Player Matchup

Danzaburou
Danzaburou
DetectiveKimble1
Danzaburou
Level 105
God Stats
327W - 260L
1,620 SR
Queue Stats
458W - 398L
1,540 Elo+
Party 1
Susano
Susano
Icy Vibes
Susano
Level 148
God Stats
1W - 3L
1,500 SR
Queue Stats
431W - 422L
1,465 Elo+
Solo
Yemoja
Yemoja
JamaicanBaron
Yemoja
Level 84
God Stats
26W - 21L
1,645 SR
Queue Stats
72W - 63L
1,546 Elo+
Party 1
Anubis
Anubis
SefirothPH
Anubis
Level 62
God Stats
55W - 46L
1,602 SR
Queue Stats
104W - 103L
1,546 Elo+
Solo
Erlang Shen
Erlang Shen
master nobol 06
Erlang Shen
Level 129
God Stats
15W - 11L
1,512 SR
Queue Stats
492W - 469L
1,571 Elo+
Solo
Team Averages
Level 106
1,576 SR
1,533 Elo+

VS

Team Averages
Level 90
1,450 SR
1,534 Elo+
Apollo
Apollo
 
Apollo
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Asleepingmoss1
King Arthur
Level 97
God Stats
13W - 15L
1,424 SR
Queue Stats
62W - 57L
1,539 Elo+
Party 2
Loki
Loki
Darktaniks
Loki
Level 105
God Stats
22W - 13L
1,608 SR
Queue Stats
750W - 693L
1,557 Elo+
Party 3
Athena
Athena
Eggsalad361
Athena
Level 80
God Stats
19W - 15L
1,219 SR
Queue Stats
65W - 55L
1,508 Elo+
Party 2
Janus
Janus
iEG Axel TF
Janus
Level 105
God Stats
6W - 8L
1,500 SR
Queue Stats
382W - 354L
1,565 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DetectiveKimble1
Danzaburou
11
7 / 0 / 0
6,417
642
8,256
6,198
2,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Susano
Icy Vibes
Susano
10
2 / 0 / 0
5,834
583
3,642
5,355
1,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
0 / 0 / 7
6,110
611
3,699
3,403
1,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
SefirothPH
Anubis
12
3 / 1 / 0
6,621
662
4,454
5,085
2,249
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Erlang Shen
master nobol 06
Erlang Shen
11
0 / 1 / 1
5,990
599
3,689
6,909
3,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
7
0 / 5 / 0
4,411
441
1,811
7,603
1,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

King Arthur
Asleepingmoss1
King Arthur
9
0 / 0 / 1
4,972
497
3,778
6,413
3,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
1 / 2 / 1
5,257
526
2,899
6,877
1,832
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Athena
9
0 / 1 / 0
5,127
513
1,872
8,844
4,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 4 / 0
5,667
567
3,770
5,419
929
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
12
Kills
2
2
Deaths
12
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
5
0
0
L
King Arthur
Asleepingmoss1
King Arthur
0
0
1
0.5
L
1
2
1
0.75
W
Danzaburou
DetectiveKimble1
Danzaburou
7
0
0
7
L
Athena
0
1
0
0
W
Susano
Icy Vibes
Susano
2
0
0
2
W
0
0
7
3.5
W
Anubis
SefirothPH
Anubis
3
1
0
3
L
1
4
0
0.25
W
Erlang Shen
master nobol 06
Erlang Shen
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,740
Damage
14,130
26,950
Taken
35,156
10,894
Mitigated
12,539
16,600
Healing
9,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
1,811
1,263
0
1,538
7,603
1,785
0
1,850
5,753
0
16,605
L
King Arthur
Asleepingmoss1
King Arthur
3,778
316
0
2,992
6,413
3,756
0
0
6,413
0
22,937
L
2,899
978
0
85
6,877
1,832
0
617
6,260
0
24,034
W
Danzaburou
DetectiveKimble1
Danzaburou
8,256
4,111
202
3,125
6,198
2,274
922
1,257
4,889
0
37,906
L
Athena
1,872
334
0
4,027
8,844
4,237
0
1,492
7,352
19,891
0
W
Susano
Icy Vibes
Susano
3,642
676
0
2,970
5,355
1,547
0
768
4,497
0
25,673
W
3,699
681
1,158
1,574
3,403
1,806
248
628
2,775
17,854
0
W
Anubis
SefirothPH
Anubis
4,454
0
0
3,246
5,085
2,249
331
2,390
2,389
36,949
0
L
3,770
201
0
579
5,419
929
0
4,194
1,225
32,134
0
W
Erlang Shen
master nobol 06
Erlang Shen
3,689
1,283
0
4,325
6,909
3,018
0
201
6,420
0
29,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,972
Gold Earned
25,434
300
Minions Killed
232
0
Camps Cleared
0
936,265
Distance Traveled
1,005,595
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,411
441
40
4
0
172,943
4
L
King Arthur
4,972
497
39
4
0
222,458
0
L
Loki
5,257
526
53
5
0
200,209
0
W
Danzaburou
6,417
642
72
7
0
180,805
0
L
Athena
5,127
513
30
3
0
210,823
1
W
Susano
5,834
583
54
5
0
238,797
2
W
Yemoja
6,110
611
28
3
0
176,380
5
W
Anubis
6,621
662
78
8
0
162,253
4
L
Janus
5,667
567
70
7
0
199,162
3
W
Erlang Shen
5,990
599
68
7
0
178,030
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role