Player Matchup

Neith
Neith
Silver IV
BernDaJüss
Neith
Silver IV
Level 63
God Stats
1W - 0L
1,544 SR
Queue Stats
12W - 31L
971 MMR
Party 1
Kuzenbo
Kuzenbo
Silver IV
Joshwaz
Kuzenbo
Silver IV
Level 58
God Stats
9W - 17L
1,351 SR
Queue Stats
21W - 45L
987 MMR
Party 1
Janus
Janus
Silver V
Kαβuloso
Janus
Silver V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 93
1,465 SR
1,153 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 81
1,462 SR
1,065 MMR
Cthulhu
Cthulhu
Silver III
DarkAngel1990
Cthulhu
Silver III
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Bronze I
PeryCuda
Chaac
Bronze I
Level 123
God Stats
0W - 4L
1,500 SR
Queue Stats
24W - 51L
1,126 MMR
Solo
Ra
Ra
Bronze I
Taytem
Ra
Bronze I
Level 88
God Stats
78W - 135L
1,387 SR
Queue Stats
105W - 200L
570 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 5
7,633
763
7,677
6,591
2,235
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Joshwaz
Kuzenbo
10
2 / 2 / 4
7,829
783
5,004
8,047
6,869
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
12
5 / 0 / 4
8,144
814
9,975
5,488
1,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
PersephoneAphroditeCu ChulainnHou YiThoth

VS

Bans
DanzaburouScyllaAh Muzen CabAgniRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
9
2 / 4 / 1
6,724
672
4,764
9,052
4,780
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
PeryCuda
Chaac
10
2 / 3 / 2
7,047
705
6,916
10,341
7,652
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ra
9
0 / 3 / 3
6,329
633
3,330
6,808
2,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
10
Kills
4
4
Deaths
10
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
2
5
2.75
L
Cthulhu
2
4
1
0.63
W
Kuzenbo
Joshwaz
Kuzenbo
2
2
4
2
W
Janus
5
0
4
7
L
Chaac
PeryCuda
Chaac
2
3
2
1
L
Ra
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,656
Damage
15,010
20,126
Taken
26,201
10,810
Mitigated
14,709
8,020
Healing
7,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,677
3,797
0
3,454
6,591
2,235
477
2,330
4,181
0
26,493
L
Cthulhu
4,764
261
79
500
9,052
4,780
0
3,998
4,825
15,263
0
W
Kuzenbo
Joshwaz
Kuzenbo
5,004
2,657
0
2,074
8,047
6,869
274
3,511
4,373
10,651
0
W
Janus
9,975
706
0
2,492
5,488
1,706
490
2,094
3,320
41,098
0
L
Chaac
PeryCuda
Chaac
6,916
980
0
2,888
10,341
7,652
0
5,753
4,225
146
25,624
L
Ra
3,330
211
2,232
2,259
6,808
2,277
0
4,639
2,033
19,248
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,606
Gold Earned
20,100
130
Minions Killed
105
0
Camps Cleared
0
531,056
Distance Traveled
588,773
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,633
763
58
6
0
180,142
3
L
Cthulhu
6,724
672
31
3
0
187,512
1
W
Kuzenbo
7,829
783
7
1
0
167,454
3
W
Janus
8,144
814
65
7
0
183,460
0
L
Chaac
7,047
705
40
4
0
197,711
2
L
Ra
6,329
633
34
3
0
203,550
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role