Player Matchup

Bacchus
Bacchus
BigSmites
Bacchus
Level 15
God Stats
10W - 5L
1,603 SR
Queue Stats
22W - 22L
1,423 Elo+
Party 2
Bellona
Bellona
BraveRaime
Bellona
Level 28
God Stats
6W - 7L
1,498 SR
Queue Stats
264W - 233L
1,672 Elo+
Solo
Merlin
Merlin
Cybercuh
Merlin
Level 18
God Stats
0W - 3L
1,263 SR
Queue Stats
34W - 22L
1,634 Elo+
Solo
Hun Batz
Hun Batz
Hucklemonke
Hun Batz
Level 21
God Stats
5W - 5L
1,325 SR
Queue Stats
62W - 64L
1,421 Elo+
Party 2
Artemis
Artemis
Lukeypoo32
Artemis
Level 6
God Stats
0W - 1L
1,442 SR
Queue Stats
2W - 2L
1,626 Elo+
Party 2
Team Averages
Level 18
1,426 SR
1,555 Elo+

VS

Team Averages
Level 20
1,519 SR
1,474 Elo+
Izanami
Izanami
Cerebrvm
Izanami
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
137W - 138L
1,535 Elo+
Solo
Bellona
Bellona
LeBronT2343
Bellona
Level 26
God Stats
22W - 25L
1,446 SR
Queue Stats
83W - 98L
1,414 Elo+
Solo
Thanatos
Thanatos
Mague2012
Thanatos
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 79L
1,312 Elo+
Solo
Cthulhu
Cthulhu
jcward27
Cthulhu
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
lilsjc2001
Tiamat
Level 14
God Stats
3W - 2L
1,648 SR
Queue Stats
24W - 21L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BigSmites
Bacchus
11
0 / 3 / 2
7,681
366
3,975
15,540
13,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
BraveRaime
Bellona
11
3 / 1 / 2
8,317
396
4,922
7,658
3,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Cybercuh
Merlin
18
4 / 3 / 2
11,454
545
7,911
9,765
4,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Hucklemonke
Hun Batz
11
0 / 8 / 2
7,385
352
2,365
10,323
3,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artemis
Lukeypoo32
Artemis
11
1 / 12 / 1
7,494
357
4,374
15,056
4,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cerebrvm
Izanami
20
4 / 0 / 6
13,163
627
6,785
10,766
5,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
LeBronT2343
Bellona
18
14 / 1 / 1
12,907
615
13,450
15,701
14,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thanatos
Mague2012
Thanatos
17
1 / 4 / 6
11,679
556
3,621
18,130
6,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
jcward27
Cthulhu
14
4 / 4 / 10
10,996
524
10,880
14,487
10,740
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
lilsjc2001
Tiamat
16
3 / 1 / 5
11,440
545
7,642
12,113
8,375
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
54
8
Kills
26
27
Deaths
10
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BigSmites
Bacchus
0
3
2
0.33
L
Bellona
BraveRaime
Bellona
3
1
2
4
W
Izanami
Cerebrvm
Izanami
4
0
6
7
L
Merlin
Cybercuh
Merlin
4
3
2
1.67
L
Hun Batz
Hucklemonke
Hun Batz
0
8
2
0.13
W
Bellona
LeBronT2343
Bellona
14
1
1
14.5
L
Artemis
Lukeypoo32
Artemis
1
12
1
0.13
W
Thanatos
Mague2012
Thanatos
1
4
6
1
W
Cthulhu
jcward27
Cthulhu
4
4
10
2.25
W
Tiamat
lilsjc2001
Tiamat
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,547
Damage
42,378
58,342
Taken
71,197
28,922
Mitigated
45,309
7,963
Healing
29,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BigSmites
Bacchus
3,975
545
0
1,994
15,540
13,297
0
5,790
9,658
16,494
0
L
Bellona
BraveRaime
Bellona
4,922
2,138
0
3,275
7,658
3,521
0
1,700
5,908
0
34,272
W
Izanami
Cerebrvm
Izanami
6,785
3,482
0
4,167
10,766
5,153
9,417
1,134
9,632
0
115,389
L
Merlin
Cybercuh
Merlin
7,911
373
0
468
9,765
4,119
0
2,769
6,948
81,732
0
L
Hun Batz
Hucklemonke
Hun Batz
2,365
305
0
631
10,323
3,336
0
2,239
7,868
0
15,560
W
Bellona
LeBronT2343
Bellona
13,450
5,971
0
3,448
15,701
14,328
593
2,053
13,648
0
72,803
L
Artemis
Lukeypoo32
Artemis
4,374
2,499
0
1,595
15,056
4,649
0
6,024
8,957
0
21,816
W
Thanatos
Mague2012
Thanatos
3,621
1,206
0
15,865
18,130
6,713
3,103
2,683
15,447
0
84,852
W
Cthulhu
jcward27
Cthulhu
10,880
922
46
1,762
14,487
10,740
1,324
3,153
11,334
35,433
0
W
Tiamat
lilsjc2001
Tiamat
7,642
587
0
4,430
12,113
8,375
669
2,863
9,250
64,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,331
Gold Earned
60,185
314
Minions Killed
603
0
Camps Cleared
0
1,547,585
Distance Traveled
1,952,945
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,681
366
16
1
0
332,210
1
L
Bellona
8,317
396
64
3
0
267,354
3
W
Izanami
13,163
627
187
9
0
363,108
11
L
Merlin
11,454
545
169
8
0
376,303
2
L
Hun Batz
7,385
352
34
2
0
315,637
0
W
Bellona
12,907
615
128
6
0
374,953
0
L
Artemis
7,494
357
31
1
0
256,081
4
W
Thanatos
11,679
556
128
6
0
412,965
1
W
Cthulhu
10,996
524
51
2
0
386,111
2
W
Tiamat
11,440
545
109
5
0
415,808
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role