Player Matchup

Yemoja
Yemoja
Caroor
Yemoja
Level 101
God Stats
2W - 2L
1,630 SR
Queue Stats
41W - 52L
1,541 Elo+
Solo
Bacchus
Bacchus
DSinfinity429
Bacchus
Level 155
God Stats
2W - 4L
1,327 SR
Queue Stats
532W - 533L
1,601 Elo+
Solo
Freya
Freya
Darkshado457
Freya
Level 127
God Stats
2W - 4L
1,464 SR
Queue Stats
202W - 179L
1,580 Elo+
Solo
Tiamat
Tiamat
KushnBluntz420
Tiamat
Level 153
God Stats
1W - 2L
1,715 SR
Queue Stats
206W - 212L
1,546 Elo+
Solo
Hachiman
Hachiman
PradaSincity
Hachiman
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 136
1,527 SR
1,553 Elo+

VS

Team Averages
Level 137
1,574 SR
1,549 Elo+
Scylla
Scylla
SadFishh
Scylla
Level 120
God Stats
3W - 5L
1,825 SR
Queue Stats
278W - 280L
1,550 Elo+
Solo
Horus
Horus
SilvaFange
Horus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
StealthKing18
Geb
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
122W - 93L
1,597 Elo+
Party 1
Cupid
Cupid
ToxiiCFrog12
Cupid
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
110W - 82L
1,501 Elo+
Party 1
Anubis
Anubis
jadamslayer1
Anubis
Level 155
God Stats
4W - 0L
1,543 SR
Queue Stats
259W - 198L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Caroor
Yemoja
13
0 / 6 / 3
7,197
600
3,618
16,237
8,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
11
0 / 9 / 2
7,080
590
4,381
15,714
9,172
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 4 / 1
7,834
653
7,545
8,677
2,914
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

16
3 / 3 / 1
8,594
716
14,252
10,064
6,726
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
PradaSincity
Hachiman
14
0 / 3 / 2
7,776
648
12,081
13,118
4,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
SadFishh
Scylla
17
6 / 1 / 16
9,830
819
18,533
8,184
3,758
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
16
3 / 2 / 19
10,088
841
8,257
14,863
14,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
3 / 1 / 18
9,752
813
9,892
10,007
8,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

16
4 / 1 / 16
9,777
815
9,109
11,034
4,883
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
17
9 / 0 / 14
10,518
877
14,315
12,169
7,058
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
108
5
Kills
25
25
Deaths
5
9
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Caroor
Yemoja
0
6
3
0.25
L
Bacchus
0
9
2
0.11
L
2
4
1
0.63
L
3
3
1
1.17
L
Hachiman
PradaSincity
Hachiman
0
3
2
0.33
W
Scylla
SadFishh
Scylla
6
1
16
14
W
Horus
3
2
19
6.25
W
3
1
18
12
W
4
1
16
12
W
Anubis
9
0
14
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,877
Damage
60,106
63,810
Taken
56,257
32,226
Mitigated
39,061
24,665
Healing
36,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Caroor
Yemoja
3,618
884
7,662
5,162
16,237
8,834
0
13,208
3,029
8,858
0
L
Bacchus
4,381
205
1,620
917
15,714
9,172
0
9,547
6,167
7,259
0
L
7,545
2,372
2,279
599
8,677
2,914
0
5,985
2,692
16,842
0
L
14,252
457
1,058
2,028
10,064
6,726
0
6,078
3,986
31,167
0
L
Hachiman
PradaSincity
Hachiman
12,081
5,247
66
3,274
13,118
4,580
0
7,922
5,196
0
27,555
W
Scylla
SadFishh
Scylla
18,533
1,075
0
1,704
8,184
3,758
687
4,426
3,582
36,407
0
W
Horus
8,257
3,664
9,554
7,875
14,863
14,655
498
6,713
6,814
0
10,876
W
9,892
569
99
2,619
10,007
8,707
356
5,359
4,406
13,123
0
W
9,109
4,423
6,142
5,365
11,034
4,883
2,669
5,340
5,552
0
23,084
W
Anubis
14,315
1,201
618
2,319
12,169
7,058
1,139
6,767
4,673
36,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,481
Gold Earned
49,965
114
Minions Killed
118
0
Camps Cleared
0
945,430
Distance Traveled
1,163,412
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,197
600
4
0
0
174,590
0
L
Bacchus
7,080
590
8
1
0
169,525
0
L
Freya
7,834
653
30
3
0
167,969
4
L
Tiamat
8,594
716
44
4
0
233,226
3
L
Hachiman
7,776
648
28
2
0
200,120
0
W
Scylla
9,830
819
30
3
0
229,212
2
W
Horus
10,088
841
4
0
0
237,496
1
W
Geb
9,752
813
3
0
0
255,220
2
W
Cupid
9,777
815
35
3
0
231,372
1
W
Anubis
10,518
877
46
4
0
210,112
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role