Player Matchup

Yemoja
Yemoja
CaioFaleiros
Yemoja
Level 49
God Stats
9W - 13L
1,638 SR
Queue Stats
272W - 265L
1,412 Elo+
Party 2
Ne Zha
Ne Zha
ChadSoloLaner
Ne Zha
Level 120
God Stats
6W - 6L
1,724 SR
Queue Stats
634W - 612L
1,588 Elo+
Party 2
Neith
Neith
HolIowslayer
Neith
Level 108
God Stats
4W - 4L
1,260 SR
Queue Stats
140W - 129L
1,546 Elo+
Party 2
Chaac
Chaac
crazy720cart
Chaac
Level 29
God Stats
57W - 47L
1,529 SR
Queue Stats
183W - 242L
1,427 Elo+
Party 1
Awilix
Awilix
panped_lilo
Awilix
Level 33
God Stats
41W - 47L
1,454 SR
Queue Stats
153W - 191L
1,382 Elo+
Party 1
Team Averages
Level 68
1,521 SR
1,471 Elo+

VS

Team Averages
Level 51
1,408 SR
1,406 Elo+
Neith
Neith
DeathGarden
Neith
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,260 Elo+
Solo
Thor
Thor
Ghostt_Riider
Thor
Level 67
God Stats
3W - 3L
1,232 SR
Queue Stats
603W - 655L
1,437 Elo+
Party 3
Zeus
Zeus
Ovatsug_Kun
Zeus
Level 65
God Stats
4W - 5L
1,520 SR
Queue Stats
160W - 188L
1,475 Elo+
Party 3
Fafnir
Fafnir
PedrinhoL0K0
Fafnir
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
95W - 109L
1,448 Elo+
Solo
Bellona
Bellona
Sky_NoobX
Bellona
Level 47
God Stats
4W - 6L
1,289 SR
Queue Stats
183W - 233L
1,412 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
3 / 0 / 4
7,409
529
3,774
9,364
4,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
7 / 2 / 2
7,948
568
4,877
9,495
3,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

14
2 / 0 / 6
7,737
553
6,320
6,274
2,449
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
1 / 1 / 1
6,916
494
3,933
10,191
7,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Awilix
12
3 / 2 / 3
6,940
496
3,182
9,711
3,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,857
418
2,959
5,146
1,406
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

12
4 / 3 / 1
7,302
522
5,853
8,660
3,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 6 / 3
6,957
497
6,506
7,079
2,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fafnir
8
0 / 2 / 0
5,289
378
3,004
7,688
3,924
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
Sky_NoobX
Bellona
13
0 / 2 / 0
7,311
522
6,454
7,278
5,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
16
Kills
5
5
Deaths
16
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Yemoja
3
0
4
5
W
7
2
2
4
L
0
3
0
0
L
4
3
1
1.5
W
2
0
6
5
L
1
6
3
0.42
L
Fafnir
0
2
0
0
L
Bellona
Sky_NoobX
Bellona
0
2
0
0
W
1
1
1
1.5
W
Awilix
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,086
Damage
24,776
45,035
Taken
35,851
21,526
Mitigated
16,164
19,081
Healing
10,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
3,774
773
432
3,215
9,364
4,585
0
1,903
7,355
27,741
0
W
4,877
2,275
0
4,480
9,495
3,360
0
1,725
7,644
0
41,594
L
2,959
1,422
0
1,541
5,146
1,406
300
575
4,571
0
29,080
L
5,853
1,158
0
2,810
8,660
3,172
0
677
7,983
0
39,997
W
6,320
3,383
0
3,122
6,274
2,449
618
1,416
4,858
0
56,145
L
6,506
918
0
643
7,079
2,137
99
1,313
5,766
32,548
0
L
Fafnir
3,004
843
0
1,938
7,688
3,924
0
1,060
6,628
19,579
0
L
Bellona
Sky_NoobX
Bellona
6,454
2,626
0
3,143
7,278
5,525
0
149
6,654
0
42,830
W
3,933
866
0
5,225
10,191
7,887
277
0
10,191
0
36,691
W
Awilix
3,182
1,334
99
2,508
9,711
3,245
0
3,992
5,477
0
30,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,950
Gold Earned
32,716
370
Minions Killed
316
0
Camps Cleared
0
1,278,890
Distance Traveled
1,205,576
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,409
529
50
4
0
249,456
9
W
Ne Zha
7,948
568
88
6
0
282,956
2
L
Neith
5,857
418
58
4
0
238,043
0
L
Thor
7,302
522
74
5
0
261,932
2
W
Neith
7,737
553
85
6
0
249,621
4
L
Zeus
6,957
497
66
5
0
217,588
1
L
Fafnir
5,289
378
20
1
0
239,531
3
L
Bellona
7,311
522
98
7
0
248,482
4
W
Chaac
6,916
494
75
5
0
223,604
0
W
Awilix
6,940
496
72
5
0
273,253
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role