Player Matchup

Tiamat
Tiamat
FLNKARES
Tiamat
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
FLNKBEAR
Chiron
Level 86
God Stats
1W - 2L
1,295 SR
Queue Stats
69W - 56L
1,582 Elo+
Party 1
Cabrakan
Cabrakan
FLNKSTORM
Cabrakan
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Vaelath
Artemis
Level 44
God Stats
2W - 1L
1,389 SR
Queue Stats
26W - 21L
1,566 Elo+
Party 2
Fenrir
Fenrir
Vanash06
Fenrir
Level 49
God Stats
56W - 34L
1,725 SR
Queue Stats
92W - 70L
1,599 Elo+
Party 2
Team Averages
Level 63
1,482 SR
1,549 Elo+

VS

Team Averages
Level 96
1,585 SR
1,558 Elo+
Athena
Athena
SaltineCrackerss
Athena
Level 47
God Stats
8W - 1L
1,826 SR
Queue Stats
142W - 96L
1,634 Elo+
Solo
Neith
Neith
Shmaleximo
Neith
Level 152
God Stats
1W - 0L
1,264 SR
Queue Stats
36W - 35L
1,518 Elo+
Party 3
Bellona
Bellona
gamerx9494
Bellona
Level 136
God Stats
6W - 2L
1,711 SR
Queue Stats
121W - 109L
1,626 Elo+
Party 3
Anubis
Anubis
hulkahmed
Anubis
Level 47
God Stats
2W - 3L
1,793 SR
Queue Stats
221W - 161L
1,730 Elo+
Solo
Bakasura
Bakasura
rhnyk
Bakasura
Level 96
God Stats
3W - 3L
1,330 SR
Queue Stats
295W - 264L
1,283 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
FLNKARES
Tiamat
10
0 / 5 / 1
6,086
507
5,682
8,123
3,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Chiron
FLNKBEAR
Chiron
10
2 / 1 / 0
5,827
486
6,364
7,156
1,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cabrakan
FLNKSTORM
Cabrakan
9
0 / 3 / 2
5,714
476
3,603
8,333
5,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
Vaelath
Artemis
9
1 / 5 / 1
5,748
479
3,925
7,829
2,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fenrir
Vanash06
Fenrir
11
4 / 2 / 0
6,650
554
3,742
5,734
3,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 4
6,505
542
4,210
8,324
4,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
11
3 / 1 / 0
6,609
551
5,316
5,756
1,672
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
gamerx9494
Bellona
13
6 / 2 / 2
7,793
649
6,652
10,322
6,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anubis
hulkahmed
Anubis
13
3 / 1 / 4
7,427
619
7,259
8,116
4,012
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
rhnyk
Bakasura
10
2 / 2 / 9
6,521
543
2,917
5,329
1,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
7
Kills
16
16
Deaths
7
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Tiamat
FLNKARES
Tiamat
0
5
1
0.1
L
Chiron
FLNKBEAR
Chiron
2
1
0
2
L
Cabrakan
FLNKSTORM
Cabrakan
0
3
2
0.33
W
2
1
4
4
W
Neith
3
1
0
3
L
Artemis
Vaelath
Artemis
1
5
1
0.3
L
Fenrir
Vanash06
Fenrir
4
2
0
2
W
Bellona
gamerx9494
Bellona
6
2
2
3.5
W
Anubis
hulkahmed
Anubis
3
1
4
5
W
Bakasura
rhnyk
Bakasura
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,316
Damage
26,354
37,175
Taken
37,847
16,645
Mitigated
18,625
9,293
Healing
19,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
FLNKARES
Tiamat
5,682
591
0
2,129
8,123
3,948
60
5,813
2,238
34,423
0
L
Chiron
FLNKBEAR
Chiron
6,364
3,161
434
2,374
7,156
1,997
81
994
6,162
0
38,917
L
Cabrakan
FLNKSTORM
Cabrakan
3,603
625
0
1,383
8,333
5,028
0
3,922
4,411
20,760
0
W
4,210
1,448
0
3,440
8,324
4,551
0
2,884
5,406
16,344
0
W
Neith
5,316
2,340
0
2,202
5,756
1,672
0
290
5,466
0
42,481
L
Artemis
Vaelath
Artemis
3,925
1,972
0
1,985
7,829
2,394
240
299
7,530
0
22,361
L
Fenrir
Vanash06
Fenrir
3,742
1,315
0
988
5,734
3,278
0
441
5,073
0
32,587
W
Bellona
gamerx9494
Bellona
6,652
2,026
0
5,548
10,322
6,499
602
599
9,689
0
46,549
W
Anubis
hulkahmed
Anubis
7,259
1,207
0
5,737
8,116
4,012
0
4,190
3,558
50,569
0
W
Bakasura
rhnyk
Bakasura
2,917
2,424
0
2,526
5,329
1,891
352
860
4,443
0
16,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,025
Gold Earned
34,855
295
Minions Killed
370
0
Camps Cleared
0
1,049,854
Distance Traveled
1,135,186
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,086
507
83
7
0
201,666
5
L
Chiron
5,827
486
66
6
0
220,668
4
L
Cabrakan
5,714
476
42
4
0
197,417
4
W
Athena
6,505
542
27
2
0
247,297
1
W
Neith
6,609
551
91
8
0
181,315
1
L
Artemis
5,748
479
48
4
0
187,338
1
L
Fenrir
6,650
554
56
5
0
242,765
0
W
Bellona
7,793
649
109
9
0
233,404
5
W
Anubis
7,427
619
95
8
0
198,952
6
W
Bakasura
6,521
543
48
4
0
274,218
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role