Player Matchup

Hades
Hades
Big-Ear-Bigot-_-
Hades
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,608 Elo+
Solo
Geb
Geb
FlowDaddyPurp
Geb
Level 19
God Stats
28W - 27L
1,397 SR
Queue Stats
163W - 184L
1,527 Elo+
Party 1
Bellona
Bellona
JUST_DlFFERENT-
Bellona
Level 8
God Stats
13W - 5L
1,737 SR
Queue Stats
56W - 54L
1,751 Elo+
Solo
Danzaburou
Danzaburou
Solosoti
Danzaburou
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
deIIyy
Nemesis
Level 17
God Stats
2W - 2L
1,710 SR
Queue Stats
72W - 86L
1,472 Elo+
Party 1
Team Averages
Level 15
1,569 SR
1,571 Elo+

VS

Team Averages
Level 11
1,540 SR
1,504 Elo+
Tyr
Tyr
ElonMuskiano
Tyr
Level 16
God Stats
11W - 12L
1,659 SR
Queue Stats
87W - 92L
1,642 Elo+
Solo
Cerberus
Cerberus
Not Pheene
Cerberus
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 5L
1,605 Elo+
Solo
Hades
Hades
agustin_gamer_yt
Hades
Level 8
God Stats
1W - 1L
1,488 SR
Queue Stats
8W - 8L
1,703 Elo+
Solo
Yemoja
Yemoja
gooey-painting6
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
948 Elo+
Solo
Izanami
Izanami
xAqu4
Izanami
Level 24
God Stats
31W - 32L
1,555 SR
Queue Stats
314W - 320L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
15 / 0 / 8
8,037
731
14,316
10,849
5,900
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 4 / 10
5,721
520
2,056
6,277
2,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
9 / 0 / 5
7,682
698
6,674
6,491
5,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Solosoti
Danzaburou
11
5 / 0 / 8
7,198
654
4,386
4,937
1,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
deIIyy
Nemesis
10
1 / 2 / 10
6,244
568
1,401
5,818
1,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 6 / 1
5,370
488
4,359
10,069
3,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Not Pheene
Cerberus
6
0 / 6 / 3
4,475
407
2,351
8,561
3,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

6
1 / 7 / 1
4,493
408
3,660
5,858
2,236
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

5
0 / 9 / 2
4,404
400
953
8,770
4,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
xAqu4
Izanami
9
1 / 3 / 2
5,058
460
3,246
6,201
1,757
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
13
30
Kills
4
6
Deaths
31
41
Assists
9
Player
Kills
Deaths
Assists
KDA
W
15
0
8
19
L
2
6
1
0.42
W
0
4
10
1.25
W
9
0
5
11.5
L
Cerberus
Not Pheene
Cerberus
0
6
3
0.25
W
Danzaburou
Solosoti
Danzaburou
5
0
8
9
L
1
7
1
0.21
W
Nemesis
deIIyy
Nemesis
1
2
10
3
L
0
9
2
0.11
L
Izanami
xAqu4
Izanami
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,833
Damage
14,569
34,372
Taken
39,459
17,004
Mitigated
15,509
15,697
Healing
4,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,316
3,828
608
7,394
10,849
5,900
1,061
2,615
8,234
46,732
0
L
4,359
1,667
0
1,490
10,069
3,837
0
3,529
6,540
0
30,598
W
2,056
516
0
574
6,277
2,748
822
1,339
4,938
10,860
0
W
6,674
2,309
0
3,502
6,491
5,129
255
1,595
4,896
5,564
33,839
L
Cerberus
Not Pheene
Cerberus
2,351
368
0
1,363
8,561
3,420
0
3,692
4,869
8,011
0
W
Danzaburou
Solosoti
Danzaburou
4,386
1,157
0
1,677
4,937
1,488
2,784
460
4,477
0
32,906
L
3,660
533
30
349
5,858
2,236
259
3,332
2,526
8,139
0
W
Nemesis
deIIyy
Nemesis
1,401
382
0
1,942
5,818
1,739
1,053
955
4,863
0
23,664
L
953
382
176
184
8,770
4,259
38
4,352
4,418
10,398
0
L
Izanami
xAqu4
Izanami
3,246
2,505
0
1,254
6,201
1,757
478
3,076
3,125
0
26,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,882
Gold Earned
23,800
303
Minions Killed
162
0
Camps Cleared
0
1,007,203
Distance Traveled
899,470
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
8,037
731
78
7
0
179,421
3
L
Tyr
5,370
488
61
6
0
168,090
0
W
Geb
5,721
520
9
1
0
204,686
0
W
Bellona
7,682
698
91
8
0
202,040
0
L
Cerberus
4,475
407
19
2
0
208,427
0
W
Danzaburou
7,198
654
68
6
0
208,515
4
L
Hades
4,493
408
12
1
0
138,809
0
W
Nemesis
6,244
568
57
5
0
212,541
0
L
Yemoja
4,404
400
10
1
0
202,881
0
L
Izanami
5,058
460
60
5
0
181,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role