
8,450
563
147
10
0
316,211
4
W
Danzaburou
9,485
632
118
8
0
270,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role