Player Matchup

Izanami
Izanami
BigGeyMan
Izanami
Level 60
God Stats
3W - 0L
1,693 SR
Queue Stats
163W - 114L
1,731 Elo+
Party 2
Scylla
Scylla
DBBlicky
Scylla
Level 147
God Stats
1W - 3L
1,231 SR
Queue Stats
376W - 342L
1,584 Elo+
Party 2
King Arthur
King Arthur
StealyMcValor
King Arthur
Level 8
God Stats
4W - 4L
1,497 SR
Queue Stats
24W - 14L
1,616 Elo+
Party 2
Team Averages
Level 72
1,474 SR
1,644 Elo+

VS

Team Averages
Level 75
1,530 SR
1,433 Elo+
Ra
Ra
Gastonchelo
Ra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,500 Elo+
Solo
Khepri
Khepri
ShiMegami
Khepri
Level 101
God Stats
20W - 18L
1,583 SR
Queue Stats
60W - 83L
1,409 Elo+
Party 1
Nemesis
Nemesis
ytfmyppsosmelly
Nemesis
Level 108
God Stats
2W - 11L
1,508 SR
Queue Stats
262W - 359L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BigGeyMan
Izanami
12
2 / 1 / 5
9,035
645
12,924
9,340
3,137
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
DBBlicky
Scylla
12
2 / 0 / 5
9,007
643
13,700
5,260
1,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
StealyMcValor
King Arthur
14
3 / 0 / 3
9,453
675
7,466
13,386
7,138
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 0
8,635
617
8,702
7,474
3,294
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Khepri
ShiMegami
Khepri
12
0 / 3 / 1
8,907
636
5,613
18,086
16,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 4 / 1
8,159
583
5,671
12,627
5,757
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
7
Kills
1
1
Deaths
7
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
BigGeyMan
Izanami
2
1
5
4.5
W
Scylla
DBBlicky
Scylla
2
0
5
4.5
L
1
0
0
1
L
Khepri
ShiMegami
Khepri
0
3
1
0.17
W
King Arthur
StealyMcValor
King Arthur
3
0
3
4.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,090
Damage
19,986
27,986
Taken
38,187
11,996
Mitigated
26,040
10,092
Healing
12,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BigGeyMan
Izanami
12,924
6,685
1,293
3,917
9,340
3,137
563
4,281
5,059
0
51,740
W
Scylla
DBBlicky
Scylla
13,700
1,703
0
948
5,260
1,721
26
3,175
2,085
33,388
0
L
8,702
183
2,796
3,239
7,474
3,294
0
2,920
4,224
53,583
0
L
Khepri
ShiMegami
Khepri
5,613
225
0
3,547
18,086
16,989
0
6,402
10,964
18,770
0
W
King Arthur
StealyMcValor
King Arthur
7,466
906
739
3,195
13,386
7,138
41
6,943
6,443
0
46,039
L
5,671
2,363
0
3,253
12,627
5,757
0
3,189
9,233
0
38,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,495
Gold Earned
25,701
190
Minions Killed
187
0
Camps Cleared
0
786,391
Distance Traveled
784,693
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,035
645
64
5
0
247,153
5
W
Scylla
9,007
643
52
4
0
243,881
0
L
Ra
8,635
617
105
8
0
258,760
4
L
Khepri
8,907
636
31
2
0
212,026
6
W
King Arthur
9,453
675
74
5
0
295,357
1
L
Nemesis
8,159
583
51
4
0
313,907
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role