Player Matchup

Cu Chulainn
Cu Chulainn
Gold IV
Kitkatnip
Cu Chulainn
Gold IV
Level 126
God Stats
6W - 2L
1,849 SR
Queue Stats
221W - 215L
1,536 MMR
Solo
Janus
Janus
Gold V
Lahia7
Janus
Gold V
Level 155
God Stats
16W - 10L
1,787 SR
Queue Stats
68W - 62L
1,555 MMR
Solo
Guan Yu
Guan Yu
Platinum III
Naughttee
Guan Yu
Platinum III
Level 149
God Stats
4W - 4L
1,454 SR
Queue Stats
441W - 421L
1,548 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold V
Raminnoodle91
Ah Muzen Cab
Gold V
Level 148
God Stats
11W - 9L
1,298 SR
Queue Stats
148W - 153L
1,550 MMR
Solo
Hun Batz
Hun Batz
Gold II
SCCRISTANCHO
Hun Batz
Gold II
Level 140
God Stats
21W - 10L
1,615 SR
Queue Stats
59W - 57L
1,532 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 144
1,601 SR
1,544 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 119
1,495 SR
1,544 MMR
Geb
Geb
Gold III
ElJuru
Geb
Gold III
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
22W - 21L
1,530 MMR
Solo
Hachiman
Hachiman
Gold IV
G4lahhad
Hachiman
Gold IV
Level 124
God Stats
2W - 4L
1,500 SR
Queue Stats
291W - 301L
1,375 MMR
Party 1
Ra
Ra
Platinum V
Mahafsoun
Ra
Platinum V
Level 133
God Stats
1W - 2L
1,319 SR
Queue Stats
542W - 560L
1,706 MMR
Party 1
Ymir
Ymir
Bronze III
MattHatR
Ymir
Bronze III
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 27L
1,554 MMR
Solo
Nemesis
Nemesis
Gold IV
ViviDesttMouse
Nemesis
Gold IV
Level 149
God Stats
31W - 26L
1,656 SR
Queue Stats
272W - 284L
1,556 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Kitkatnip
Cu Chulainn
16
2 / 5 / 12
12,355
515
14,965
25,419
24,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
Lahia7
Janus
20
7 / 1 / 8
14,337
597
16,781
14,022
5,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Guan Yu
Naughttee
Guan Yu
20
5 / 4 / 8
14,048
585
17,163
21,594
21,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Muzen Cab
Raminnoodle91
Ah Muzen Cab
20
3 / 0 / 9
13,917
580
17,107
18,468
10,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hun Batz
SCCRISTANCHO
Hun Batz
20
11 / 4 / 11
14,917
622
18,247
23,689
10,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bans
PersephoneSetDanzaburouApolloCupid

VS

Bans
ScyllaTsukuyomiCthulhuYemojaGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
ElJuru
Geb
17
3 / 5 / 3
11,433
476
16,603
26,715
27,755
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hachiman
G4lahhad
Hachiman
20
2 / 3 / 3
12,611
525
8,978
19,077
7,422
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
3 / 8 / 4
11,847
494
12,101
20,965
10,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
14
1 / 5 / 4
9,681
403
6,769
19,300
23,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
5 / 7 / 4
11,746
489
18,046
21,946
14,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
32
28
Kills
14
14
Deaths
28
48
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Geb
ElJuru
Geb
3
5
3
0.9
L
Hachiman
G4lahhad
Hachiman
2
3
3
1.17
W
Cu Chulainn
Kitkatnip
Cu Chulainn
2
5
12
1.6
W
Janus
Lahia7
Janus
7
1
8
11
L
3
8
4
0.63
L
Ymir
1
5
4
0.6
W
Guan Yu
Naughttee
Guan Yu
5
4
8
2.25
W
Ah Muzen Cab
Raminnoodle91
Ah Muzen Cab
3
0
9
7.5
W
Hun Batz
SCCRISTANCHO
Hun Batz
11
4
11
4.13
L
5
7
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,263
Damage
62,497
103,192
Taken
108,003
72,294
Mitigated
83,078
47,428
Healing
31,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
ElJuru
Geb
16,603
2,705
0
9,272
26,715
27,755
0
5,253
20,737
73,722
0
L
Hachiman
G4lahhad
Hachiman
8,978
4,475
0
9,246
19,077
7,422
2,340
2,247
16,805
0
108,644
W
Cu Chulainn
Kitkatnip
Cu Chulainn
14,965
2,733
0
6,937
25,419
24,513
572
9,277
15,920
0
48,861
W
Janus
Lahia7
Janus
16,781
585
300
2,265
14,022
5,366
2,140
4,097
9,813
94,257
0
L
12,101
1,237
1,934
7,459
20,965
10,404
220
3,372
17,593
92,027
0
L
Ymir
6,769
1,409
0
1,851
19,300
23,303
0
1,857
17,347
24,910
0
W
Guan Yu
Naughttee
Guan Yu
17,163
4,249
5,301
11,809
21,594
21,847
915
8,919
12,619
143
78,700
W
Ah Muzen Cab
Raminnoodle91
Ah Muzen Cab
17,107
9,165
0
12,572
18,468
10,043
4,642
6,780
11,600
0
129,022
W
Hun Batz
SCCRISTANCHO
Hun Batz
18,247
6,610
0
8,244
23,689
10,525
4,062
6,931
16,644
0
121,524
L
18,046
8,381
0
1,751
21,946
14,194
0
4,052
17,784
0
81,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,574
Gold Earned
57,318
684
Minions Killed
635
0
Camps Cleared
0
2,533,815
Distance Traveled
2,251,620
30
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
11,433
476
114
5
0
456,980
8
L
Hachiman
12,611
525
203
8
0
449,796
5
W
Cu Chulainn
12,355
515
36
2
0
516,329
9
W
Janus
14,337
597
156
7
0
510,377
7
L
Ra
11,847
494
164
7
0
397,756
7
L
Ymir
9,681
403
46
2
0
448,498
2
W
Guan Yu
14,048
585
145
6
0
529,430
5
W
Ah Muzen Cab
13,917
580
172
7
0
462,092
4
W
Hun Batz
14,917
622
175
7
0
515,587
5
L
Nemesis
11,746
489
108
5
0
498,590
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role